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Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves
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@ -24,6 +24,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen_v7.h"
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#include "mapgen_v7.h"
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#include "cavegen.h"
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#include "cavegen.h"
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NoiseParams nparams_caveliquids =
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{0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6};
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///////////////////////////////////////////////////////////////////////////////
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CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
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CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
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this->mg = mg;
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this->mg = mg;
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@ -269,6 +275,7 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
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this->ps = ps;
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this->ps = ps;
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this->c_water_source = mg->c_water_source;
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this->c_water_source = mg->c_water_source;
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this->c_lava_source = mg->c_lava_source;
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this->c_lava_source = mg->c_lava_source;
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this->np_caveliquids = &nparams_caveliquids;
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dswitchint = ps->range(1, 14);
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dswitchint = ps->range(1, 14);
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flooded = ps->range(1, 2) == 2;
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flooded = ps->range(1, 2) == 2;
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@ -303,7 +310,7 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
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// Allow a bit more
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// Allow a bit more
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//(this should be more than the maximum radius of the tunnel)
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//(this should be more than the maximum radius of the tunnel)
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s16 insure = 10;
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s16 insure = 10;
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s16 more = MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure;
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s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
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ar += v3s16(1,0,1) * more * 2;
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ar += v3s16(1,0,1) * more * 2;
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of -= v3s16(1,0,1) * more;
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of -= v3s16(1,0,1) * more;
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@ -462,11 +469,14 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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MapNode airnode(CONTENT_AIR);
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MapNode airnode(CONTENT_AIR);
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MapNode waternode(c_water_source);
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MapNode waternode(c_water_source);
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MapNode lavanode(c_lava_source);
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MapNode lavanode(c_lava_source);
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MapNode liquidnode = ps->range(0, 4) ? lavanode : waternode;
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v3s16 startp(orp.X, orp.Y, orp.Z);
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v3s16 startp(orp.X, orp.Y, orp.Z);
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startp += of;
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startp += of;
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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startp.Y, startp.Z, mg->seed);
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MapNode liquidnode = nval < 0.40 ? lavanode : waternode;
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v3f fp = orp + vec * f;
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v3f fp = orp + vec * f;
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fp.X += 0.1 * ps->range(-10, 10);
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fp.X += 0.1 * ps->range(-10, 10);
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fp.Z += 0.1 * ps->range(-10, 10);
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fp.Z += 0.1 * ps->range(-10, 10);
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@ -503,6 +513,13 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
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v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
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p += of;
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p += of;
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if (!is_ravine && mg->heightmap) {
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int maplen = node_max.X - node_min.X + 1;
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int idx = (p.Z - node_min.Z) * maplen + (p.X - node_min.X);
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if (p.Y >= mg->heightmap[idx])
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continue;
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}
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if (vm->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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continue;
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@ -75,6 +75,8 @@ public:
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ManualMapVoxelManipulator *vm;
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ManualMapVoxelManipulator *vm;
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INodeDefManager *ndef;
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INodeDefManager *ndef;
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NoiseParams *np_caveliquids;
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s16 min_tunnel_diameter;
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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s16 max_tunnel_diameter;
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u16 tunnel_routepoints;
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u16 tunnel_routepoints;
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