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Clean up bumpmap code a bit
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parent
320a00e7c6
commit
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@ -1156,38 +1156,41 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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material.setFlag(video::EMF_FOG_ENABLE, true);
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//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
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//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, p.tile.texture);
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if (enable_shaders)
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{
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if (enable_bumpmapping)
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{
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ITextureSource *tsrc = data->m_gamedef->tsrc();
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std::string basename,normal,replace;
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replace = "_normal.png";
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basename = tsrc->getTextureName(p.tile.texture_id);
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unsigned pos = basename.find(".");
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normal = basename.substr (0, pos) + replace;
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if (tsrc->isKnownSourceImage(normal))
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{
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// look for image extension and replace it
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for(std::string::size_type i = 0; (i = basename.find(".", i)) != std::string::npos;)
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{
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basename.replace(i, 4, replace);
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i += replace.length();
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}
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material.setTexture(1, tsrc->getTexture(basename));
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p.tile.applyMaterialOptionsWithShaders(material, bumpmaps1,bumpmaps2, shadermat3);
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}
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else
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
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if (enable_shaders) {
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video::E_MATERIAL_TYPE smat1 = shadermat1;
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video::E_MATERIAL_TYPE smat2 = shadermat2;
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video::E_MATERIAL_TYPE smat3 = shadermat3;
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if (enable_bumpmapping) {
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ITextureSource *tsrc = data->m_gamedef->tsrc();
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std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
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std::string normal_ext = "_normal.png";
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size_t pos = fname_base.find(".");
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std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
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if (tsrc->isKnownSourceImage(fname_normal)) {
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// look for image extension and replace it
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size_t i = 0;
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while ((i = fname_base.find(".", i)) != std::string::npos) {
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fname_base.replace(i, 4, normal_ext);
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i += normal_ext.length();
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}
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else
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
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material.setTexture(1, tsrc->getTexture(fname_base));
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smat1 = bumpmaps1;
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smat2 = bumpmaps2;
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}
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}
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else
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p.tile.applyMaterialOptionsWithShaders(material, smat1, smat2, smat3);
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} else {
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p.tile.applyMaterialOptions(material);
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}
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// Create meshbuffer
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