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Add more graph colors, add mainloop_dtime graph, make statustext fade away faster
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parent
71b2e0e002
commit
fa416e7116
12
src/game.cpp
12
src/game.cpp
@ -666,7 +666,9 @@ public:
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static const video::SColor usable_colors[] = {
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video::SColor(255,255,100,100),
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video::SColor(255,90,225,90),
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video::SColor(255,100,100,255)
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video::SColor(255,100,100,255),
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video::SColor(255,255,150,50),
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video::SColor(255,220,220,100)
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};
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static const u32 usable_colors_count =
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sizeof(usable_colors) / sizeof(*usable_colors);
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@ -702,7 +704,7 @@ public:
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s32 y = y_bottom - meta_i * 50;
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float show_min = meta.min;
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float show_max = meta.max;
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if(show_min >= 0 && show_max >= 0){
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if(show_min >= -0.0001 && show_max >= -0.0001){
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if(show_min <= show_max * 0.5)
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show_min = 0;
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}
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@ -1201,6 +1203,8 @@ void the_game(
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dtime = 0;
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lasttime = time;
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g_profiler->graphAdd("mainloop_dtime", dtime);
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/* Run timers */
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if(nodig_delay_timer >= 0)
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@ -2407,7 +2411,7 @@ void the_game(
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}
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{
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float statustext_time_max = 3.0;
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float statustext_time_max = 1.5;
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if(!statustext.empty())
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{
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statustext_time += dtime;
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@ -2441,7 +2445,7 @@ void the_game(
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initial_color.getInterpolated_quadratic(
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initial_color,
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final_color,
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statustext_time / (float) statustext_time_max);
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pow(statustext_time / (float)statustext_time_max, 2.0));
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guitext_status->setOverrideColor(fade_color);
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guitext_status->enableOverrideColor(true);
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}
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