falling.lua - Fix Meshnodes Being Too Big (#11307)

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benrob0329 2021-06-12 12:48:14 -04:00 committed by GitHub
parent c47313db65
commit fbcf0fab8e
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@ -111,15 +111,14 @@ core.register_entity(":__builtin:falling_node", {
itemstring = core.itemstring_with_palette(itemstring, node.param2) itemstring = core.itemstring_with_palette(itemstring, node.param2)
end end
-- FIXME: solution needed for paramtype2 == "leveled" -- FIXME: solution needed for paramtype2 == "leveled"
local vsize local s = (def.visual_scale or 1) * SCALE
if def.visual_scale then if def.drawtype == "mesh" then
local s = def.visual_scale * SCALE s = s * 0.5
vsize = vector.new(s, s, s)
end end
self.object:set_properties({ self.object:set_properties({
is_visible = true, is_visible = true,
wield_item = itemstring, wield_item = itemstring,
visual_size = vsize, visual_size = vector.new(s, s, s),
glow = def.light_source, glow = def.light_source,
}) })
end end