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Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
This commit is contained in:
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93ecc589bc
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@ -61,6 +61,7 @@ local flag_checkboxes = {
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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},
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},
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flat = {
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flat = {
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cb_caverns,
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{ "hills", fgettext("Hills"), "hills" },
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{ "hills", fgettext("Hills"), "hills" },
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{ "lakes", fgettext("Lakes"), "lakes" },
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{ "lakes", fgettext("Lakes"), "lakes" },
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},
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},
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@ -1860,7 +1860,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
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# Map generation attributes specific to Mapgen Flat.
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# Map generation attributes specific to Mapgen Flat.
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# Occasional lakes and hills can be added to the flat world.
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# Occasional lakes and hills can be added to the flat world.
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mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
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mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
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# Y of flat ground.
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# Y of flat ground.
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mgflat_ground_level (Ground level) int 8
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mgflat_ground_level (Ground level) int 8
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@ -1904,6 +1904,15 @@ mgflat_hill_threshold (Hill threshold) float 0.45
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# Controls steepness/height of hills.
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# Controls steepness/height of hills.
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mgflat_hill_steepness (Hill steepness) float 64.0
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mgflat_hill_steepness (Hill steepness) float 64.0
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# Y-level of cavern upper limit.
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mgflat_cavern_limit (Cavern limit) int -256
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# Y-distance over which caverns expand to full size.
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mgflat_cavern_taper (Cavern taper) int 256
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# Defines full size of caverns, smaller values create larger caverns.
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mgflat_cavern_threshold (Cavern threshold) float 0.7
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# Lower Y limit of dungeons.
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# Lower Y limit of dungeons.
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mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
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mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
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@ -1924,6 +1933,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# 3D noise defining giant caverns.
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mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
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# 3D noise that determines number of dungeons per mapchunk.
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# 3D noise that determines number of dungeons per mapchunk.
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mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
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mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
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@ -1,7 +1,7 @@
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/*
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/*
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Minetest
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Minetest
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Copyright (C) 2015-2018 paramat
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Copyright (C) 2015-2020 paramat
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Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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it under the terms of the GNU Lesser General Public License as published by
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@ -39,8 +39,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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FlagDesc flagdesc_mapgen_flat[] = {
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FlagDesc flagdesc_mapgen_flat[] = {
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{"lakes", MGFLAT_LAKES},
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{"lakes", MGFLAT_LAKES},
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{"hills", MGFLAT_HILLS},
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{"hills", MGFLAT_HILLS},
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{"caverns", MGFLAT_CAVERNS},
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{NULL, 0}
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{NULL, 0}
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};
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};
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@ -52,17 +53,21 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge)
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{
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{
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spflags = params->spflags;
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spflags = params->spflags;
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ground_level = params->ground_level;
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ground_level = params->ground_level;
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large_cave_depth = params->large_cave_depth;
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small_cave_num_min = params->small_cave_num_min;
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small_cave_num_max = params->small_cave_num_max;
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large_cave_num_min = params->large_cave_num_min;
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large_cave_num_max = params->large_cave_num_max;
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large_cave_flooded = params->large_cave_flooded;
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cave_width = params->cave_width;
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lake_threshold = params->lake_threshold;
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lake_threshold = params->lake_threshold;
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lake_steepness = params->lake_steepness;
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lake_steepness = params->lake_steepness;
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hill_threshold = params->hill_threshold;
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hill_threshold = params->hill_threshold;
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hill_steepness = params->hill_steepness;
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hill_steepness = params->hill_steepness;
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cave_width = params->cave_width;
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small_cave_num_min = params->small_cave_num_min;
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small_cave_num_max = params->small_cave_num_max;
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large_cave_num_min = params->large_cave_num_min;
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large_cave_num_max = params->large_cave_num_max;
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large_cave_depth = params->large_cave_depth;
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large_cave_flooded = params->large_cave_flooded;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymax = params->dungeon_ymax;
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dungeon_ymax = params->dungeon_ymax;
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@ -71,9 +76,11 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge)
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if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
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if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
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noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z);
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noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z);
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// 3D noise
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// 3D noise
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave1 = params->np_cave1;
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MapgenBasic::np_cave2 = params->np_cave2;
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MapgenBasic::np_cave2 = params->np_cave2;
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MapgenBasic::np_cavern = params->np_cavern;
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MapgenBasic::np_dungeons = params->np_dungeons;
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MapgenBasic::np_dungeons = params->np_dungeons;
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}
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}
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@ -88,11 +95,12 @@ MapgenFlat::~MapgenFlat()
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MapgenFlatParams::MapgenFlatParams():
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MapgenFlatParams::MapgenFlatParams():
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np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
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np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
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np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
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np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
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np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
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np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
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np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
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np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
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np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
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np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
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np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
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{
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{
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}
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}
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@ -112,11 +120,15 @@ void MapgenFlatParams::readParams(const Settings *settings)
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settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
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settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
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settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
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settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
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settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
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settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
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settings->getS16NoEx("mgflat_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgflat_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgflat_cavern_threshold", cavern_threshold);
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settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax);
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settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax);
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settings->getNoiseParams("mgflat_np_terrain", np_terrain);
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settings->getNoiseParams("mgflat_np_terrain", np_terrain);
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settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
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settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
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settings->getNoiseParams("mgflat_np_cavern", np_cavern);
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settings->getNoiseParams("mgflat_np_cave1", np_cave1);
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settings->getNoiseParams("mgflat_np_cave1", np_cave1);
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settings->getNoiseParams("mgflat_np_cave2", np_cave2);
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settings->getNoiseParams("mgflat_np_cave2", np_cave2);
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settings->getNoiseParams("mgflat_np_dungeons", np_dungeons);
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settings->getNoiseParams("mgflat_np_dungeons", np_dungeons);
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@ -138,11 +150,15 @@ void MapgenFlatParams::writeParams(Settings *settings) const
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settings->setFloat("mgflat_lake_steepness", lake_steepness);
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settings->setFloat("mgflat_lake_steepness", lake_steepness);
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settings->setFloat("mgflat_hill_threshold", hill_threshold);
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settings->setFloat("mgflat_hill_threshold", hill_threshold);
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settings->setFloat("mgflat_hill_steepness", hill_steepness);
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settings->setFloat("mgflat_hill_steepness", hill_steepness);
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settings->setS16("mgflat_cavern_limit", cavern_limit);
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settings->setS16("mgflat_cavern_taper", cavern_taper);
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settings->setFloat("mgflat_cavern_threshold", cavern_threshold);
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settings->setS16("mgflat_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgflat_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgflat_dungeon_ymax", dungeon_ymax);
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settings->setS16("mgflat_dungeon_ymax", dungeon_ymax);
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settings->setNoiseParams("mgflat_np_terrain", np_terrain);
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settings->setNoiseParams("mgflat_np_terrain", np_terrain);
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settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
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settings->setNoiseParams("mgflat_np_cavern", np_cavern);
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settings->setNoiseParams("mgflat_np_cave1", np_cave1);
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settings->setNoiseParams("mgflat_np_cave1", np_cave1);
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settings->setNoiseParams("mgflat_np_cave2", np_cave2);
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settings->setNoiseParams("mgflat_np_cave2", np_cave2);
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settings->setNoiseParams("mgflat_np_dungeons", np_dungeons);
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settings->setNoiseParams("mgflat_np_dungeons", np_dungeons);
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@ -226,11 +242,25 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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generateBiomes();
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generateBiomes();
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}
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}
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// Generate tunnels, caverns and large randomwalk caves
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if (flags & MG_CAVES) {
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if (flags & MG_CAVES) {
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// Generate tunnels
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// Generate tunnels first as caverns confuse them
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generateCavesNoiseIntersection(stone_surface_max_y);
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generateCavesNoiseIntersection(stone_surface_max_y);
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// Generate caverns
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bool near_cavern = false;
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if (spflags & MGFLAT_CAVERNS)
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near_cavern = generateCavernsNoise(stone_surface_max_y);
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// Generate large randomwalk caves
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// Generate large randomwalk caves
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generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
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if (near_cavern)
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// Disable large randomwalk caves in this mapchunk by setting
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// 'large cave depth' to world base. Avoids excessive liquid in
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// large caverns and floating blobs of overgenerated liquid.
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generateCavesRandomWalk(stone_surface_max_y,
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-MAX_MAP_GENERATION_LIMIT);
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else
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generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
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}
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}
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// Generate the registered ores
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// Generate the registered ores
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@ -1,7 +1,7 @@
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/*
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/*
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Minetest
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Minetest
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Copyright (C) 2015-2018 paramat
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Copyright (C) 2015-2020 paramat
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Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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it under the terms of the GNU Lesser General Public License as published by
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/////// Mapgen Flat flags
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/////// Mapgen Flat flags
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#define MGFLAT_LAKES 0x01
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#define MGFLAT_LAKES 0x01
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#define MGFLAT_HILLS 0x02
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#define MGFLAT_HILLS 0x02
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#define MGFLAT_CAVERNS 0x04
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class BiomeManager;
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class BiomeManager;
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@ -33,22 +34,27 @@ extern FlagDesc flagdesc_mapgen_flat[];
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struct MapgenFlatParams : public MapgenParams
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struct MapgenFlatParams : public MapgenParams
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{
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{
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s16 ground_level = 8;
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s16 ground_level = 8;
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s16 large_cave_depth = -33;
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u16 small_cave_num_min = 0;
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u16 small_cave_num_max = 0;
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u16 large_cave_num_min = 0;
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u16 large_cave_num_max = 2;
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float large_cave_flooded = 0.5f;
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float cave_width = 0.09f;
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float lake_threshold = -0.45f;
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float lake_threshold = -0.45f;
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float lake_steepness = 48.0f;
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float lake_steepness = 48.0f;
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float hill_threshold = 0.45f;
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float hill_threshold = 0.45f;
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float hill_steepness = 64.0f;
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float hill_steepness = 64.0f;
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float cave_width = 0.09f;
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u16 small_cave_num_min = 0;
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u16 small_cave_num_max = 0;
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u16 large_cave_num_min = 0;
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u16 large_cave_num_max = 2;
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s16 large_cave_depth = -33;
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float large_cave_flooded = 0.5f;
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s16 cavern_limit = -256;
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s16 cavern_taper = 256;
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float cavern_threshold = 0.7f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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s16 dungeon_ymax = 31000;
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NoiseParams np_terrain;
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NoiseParams np_terrain;
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NoiseParams np_filler_depth;
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NoiseParams np_filler_depth;
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NoiseParams np_cavern;
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NoiseParams np_cave1;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_cave2;
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NoiseParams np_dungeons;
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NoiseParams np_dungeons;
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