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Change large amount of objects to be configurable via a setting in minetest.conf (max_objects_per_block).
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@ -274,6 +274,8 @@
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# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
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# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
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#year_days = 30
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#year_days = 30
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#server_unload_unused_data_timeout = 29
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#server_unload_unused_data_timeout = 29
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# Maximum number of statically stored objects in a block
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#max_objects_per_block = 49
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# Interval of saving important changes in the world
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# Interval of saving important changes in the world
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#server_map_save_interval = 5.3
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#server_map_save_interval = 5.3
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# To reduce lag, block transfers are slowed down when a player is building something.
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# To reduce lag, block transfers are slowed down when a player is building something.
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@ -180,6 +180,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("time_speed", "72");
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settings->setDefault("time_speed", "72");
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settings->setDefault("year_days", "30");
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settings->setDefault("year_days", "30");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("max_objects_per_block", "49");
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settings->setDefault("server_map_save_interval", "5.3");
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settings->setDefault("server_map_save_interval", "5.3");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("dedicated_server_step", "0.1");
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settings->setDefault("dedicated_server_step", "0.1");
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@ -1703,7 +1703,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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<<"activating objects of block "<<PP(block->getPos())
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<<"activating objects of block "<<PP(block->getPos())
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<<" ("<<block->m_static_objects.m_stored.size()
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<<" ("<<block->m_static_objects.m_stored.size()
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<<" objects)"<<std::endl;
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<<" objects)"<<std::endl;
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bool large_amount = (block->m_static_objects.m_stored.size() > 49);
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bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
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if(large_amount){
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if(large_amount){
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errorstream<<"suspiciously large amount of objects detected: "
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errorstream<<"suspiciously large amount of objects detected: "
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<<block->m_static_objects.m_stored.size()<<" in "
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<<block->m_static_objects.m_stored.size()<<" in "
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@ -1881,12 +1881,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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if(block)
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if(block)
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{
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{
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if(block->m_static_objects.m_stored.size() >= 49){
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if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
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errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
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errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
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<<" statically but block "<<PP(blockpos)
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<<" statically but block "<<PP(blockpos)
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<<" already contains "
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<<" already contains "
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<<block->m_static_objects.m_stored.size()
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<<block->m_static_objects.m_stored.size()
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<<" (over 49) objects."
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<<" objects."
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<<" Forcing delete."<<std::endl;
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<<" Forcing delete."<<std::endl;
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force_delete = true;
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force_delete = true;
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} else {
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} else {
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