mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Add more information about how get_node_light works.
This commit is contained in:
parent
0b87556048
commit
fe6575b8d3
@ -1914,9 +1914,13 @@ and `minetest.auth_reload` call the authetification handler.
|
||||
* Returns `{name="ignore", ...}` for unloaded area
|
||||
* `minetest.get_node_or_nil(pos)`
|
||||
* Returns `nil` for unloaded area
|
||||
* `minetest.get_node_light(pos, timeofday)` returns a number between `0` and `15` or `nil`
|
||||
* `minetest.get_node_light(pos, timeofday)`
|
||||
* Gets the light value at the given position. Note that the light value
|
||||
"inside" the node at the given position is returned, so you usually want
|
||||
to get the light value of a neighbor.
|
||||
* `pos`: The position where to measure the light.
|
||||
* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
|
||||
|
||||
* Returns a number between `0` and `15` or `nil`
|
||||
* `minetest.place_node(pos, node)`
|
||||
* Place node with the same effects that a player would cause
|
||||
* `minetest.dig_node(pos)`
|
||||
|
Loading…
Reference in New Issue
Block a user