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Duplicate last tile image automatically to all for lua node definitions
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@ -529,6 +529,14 @@ static int l_register_node(lua_State *L)
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break;
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}
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}
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// Copy last value to all remaining textures
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if(i >= 1){
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std::string lastname = f.tname_tiles[i-1];
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while(i < 6){
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f.tname_tiles[i] = lastname;
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i++;
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}
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}
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}
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lua_pop(L, 1);
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