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Handle ActiveBlockModifier intervals properly, down to 1s
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0f2b932e92
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@ -301,9 +301,9 @@ ServerEnvironment::~ServerEnvironment()
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m_map->drop();
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// Delete ActiveBlockModifiers
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for(core::list<ActiveBlockModifier*>::Iterator
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for(core::list<ABMWithState>::Iterator
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i = m_abms.begin(); i != m_abms.end(); i++){
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delete (*i);
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delete i->abm;
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}
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}
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@ -566,20 +566,29 @@ private:
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ServerEnvironment *m_env;
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std::map<content_t, std::list<ActiveABM> > m_aabms;
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public:
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ABMHandler(core::list<ActiveBlockModifier*> &abms,
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float dtime_s, ServerEnvironment *env):
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ABMHandler(core::list<ABMWithState> &abms,
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float dtime_s, ServerEnvironment *env,
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bool use_timers):
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m_env(env)
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{
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infostream<<"ABMHandler: dtime_s="<<dtime_s<<std::endl;
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if(dtime_s < 0.001)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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for(core::list<ActiveBlockModifier*>::Iterator
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for(core::list<ABMWithState>::Iterator
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i = abms.begin(); i != abms.end(); i++){
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ActiveBlockModifier *abm = *i;
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ActiveBlockModifier *abm = i->abm;
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float trigger_interval = abm->getTriggerInterval();
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if(trigger_interval < 0.001)
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trigger_interval = 0.001;
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if(use_timers){
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i->timer += dtime_s;
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if(i->timer < trigger_interval)
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continue;
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i->timer -= trigger_interval;
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}
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ActiveABM aabm;
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aabm.abm = abm;
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float intervals = dtime_s / abm->getTriggerInterval();
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float intervals = dtime_s / trigger_interval;
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float chance = abm->getTriggerChance();
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if(chance == 0)
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chance = 1;
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@ -605,6 +614,9 @@ public:
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}
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void apply(MapBlock *block)
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{
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if(m_aabms.empty())
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return;
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ServerMap *map = &m_env->getServerMap();
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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@ -685,13 +697,13 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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}
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/* Handle ActiveBlockModifiers */
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ABMHandler abmhandler(m_abms, dtime_s, this);
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ABMHandler abmhandler(m_abms, dtime_s, this, false);
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abmhandler.apply(block);
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}
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void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
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{
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m_abms.push_back(abm);
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m_abms.push_back(ABMWithState(abm));
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}
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void ServerEnvironment::clearAllObjects()
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@ -973,14 +985,14 @@ void ServerEnvironment::step(float dtime)
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}
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}
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const float abm_interval = 10.0;
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const float abm_interval = 1.0;
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if(m_active_block_modifier_interval.step(dtime, abm_interval))
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{
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ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
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ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
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TimeTaker timer("modify in active blocks");
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// Initialize handling of ActiveBlockModifiers
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ABMHandler abmhandler(m_abms, abm_interval, this);
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ABMHandler abmhandler(m_abms, abm_interval, this, true);
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.m_list.getIterator();
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@ -118,6 +118,16 @@ public:
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u32 active_object_count, u32 active_object_count_wider){};
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};
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struct ABMWithState
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{
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ActiveBlockModifier *abm;
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float timer;
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ABMWithState(ActiveBlockModifier *abm_):
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abm(abm_)
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{}
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};
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/*
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List of active blocks, used by ServerEnvironment
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*/
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@ -329,7 +339,7 @@ private:
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u32 m_game_time;
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// A helper variable for incrementing the latter
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float m_game_time_fraction_counter;
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core::list<ActiveBlockModifier*> m_abms;
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core::list<ABMWithState> m_abms;
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};
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#ifndef SERVER
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