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Add support for entities to automatic face movement direction
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@ -1863,6 +1863,7 @@ Object Properties
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makes_footstep_sound = false,
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automatic_rotate = false,
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stepheight = 0,
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automatic_face_movement_dir = false,
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}
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Entity definition (register_entity)
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@ -102,6 +102,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
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drowning, leveled and liquid_range added to ContentFeatures
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stepheight and collideWithObjects added to object properties
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version, heat and humidity transfer in MapBock
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added new property to entities automatic_face_movement_dir
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*/
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#define LATEST_PROTOCOL_VERSION 21
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@ -1210,6 +1210,11 @@ public:
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m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
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updateNodePos();
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}
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if (getParent() == NULL && m_prop.automatic_face_movement_dir){
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m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI;
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updateNodePos();
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}
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}
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void updateTexturePos()
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/scriptapi.h"
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#include "genericobject.h"
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#include "util/serialize.h"
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#include "util/mathconstants.h"
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -522,6 +523,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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* dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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}
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if(m_prop.automatic_face_movement_dir){
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m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI;
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}
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}
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if(m_registered){
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@ -40,7 +40,8 @@ ObjectProperties::ObjectProperties():
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is_visible(true),
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makes_footstep_sound(false),
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automatic_rotate(0),
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stepheight(0)
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stepheight(0),
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automatic_face_movement_dir(false)
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{
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textures.push_back("unknown_object.png");
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colors.push_back(video::SColor(255,255,255,255));
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@ -102,6 +103,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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}
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writeU8(os, collideWithObjects);
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writeF1000(os,stepheight);
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writeU8(os, automatic_face_movement_dir);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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}
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@ -136,6 +138,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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}
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collideWithObjects = readU8(is);
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stepheight = readF1000(is);
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automatic_face_movement_dir = readU8(is);
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}catch(SerializationError &e){}
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}
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else
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@ -45,6 +45,7 @@ struct ObjectProperties
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bool makes_footstep_sound;
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float automatic_rotate;
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f32 stepheight;
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bool automatic_face_movement_dir;
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ObjectProperties();
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@ -190,6 +190,7 @@ void read_object_properties(lua_State *L, int index,
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
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getfloatfield(L, -1, "stepheight", prop->stepheight);
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prop->stepheight*=BS;
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getboolfield(L, -1, "automatic_face_movement_dir", prop->automatic_face_movement_dir);
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}
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/******************************************************************************/
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