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Don't send position update packet if player is dead
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@ -1244,8 +1244,12 @@ void Client::sendPlayerPos()
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u8 camera_fov = map.getCameraFov();
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u8 wanted_range = map.getControl().wanted_range;
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// Save bandwidth by only updating position when something changed
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if(myplayer->last_position == myplayer->getPosition() &&
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// Save bandwidth by only updating position when
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// player is not dead and something changed
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if (myplayer->isDead())
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return;
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if (myplayer->last_position == myplayer->getPosition() &&
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myplayer->last_speed == myplayer->getSpeed() &&
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myplayer->last_pitch == myplayer->getPitch() &&
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myplayer->last_yaw == myplayer->getYaw() &&
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