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Adjust touchscreen_sensitivity to display density
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@ -832,8 +832,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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m_move_pos = touch_pos;
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m_pointer_pos[event.TouchInput.ID] = touch_pos;
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// adapt to similar behavior as pc screen
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const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 3.0f;
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const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f)
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* 6.0f / RenderingEngine::getDisplayDensity();
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// update camera_yaw and camera_pitch
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m_camera_yaw_change -= dir_free.X * d;
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