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Settingtypes.txt: Clarify comments, correct spelling
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@ -3,7 +3,7 @@
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# General format:
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# General format:
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# name (Readable name) type type_args
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# name (Readable name) type type_args
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#
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#
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# Note that the parts are seperated by exactly one space
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# Note that the parts are separated by exactly one space
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#
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#
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# `type` can be:
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# `type` can be:
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# - int
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# - int
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@ -109,7 +109,7 @@ enable_joysticks (Enable Joysticks) bool false
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# The time in seconds it takes between repeated events
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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# when holding down a joystick button combination.
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repeat_joystick_button_time (Joystick button repetition invterval) float 0.17
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repeat_joystick_button_time (Joystick button repetition interval) float 0.17
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# The sensitivity of the joystick axes for moving the
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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# ingame view frustum around.
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@ -204,7 +204,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
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keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
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# Key for toggling the camrea update. Only used for development
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# Key for toggling the camera update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_update_camera (Camera update toggle key) key
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keymap_toggle_update_camera (Camera update toggle key) key
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@ -335,7 +335,7 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
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[***Shaders]
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[***Shaders]
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# Shaders allow advanced visul effects and may increase performance on some video cards.
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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# Thy only work with the OpenGL video backend.
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enable_shaders (Shaders) bool true
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enable_shaders (Shaders) bool true
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@ -545,7 +545,7 @@ gui_scaling_filter (GUI scaling filter) bool false
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# When gui_scaling_filter_txr2img is true, copy those images
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# When gui_scaling_filter_txr2img is true, copy those images
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# from hardware to software for scaling. When false, fall back
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# from hardware to software for scaling. When false, fall back
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# to the old scaling method, for video drivers that don't
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# to the old scaling method, for video drivers that don't
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# propery support downloading textures back from hardware.
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# properly support downloading textures back from hardware.
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gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
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gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
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# Delay showing tooltips, stated in milliseconds.
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# Delay showing tooltips, stated in milliseconds.
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@ -662,15 +662,15 @@ ipv6_server (IPv6 server) bool false
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[**Advanced]
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[**Advanced]
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# How many blocks are flying in the wire simultaneously per client.
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# Maximum number of blocks that are simultaneously sent per client.
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max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
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# How many blocks are flying in the wire simultaneously for the whole server.
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# Maximum number of blocks that are simultaneously sent in total.
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max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
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max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
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# To reduce lag, block transfers are slowed down when a player is building something.
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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# This determines how long they are slowed down after placing or removing a node.
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full_block_send_enable_min_time_from_building () float 2.0
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full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
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# Maximum number of packets sent per send step, if you have a slow connection
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# Maximum number of packets sent per send step, if you have a slow connection
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# try reducing it, but don't reduce it to a number below double of targeted
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# try reducing it, but don't reduce it to a number below double of targeted
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@ -804,7 +804,7 @@ max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
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server_unload_unused_data_timeout (Unload unused server data) int 29
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server_unload_unused_data_timeout (Unload unused server data) int 29
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# Maximum number of statically stored objects in a block.
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# Maximum number of statically stored objects in a block.
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max_objects_per_block (Maxmimum objects per block) int 49
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max_objects_per_block (Maximum objects per block) int 49
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# See http://www.sqlite.org/pragma.html#pragma_synchronous
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# See http://www.sqlite.org/pragma.html#pragma_synchronous
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sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
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sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
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@ -1154,7 +1154,7 @@ secure.enable_security (Enable mod security) bool false
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# functions even when mod security is on (via request_insecure_environment()).
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# functions even when mod security is on (via request_insecure_environment()).
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secure.trusted_mods (Trusted mods) string
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secure.trusted_mods (Trusted mods) string
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# Comma-seperated list of mods that are allowed to access HTTP APIs, which
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# Comma-separated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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# allow them to upload and download data to/from the internet.
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secure.http_mods (HTTP Mods) string
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secure.http_mods (HTTP Mods) string
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