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Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
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@ -275,7 +275,11 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
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guienv->drawAll();
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guienv->drawAll();
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for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
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for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
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#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
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driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
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#else
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driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
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driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
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#endif
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irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
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irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
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irr::video::SColor(255, 255, 255, 255),
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irr::video::SColor(255, 255, 255, 255),
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false);
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false);
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