mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Fix misrendered fall_damage_add_percent calculation formula (#13969)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
This commit is contained in:
parent
394450758e
commit
fe8d04d0b3
@ -2148,11 +2148,13 @@ to games.
|
||||
* `fall_damage_add_percent`: modifies the fall damage suffered when hitting
|
||||
the top of this node. There's also an armor group with the same name.
|
||||
The final player damage is determined by the following formula:
|
||||
```lua
|
||||
damage =
|
||||
collision speed
|
||||
* ((node_fall_damage_add_percent + 100) / 100) -- node group
|
||||
* ((player_fall_damage_add_percent + 100) / 100) -- player armor group
|
||||
- (14) -- constant tolerance
|
||||
```
|
||||
Negative damage values are discarded as no damage.
|
||||
* `falling_node`: if there is no walkable block under the node it will fall
|
||||
* `float`: the node will not fall through liquids (`liquidtype ~= "none"`)
|
||||
|
Loading…
Reference in New Issue
Block a user