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Clamp player wieldindex when processing hotbar item selection (#13098)
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@ -2133,7 +2133,6 @@ void Game::processItemSelection(u16 *new_playeritem)
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/* Item selection using mouse wheel
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*/
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*new_playeritem = player->getWieldIndex();
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s32 wheel = input->getMouseWheel();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
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player->hud_hotbar_itemcount - 1);
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@ -2160,6 +2159,9 @@ void Game::processItemSelection(u16 *new_playeritem)
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break;
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}
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}
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// Clamp selection again in case it wasn't changed but max_item was
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*new_playeritem = MYMIN(*new_playeritem, max_item);
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}
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