SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused

This commit is contained in:
Loic Blot 2015-02-16 17:42:13 +01:00
parent 98d80e2012
commit f8d5af7536
9 changed files with 20 additions and 315 deletions

@ -23,7 +23,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_aabb3d.h" #include "irr_aabb3d.h"
#include <string> #include <string>
#define ACTIVEOBJECT_TYPE_INVALID 0 enum ActiveObjectType {
ACTIVEOBJECT_TYPE_INVALID = 0,
ACTIVEOBJECT_TYPE_TEST = 1,
ACTIVEOBJECT_TYPE_ITEM = 2,
ACTIVEOBJECT_TYPE_LUAENTITY = 7,
// Special type, not stored as a static object
ACTIVEOBJECT_TYPE_PLAYER = 100,
// Special type, only exists as CAO
ACTIVEOBJECT_TYPE_GENERIC = 101,
};
// Other types are defined in content_object.h // Other types are defined in content_object.h
struct ActiveObjectMessage struct ActiveObjectMessage
@ -60,7 +69,7 @@ public:
m_id = id; m_id = id;
} }
virtual u8 getType() const = 0; virtual ActiveObjectType getType() const = 0;
virtual bool getCollisionBox(aabb3f *toset) = 0; virtual bool getCollisionBox(aabb3f *toset) = 0;
virtual bool collideWithObjects() = 0; virtual bool collideWithObjects() = 0;
protected: protected:

@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h" // For decompressZlib #include "serialization.h" // For decompressZlib
#include "gamedef.h" #include "gamedef.h"
#include "clientobject.h" #include "clientobject.h"
#include "content_object.h"
#include "mesh.h" #include "mesh.h"
#include "itemdef.h" #include "itemdef.h"
#include "tool.h" #include "tool.h"
@ -145,7 +144,7 @@ public:
TestCAO(IGameDef *gamedef, ClientEnvironment *env); TestCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~TestCAO(); virtual ~TestCAO();
u8 getType() const ActiveObjectType getType() const
{ {
return ACTIVEOBJECT_TYPE_TEST; return ACTIVEOBJECT_TYPE_TEST;
} }
@ -289,7 +288,7 @@ public:
ItemCAO(IGameDef *gamedef, ClientEnvironment *env); ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~ItemCAO(); virtual ~ItemCAO();
u8 getType() const ActiveObjectType getType() const
{ {
return ACTIVEOBJECT_TYPE_ITEM; return ACTIVEOBJECT_TYPE_ITEM;
} }

@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map> #include <map>
#include "irrlichttypes_extrabloated.h" #include "irrlichttypes_extrabloated.h"
#include "content_object.h"
#include "clientobject.h" #include "clientobject.h"
#include "object_properties.h" #include "object_properties.h"
#include "itemgroup.h" #include "itemgroup.h"
@ -115,7 +114,7 @@ public:
return new GenericCAO(gamedef, env); return new GenericCAO(gamedef, env);
} }
inline u8 getType() const inline ActiveObjectType getType() const
{ {
return ACTIVEOBJECT_TYPE_GENERIC; return ACTIVEOBJECT_TYPE_GENERIC;
} }

@ -1,39 +0,0 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_OBJECT_HEADER
#define CONTENT_OBJECT_HEADER
#define ACTIVEOBJECT_TYPE_TEST 1
#define ACTIVEOBJECT_TYPE_ITEM 2
#define ACTIVEOBJECT_TYPE_RAT 3
#define ACTIVEOBJECT_TYPE_OERKKI1 4
#define ACTIVEOBJECT_TYPE_FIREFLY 5
#define ACTIVEOBJECT_TYPE_MOBV2 6
#define ACTIVEOBJECT_TYPE_LUAENTITY 7
// Special type, not stored as a static object
#define ACTIVEOBJECT_TYPE_PLAYER 100
// Special type, only exists as CAO
#define ACTIVEOBJECT_TYPE_GENERIC 101
#endif

@ -35,54 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types; std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
/*
DummyLoadSAO
*/
class DummyLoadSAO : public ServerActiveObject
{
public:
DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
ServerActiveObject(env, pos)
{
ServerActiveObject::registerType(type, create);
}
// Pretend to be the test object (to fool the client)
u8 getType() const
{ return ACTIVEOBJECT_TYPE_TEST; }
// And never save to disk
bool isStaticAllowed() const
{ return false; }
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
return new DummyLoadSAO(env, pos, 0);
}
void step(float dtime, bool send_recommended)
{
m_removed = true;
infostream<<"DummyLoadSAO step"<<std::endl;
}
bool getCollisionBox(aabb3f *toset) {
return false;
}
bool collideWithObjects() {
return false;
}
private:
};
// Prototype (registers item for deserialization)
DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
/* /*
TestSAO TestSAO
*/ */
@ -97,7 +49,7 @@ public:
{ {
ServerActiveObject::registerType(getType(), create); ServerActiveObject::registerType(getType(), create);
} }
u8 getType() const ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_TEST; } { return ACTIVEOBJECT_TYPE_TEST; }
static ServerActiveObject* create(ServerEnvironment *env, v3f pos, static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
@ -158,203 +110,6 @@ private:
// Prototype (registers item for deserialization) // Prototype (registers item for deserialization)
TestSAO proto_TestSAO(NULL, v3f(0,0,0)); TestSAO proto_TestSAO(NULL, v3f(0,0,0));
/*
ItemSAO
DEPRECATED: New dropped items are implemented in Lua; see
builtin/item_entity.lua.
*/
class ItemSAO : public ServerActiveObject
{
public:
u8 getType() const
{ return ACTIVEOBJECT_TYPE_ITEM; }
float getMinimumSavedMovement()
{ return 0.1*BS; }
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
char buf[1];
// read version
is.read(buf, 1);
u8 version = buf[0];
// check if version is supported
if(version != 0)
return NULL;
std::string itemstring = deSerializeString(is);
infostream<<"create(): Creating item \""
<<itemstring<<"\""<<std::endl;
return new ItemSAO(env, pos, itemstring);
}
ItemSAO(ServerEnvironment *env, v3f pos,
const std::string &itemstring):
ServerActiveObject(env, pos),
m_itemstring(itemstring),
m_itemstring_changed(false),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
{
ServerActiveObject::registerType(getType(), create);
}
void step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
assert(m_env);
const float interval = 0.2;
if(m_move_interval.step(dtime, interval)==false)
return;
dtime = interval;
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
collisionMoveResult moveresult;
// Apply gravity
m_speed_f += v3f(0, -dtime*9.81*BS, 0);
// Maximum movement without glitches
f32 pos_max_d = BS*0.25;
// Limit speed
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f accel_f = v3f(0,0,0);
f32 stepheight = 0;
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
pos_f, m_speed_f, accel_f);
if(send_recommended == false)
return;
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
setBasePosition(pos_f);
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
if(m_itemstring_changed)
{
m_itemstring_changed = false;
std::ostringstream os(std::ios::binary);
// command (1 = update itemstring)
writeU8(os, 1);
// itemstring
os<<serializeString(m_itemstring);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
std::string getClientInitializationData(u16 protocol_version)
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
std::string getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// itemstring
os<<serializeString(m_itemstring);
return os.str();
}
ItemStack createItemStack()
{
try{
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
<<"\" -> item=\""<<item.getItemString()<<"\""
<<std::endl;
return item;
}
catch(SerializationError &e)
{
infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
return ItemStack();
}
}
int punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
{
// Take item into inventory
ItemStack item = createItemStack();
Inventory *inv = puncher->getInventory();
if(inv != NULL)
{
std::string wieldlist = puncher->getWieldList();
ItemStack leftover = inv->addItem(wieldlist, item);
puncher->setInventoryModified();
if(leftover.empty())
{
m_removed = true;
}
else
{
m_itemstring = leftover.getItemString();
m_itemstring_changed = true;
}
}
return 0;
}
bool getCollisionBox(aabb3f *toset) {
return false;
}
bool collideWithObjects() {
return false;
}
private:
std::string m_itemstring;
bool m_itemstring_changed;
v3f m_speed_f;
v3f m_last_sent_position;
IntervalLimiter m_move_interval;
};
// Prototype (registers item for deserialization)
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
const std::string &itemstring)
{
return new ItemSAO(env, pos, itemstring);
}
/* /*
LuaEntitySAO LuaEntitySAO
*/ */

@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define CONTENT_SAO_HEADER #define CONTENT_SAO_HEADER
#include "serverobject.h" #include "serverobject.h"
#include "content_object.h"
#include "itemgroup.h" #include "itemgroup.h"
#include "player.h" #include "player.h"
#include "object_properties.h" #include "object_properties.h"
ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
const std::string &itemstring);
/* /*
LuaEntitySAO needs some internals exposed. LuaEntitySAO needs some internals exposed.
*/ */
@ -39,9 +35,9 @@ public:
LuaEntitySAO(ServerEnvironment *env, v3f pos, LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state); const std::string &name, const std::string &state);
~LuaEntitySAO(); ~LuaEntitySAO();
u8 getType() const ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_LUAENTITY; } { return ACTIVEOBJECT_TYPE_LUAENTITY; }
u8 getSendType() const ActiveObjectType getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; } { return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s); virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos, static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
@ -158,9 +154,9 @@ public:
PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
const std::set<std::string> &privs, bool is_singleplayer); const std::set<std::string> &privs, bool is_singleplayer);
~PlayerSAO(); ~PlayerSAO();
u8 getType() const ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; } { return ACTIVEOBJECT_TYPE_PLAYER; }
u8 getSendType() const ActiveObjectType getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; } { return ACTIVEOBJECT_TYPE_GENERIC; }
std::string getDescription(); std::string getDescription();

@ -406,19 +406,6 @@ int ModApiEnvMod::l_add_item(lua_State *L)
script_error(L); script_error(L);
lua_remove(L, errorhandler); // Remove error handler lua_remove(L, errorhandler); // Remove error handler
return 1; return 1;
/*lua_pushvalue(L, 1);
lua_pushstring(L, "__builtin:item");
lua_pushstring(L, item.getItemString().c_str());
return l_add_entity(L);*/
/*// Do it
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectrefGetOrCreate(L, obj);
return 1;*/
} }
// get_player_by_name(name) // get_player_by_name(name)

@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h" #include "log.h"
#include "tool.h" #include "tool.h"
#include "serverobject.h" #include "serverobject.h"
#include "content_object.h"
#include "content_sao.h" #include "content_sao.h"
#include "server.h" #include "server.h"
#include "hud.h" #include "hud.h"

@ -58,7 +58,7 @@ public:
ServerActiveObject(ServerEnvironment *env, v3f pos); ServerActiveObject(ServerEnvironment *env, v3f pos);
virtual ~ServerActiveObject(); virtual ~ServerActiveObject();
virtual u8 getSendType() const virtual ActiveObjectType getSendType() const
{ return getType(); } { return getType(); }
// Called after id has been set and has been inserted in environment // Called after id has been set and has been inserted in environment