Damage: Remove damage ignore timer

This commit is contained in:
SmallJoker 2017-08-13 09:49:29 +02:00
parent 6f80e302fd
commit f9738c1909
3 changed files with 9 additions and 22 deletions

@ -73,7 +73,6 @@ Client::Client(
m_connection_reinit_timer(0.1),
m_avg_rtt_timer(0.0),
m_playerpos_send_timer(0.0),
m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
@ -275,14 +274,9 @@ void Client::step(float dtime)
DSTACK(FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
if (dtime > 2.0)
dtime = 2.0;
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
@ -429,7 +423,6 @@ void Client::step(float dtime)
ClientEnvEvent envEvent = m_env.getClientEnvEvent();
if (envEvent.type == CEE_PLAYER_DAMAGE) {
if (m_ignore_damage_timer <= 0) {
u8 damage = envEvent.player_damage.amount;
if (envEvent.player_damage.send_to_server)
@ -441,7 +434,6 @@ void Client::step(float dtime)
event.player_damage.amount = damage;
m_client_event_queue.push(event);
}
}
// Protocol v29 or greater obsoleted this event
else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
u16 breath = envEvent.player_breath.amount;

@ -574,7 +574,6 @@ private:
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
float m_ignore_damage_timer; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;

@ -580,10 +580,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push(event);
// Ignore damage for a few seconds, so that the player doesn't
// get damage from falling on ground
m_ignore_damage_timer = 3.0;
}
void Client::handleCommand_DeathScreen(NetworkPacket* pkt)