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Add node on_construct, on_destruct callbacks and update lua_api.txt
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@ -775,18 +775,13 @@ methods:
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- get_owner()
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- set_owner(string)
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Generic node metadata specific:
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- set_infotext(infotext)
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- get_inventory() -> InvRef
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- set_inventory_draw_spec(string)
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- set_allow_text_input(bool)
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- set_allow_removal(bool)
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- set_enforce_owner(bool)
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- is_inventory_modified()
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- reset_inventory_modified()
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- is_text_modified()
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- reset_text_modified()
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- set_string(name, value)
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- get_string(name)
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- set_int(name, value)
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- get_int(name)
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- set_float(name, value)
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- get_float(name)
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- get_inventory() -> InvRef
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ObjectRef: Moving things in the game are generally these
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(basically reference to a C++ ServerActiveObject)
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@ -983,9 +978,13 @@ Item definition (register_node, register_craftitem, register_tool)
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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}
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on_drop = func(itemstack, dropper, pos),
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on_place = func(itemstack, placer, pointed_thing),
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^ default: minetest.item_place
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on_drop = func(itemstack, dropper, pos),
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^ default: minetest.item_drop
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on_use = func(itemstack, user, pointed_thing),
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^ default: nil
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^ Function must return either nil if no item shall be removed from
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inventory, or an itemstack to replace the original itemstack.
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eg. itemstack:take_item(); return itemstack
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@ -1032,6 +1031,19 @@ Node definition (register_node)
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dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
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dug = <SimpleSoundSpec>,
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},
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on_construct = func(pos),
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^ Node constructor; always called after adding node
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^ Can set up metadata and stuff like that
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on_destruct = func(pos),
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^ Node destructor; always called before removing node
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on_punch = func(pos, node, puncher),
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^ default: minetest.node_punch
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^ By default: does nothing
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on_dig = func(pos, node, digger),
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^ default: minetest.node_dig
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^ By default: checks privileges, wears out tool and removes node
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}
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Recipe: (register_craft)
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@ -2978,8 +2978,15 @@ private:
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// content
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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// Do it
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// Call destructor
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MapNode n_old = env->getMap().getNodeNoEx(pos);
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scriptapi_node_on_destruct(L, pos, n_old);
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// Replace node
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bool succeeded = env->getMap().addNodeWithEvent(pos, n);
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lua_pushboolean(L, succeeded);
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// Call constructor
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if(succeeded)
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scriptapi_node_on_construct(L, pos, n);
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return 1;
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}
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@ -2999,8 +3006,13 @@ private:
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// pos
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v3s16 pos = read_v3s16(L, 2);
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// Do it
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// Call destructor
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MapNode n = env->getMap().getNodeNoEx(pos);
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scriptapi_node_on_destruct(L, pos, n);
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// Replace with air
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bool succeeded = env->getMap().removeNodeWithEvent(pos);
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lua_pushboolean(L, succeeded);
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// Air doesn't require constructor
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return 1;
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}
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@ -4881,7 +4893,7 @@ bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
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return true;
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}
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bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
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bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher)
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{
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realitycheck(L);
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@ -4895,7 +4907,7 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
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return false;
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// Call function
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push_v3s16(L, pos);
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectref_get_or_create(L, puncher);
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if(lua_pcall(L, 3, 0, 0))
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@ -4903,7 +4915,7 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
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return true;
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}
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bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
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bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger)
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{
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realitycheck(L);
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@ -4917,7 +4929,7 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
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return false;
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// Call function
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push_v3s16(L, pos);
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectref_get_or_create(L, digger);
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if(lua_pcall(L, 3, 0, 0))
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@ -4925,6 +4937,42 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
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return true;
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}
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
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return;
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// Call function
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push_v3s16(L, p);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
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return;
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// Call function
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push_v3s16(L, p);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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/*
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environment
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*/
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@ -81,6 +81,8 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger);
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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