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https://github.com/minetest/minetest.git
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Keep stats on hw buffer uploads
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parent
39970fed38
commit
fa4529b4f1
@ -114,6 +114,15 @@ const c8 *const FogTypeNames[] = {
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0,
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};
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struct SFrameStats {
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//! Count of primitives drawn
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u32 PrimitivesDrawn = 0;
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//! Number of hardware buffers uploaded (new or updated)
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u32 HWBuffersUploaded = 0;
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//! Sum of uploaded hardware buffer size
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u32 HWBuffersUploadedSize = 0;
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};
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//! Interface to driver which is able to perform 2d and 3d graphics functions.
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/** This interface is one of the most important interfaces of
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the Irrlicht Engine: All rendering and texture manipulation is done with
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@ -194,12 +203,6 @@ public:
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*/
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virtual const io::IAttributes &getDriverAttributes() const = 0;
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//! Check if the driver was recently reset.
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/** For d3d devices you will need to recreate the RTTs if the
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driver was reset. Should be queried right after beginScene().
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*/
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virtual bool checkDriverReset() = 0;
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//! Sets transformation matrices.
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/** \param state Transformation type to be set, e.g. view,
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world, or projection.
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@ -855,12 +858,8 @@ public:
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\return Approximate amount of frames per second drawn. */
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virtual s32 getFPS() const = 0;
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//! Returns amount of primitives (mostly triangles) which were drawn in the last frame.
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/** Together with getFPS() very useful method for statistics.
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\param mode Defines if the primitives drawn are accumulated or
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counted per frame.
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\return Amount of primitives drawn in the last frame. */
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virtual u32 getPrimitiveCountDrawn(u32 mode = 0) const = 0;
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//! Return some statistics about the last frame
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virtual SFrameStats getFrameStats() const = 0;
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//! Gets name of this video driver.
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/** \return Returns the name of the video driver, e.g. in case
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@ -11,53 +11,22 @@ namespace video
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{
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CFPSCounter::CFPSCounter() :
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FPS(60), Primitive(0), StartTime(0), FramesCounted(0),
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PrimitivesCounted(0), PrimitiveAverage(0), PrimitiveTotal(0)
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FPS(0), StartTime(0), FramesCounted(0)
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{
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}
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//! returns current fps
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s32 CFPSCounter::getFPS() const
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{
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return FPS;
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}
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//! returns current primitive count
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u32 CFPSCounter::getPrimitive() const
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{
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return Primitive;
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}
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//! returns average primitive count of last period
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u32 CFPSCounter::getPrimitiveAverage() const
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{
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return PrimitiveAverage;
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}
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//! returns accumulated primitive count since start
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u32 CFPSCounter::getPrimitiveTotal() const
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{
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return PrimitiveTotal;
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}
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//! to be called every frame
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void CFPSCounter::registerFrame(u32 now, u32 primitivesDrawn)
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void CFPSCounter::registerFrame(u32 now)
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{
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++FramesCounted;
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PrimitiveTotal += primitivesDrawn;
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PrimitivesCounted += primitivesDrawn;
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Primitive = primitivesDrawn;
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const u32 milliseconds = now - StartTime;
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if (milliseconds >= 1500) {
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const f32 invMilli = core::reciprocal((f32)milliseconds);
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FPS = core::ceil32((1000 * FramesCounted) * invMilli);
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PrimitiveAverage = core::ceil32((1000 * PrimitivesCounted) * invMilli);
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FramesCounted = 0;
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PrimitivesCounted = 0;
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StartTime = now;
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}
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}
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@ -17,29 +17,15 @@ public:
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CFPSCounter();
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//! returns current fps
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s32 getFPS() const;
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//! returns primitive count
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u32 getPrimitive() const;
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//! returns average primitive count of last period
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u32 getPrimitiveAverage() const;
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//! returns accumulated primitive count since start
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u32 getPrimitiveTotal() const;
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s32 getFPS() const { return FPS; }
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//! to be called every frame
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void registerFrame(u32 now, u32 primitive);
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void registerFrame(u32 now);
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private:
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s32 FPS;
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u32 Primitive;
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u32 StartTime;
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u32 FramesCounted;
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u32 PrimitivesCounted;
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u32 PrimitiveAverage;
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u32 PrimitiveTotal;
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};
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} // end namespace video
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@ -53,7 +53,7 @@ public:
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//! constructor
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CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &screenSize) :
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SharedRenderTarget(0), CurrentRenderTarget(0), CurrentRenderTargetSize(0, 0), FileSystem(io), MeshManipulator(0),
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ViewPort(0, 0, 0, 0), ScreenSize(screenSize), PrimitivesDrawn(0), MinVertexCountForVBO(500),
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ViewPort(0, 0, 0, 0), ScreenSize(screenSize), MinVertexCountForVBO(500),
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TextureCreationFlags(0), OverrideMaterial2DEnabled(false), AllowZWriteOnTransparent(false)
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{
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#ifdef _DEBUG
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@ -222,13 +222,13 @@ void CNullDriver::deleteAllTextures()
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bool CNullDriver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData &videoData, core::rect<s32> *sourceRect)
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{
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PrimitivesDrawn = 0;
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FrameStats = {};
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return true;
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}
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bool CNullDriver::endScene()
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{
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FPSCounter.registerFrame(os::Timer::getRealTime(), PrimitivesDrawn);
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FPSCounter.registerFrame(os::Timer::getRealTime());
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updateAllHardwareBuffers();
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updateAllOcclusionQueries();
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return true;
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@ -605,7 +605,7 @@ void CNullDriver::drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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{
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if ((iType == EIT_16BIT) && (vertexCount > 65536))
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os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
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PrimitivesDrawn += primitiveCount;
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FrameStats.PrimitivesDrawn += primitiveCount;
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}
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//! draws a vertex primitive list in 2d
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@ -613,7 +613,7 @@ void CNullDriver::draw2DVertexPrimitiveList(const void *vertices, u32 vertexCoun
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{
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if ((iType == EIT_16BIT) && (vertexCount > 65536))
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os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
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PrimitivesDrawn += primitiveCount;
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FrameStats.PrimitivesDrawn += primitiveCount;
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}
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//! Draws a 3d line.
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@ -743,12 +743,9 @@ s32 CNullDriver::getFPS() const
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return FPSCounter.getFPS();
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}
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//! returns amount of primitives (mostly triangles) were drawn in the last frame.
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//! very useful method for statistics.
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u32 CNullDriver::getPrimitiveCountDrawn(u32 param) const
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SFrameStats CNullDriver::getFrameStats() const
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{
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return (0 == param) ? FPSCounter.getPrimitive() : (1 == param) ? FPSCounter.getPrimitiveAverage()
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: FPSCounter.getPrimitiveTotal();
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return FrameStats;
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}
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//! Sets the dynamic ambient light color. The default color is
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@ -195,9 +195,7 @@ public:
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// get current frames per second value
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s32 getFPS() const override;
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//! returns amount of primitives (mostly triangles) were drawn in the last frame.
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//! very useful method for statistics.
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u32 getPrimitiveCountDrawn(u32 param = 0) const override;
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SFrameStats getFrameStats() const override;
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//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
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//! driver, it would return "Direct3D8.1".
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@ -538,8 +536,6 @@ public:
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virtual void convertColor(const void *sP, ECOLOR_FORMAT sF, s32 sN,
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void *dP, ECOLOR_FORMAT dF) const override;
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bool checkDriverReset() override { return false; }
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protected:
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//! deletes all textures
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void deleteAllTextures();
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@ -570,6 +566,12 @@ protected:
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// prints renderer version
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void printVersion();
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inline void accountHWBufferUpload(u32 size)
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{
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FrameStats.HWBuffersUploaded++;
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FrameStats.HWBuffersUploadedSize += size;
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}
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inline bool getWriteZBuffer(const SMaterial &material) const
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{
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switch (material.ZWriteEnable) {
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@ -696,8 +698,8 @@ protected:
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core::matrix4 TransformationMatrix;
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CFPSCounter FPSCounter;
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SFrameStats FrameStats;
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u32 PrimitivesDrawn;
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u32 MinVertexCountForVBO;
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u32 TextureCreationFlags;
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@ -266,6 +266,8 @@ bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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const E_VERTEX_TYPE vType = mb->getVertexType();
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const u32 vertexSize = getVertexPitchFromType(vType);
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accountHWBufferUpload(vertexSize * vertexCount);
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const c8 *vbuf = static_cast<const c8 *>(vertices);
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core::array<c8> buffer;
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if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra]) {
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@ -367,6 +369,8 @@ bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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}
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}
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accountHWBufferUpload(indexCount * indexSize);
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// get or create buffer
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bool newBuffer = false;
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if (!HWBuffer->vbo_indicesID) {
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@ -255,10 +255,7 @@ bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32> &screenS
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DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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// DriverAttributes->setAttribute("MaxLights", MaxLights);
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DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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// DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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// DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
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DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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@ -493,6 +490,7 @@ bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuff
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const void *buffer = vertices;
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size_t bufferSize = vertexSize * vertexCount;
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accountHWBufferUpload(bufferSize);
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// get or create buffer
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bool newBuffer = false;
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@ -551,6 +549,9 @@ bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffe
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}
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}
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const size_t bufferSize = indexCount * indexSize;
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accountHWBufferUpload(bufferSize);
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// get or create buffer
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bool newBuffer = false;
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if (!HWBuffer->vbo_indicesID) {
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@ -558,7 +559,7 @@ bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffe
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if (!HWBuffer->vbo_indicesID)
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return false;
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newBuffer = true;
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} else if (HWBuffer->vbo_indicesSize < indexCount * indexSize) {
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} else if (HWBuffer->vbo_indicesSize < bufferSize) {
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newBuffer = true;
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}
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@ -566,16 +567,16 @@ bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffe
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// copy data to graphics card
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if (!newBuffer)
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GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
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GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, bufferSize, indices);
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else {
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HWBuffer->vbo_indicesSize = indexCount * indexSize;
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HWBuffer->vbo_indicesSize = bufferSize;
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GLenum usage = GL_STATIC_DRAW;
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if (HWBuffer->Mapped_Index == scene::EHM_STREAM)
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usage = GL_STREAM_DRAW;
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else if (HWBuffer->Mapped_Index == scene::EHM_DYNAMIC)
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usage = GL_DYNAMIC_DRAW;
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GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, usage);
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GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, indices, usage);
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}
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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@ -589,22 +590,24 @@ bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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if (!HWBuffer)
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return false;
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auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
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if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
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if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() || !static_cast<SHWBufferLink_opengl *>(HWBuffer)->vbo_verticesID) {
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if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() || !b->vbo_verticesID) {
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HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
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if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl *>(HWBuffer)))
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if (!updateVertexHardwareBuffer(b))
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return false;
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}
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}
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if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
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if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() || !static_cast<SHWBufferLink_opengl *>(HWBuffer)->vbo_indicesID) {
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if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() || !b->vbo_indicesID) {
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HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
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if (!updateIndexHardwareBuffer((SHWBufferLink_opengl *)HWBuffer))
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if (!updateIndexHardwareBuffer(b))
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return false;
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}
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}
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@ -1953,6 +1953,11 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->graphAdd("Sleep [us]", draw_times.sleep_time);
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g_profiler->graphSet("FPS", 1.0f / dtime);
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auto stats2 = driver->getFrameStats();
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g_profiler->avg("Irr: primitives drawn", stats2.PrimitivesDrawn);
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g_profiler->avg("Irr: buffers uploaded", stats2.HWBuffersUploaded);
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g_profiler->avg("Irr: buffers uploaded (bytes)", stats2.HWBuffersUploadedSize);
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}
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void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
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