Camera: Higher frequency limit for view/hand bobbing and footsteps

Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
This commit is contained in:
paramat 2016-08-20 02:05:34 +01:00
parent e58a55aa82
commit fb20b45100

@ -472,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
{ {
// Start animation // Start animation
m_view_bobbing_state = 1; m_view_bobbing_state = 1;
m_view_bobbing_speed = MYMIN(speed.getLength(), 40); m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
} }
else if (m_view_bobbing_state == 1) else if (m_view_bobbing_state == 1)
{ {