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Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
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bb454b1846
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@ -91,6 +91,48 @@ function spawn_falling_node(p, nodename)
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obj:get_luaentity():set_node(nodename)
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end
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function drop_attached_node(p)
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local nn = minetest.env:get_node(p).name
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minetest.env:remove_node(p)
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for _,item in ipairs(minetest.get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random(60)/60-0.3,
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y = p.y + math.random(60)/60-0.3,
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z = p.z + math.random(60)/60-0.3,
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}
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minetest.env:add_item(pos, item)
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end
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end
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function check_attached_node(p, n)
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local def = minetest.registered_nodes[n.name]
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local d = {x=0, y=0, z=0}
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if def.paramtype2 == "wallmounted" then
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if n.param2 == 0 then
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d.y = 1
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elseif n.param2 == 1 then
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d.y = -1
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elseif n.param2 == 2 then
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d.x = 1
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elseif n.param2 == 3 then
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d.x = -1
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elseif n.param2 == 4 then
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d.z = 1
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elseif n.param2 == 5 then
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d.z = -1
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end
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else
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d.y = -1
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = minetest.env:get_node(p2).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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--
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-- Some common functions
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--
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@ -108,6 +150,13 @@ function nodeupdate_single(p)
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nodeupdate(p)
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end
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end
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if minetest.get_node_group(n.name, "attached_node") ~= 0 then
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if not check_attached_node(p, n) then
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drop_attached_node(p)
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nodeupdate(p)
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end
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end
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end
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function nodeupdate(p)
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@ -181,6 +181,13 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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-- Check if the node is attached and if it can be placed there
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if not check_attached_node(place_to, newnode) then
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minetest.log("action", "attached node " .. def.name ..
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" can not be placed at " .. minetest.pos_to_string(place_to))
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return
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end
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-- Add node and update
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minetest.env:add_node(place_to, newnode)
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@ -457,6 +457,9 @@ Special groups
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- fall_damage_add_percent: damage speed = speed * (1 + value/100)
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- bouncy: value is bounce speed in percent
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- falling_node: if there is no walkable block under the node it will fall
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- attached_node: if the node under it is not a walkable block the node will be
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dropped as an item. If the node is wallmounted the
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wallmounted direction is checked.
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Known damage and digging time defining groups
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----------------------------------------------
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@ -837,7 +837,7 @@ minetest.register_node("default:junglegrass", {
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=3},
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groups = {snappy=3,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -1106,7 +1106,7 @@ minetest.register_node("default:torch", {
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
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},
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groups = {choppy=2,dig_immediate=3},
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groups = {choppy=2,dig_immediate=3,attached_node=1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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})
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@ -1127,7 +1127,7 @@ minetest.register_node("default:sign_wall", {
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--wall_bottom = <default>
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--wall_side = <default>
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},
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groups = {choppy=2,dig_immediate=2},
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groups = {choppy=2,dig_immediate=2,attached_node=1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
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@ -1495,7 +1495,7 @@ minetest.register_node("default:sapling", {
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wield_image = "default_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3},
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groups = {snappy=2,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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