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Don't send a join message in singleplayer mode.
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@ -89,7 +89,9 @@ local player_list = {}
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core.register_on_joinplayer(function(player)
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core.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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player_list[player_name] = player
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player_list[player_name] = player
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if not minetest.is_singleplayer() then
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core.chat_send_all("*** " .. player_name .. " joined the game.")
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core.chat_send_all("*** " .. player_name .. " joined the game.")
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end
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end)
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end)
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core.register_on_leaveplayer(function(player, timed_out)
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core.register_on_leaveplayer(function(player, timed_out)
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