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Add missing paramtype2 documentation (#9397)
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@ -948,7 +948,8 @@ Node paramtypes
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The functions of `param1` and `param2` are determined by certain fields in the
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The functions of `param1` and `param2` are determined by certain fields in the
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node definition.
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node definition.
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`param1` is reserved for the engine when `paramtype != "none"`:
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The function of `param1` is determined by `paramtype` in node definition.
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`param1` is reserved for the engine when `paramtype != "none"`.
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* `paramtype = "light"`
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* `paramtype = "light"`
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* The value stores light with and without sun in its upper and lower 4 bits
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* The value stores light with and without sun in its upper and lower 4 bits
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@ -965,19 +966,27 @@ node definition.
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* mesh
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* mesh
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* plantlike
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* plantlike
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* plantlike_rooted
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* plantlike_rooted
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* `paramtype = "none"`
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* `param1` will not be used by the engine and can be used to store
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an arbitrary value
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`param2` is reserved for the engine when any of these are used:
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The function of `param2` is determined by `paramtype2` in node definition.
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`param2` is reserved for the engine when `paramtype2 != "none"`.
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* `liquidtype = "flowing"`
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* `paramtype2 = "flowingliquid"`
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* The level and some flags of the liquid is stored in `param2`
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* Used by `drawtype = "flowingliquid"` and `liquidtype = "flowing"`
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* `drawtype = "flowingliquid"`
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* The liquid level and a flag of the liquid are stored in `param2`
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* The drawn liquid level is read from `param2`
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* Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node
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* `drawtype = "torchlike"`
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* Bit 3: If set, liquid is flowing downwards (no graphical effect)
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* `drawtype = "signlike"`
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* `paramtype2 = "wallmounted"`
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* `paramtype2 = "wallmounted"`
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* The rotation of the node is stored in `param2`. You can make this value
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* Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh"
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by using `minetest.dir_to_wallmounted()`.
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* The rotation of the node is stored in `param2`
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* You can make this value by using `minetest.dir_to_wallmounted()`
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* Values range 0 - 5
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* The value denotes at which direction the node is "mounted":
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0 = y+, 1 = y-, 2 = x+, 3 = x-, 4 = z+, 5 = z-
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* `paramtype2 = "facedir"`
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* `paramtype2 = "facedir"`
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* Supported drawtypes: "normal", "nodebox", "mesh"
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* The rotation of the node is stored in `param2`. Furnaces and chests are
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* The rotation of the node is stored in `param2`. Furnaces and chests are
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rotated this way. Can be made by using `minetest.dir_to_facedir()`.
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rotated this way. Can be made by using `minetest.dir_to_facedir()`.
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* Values range 0 - 23
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* Values range 0 - 23
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@ -996,13 +1005,13 @@ node definition.
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* The height of the 'plantlike' section is stored in `param2`.
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* The height of the 'plantlike' section is stored in `param2`.
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* The height is (`param2` / 16) nodes.
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* The height is (`param2` / 16) nodes.
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* `paramtype2 = "degrotate"`
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* `paramtype2 = "degrotate"`
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* Only valid for "plantlike". The rotation of the node is stored in
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* Only valid for "plantlike" drawtype. The rotation of the node is stored in
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`param2`.
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`param2`.
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* Values range 0 - 179. The value stored in `param2` is multiplied by two to
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* Values range 0 - 179. The value stored in `param2` is multiplied by two to
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get the actual rotation in degrees of the node.
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get the actual rotation in degrees of the node.
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* `paramtype2 = "meshoptions"`
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* `paramtype2 = "meshoptions"`
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* Only valid for "plantlike". The value of `param2` becomes a bitfield which
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* Only valid for "plantlike" drawtype. The value of `param2` becomes a
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can be used to change how the client draws plantlike nodes.
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bitfield which can be used to change how the client draws plantlike nodes.
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* Bits 0, 1 and 2 form a mesh selector.
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* Bits 0, 1 and 2 form a mesh selector.
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Currently the following meshes are choosable:
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Currently the following meshes are choosable:
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* 0 = a "x" shaped plant (ordinary plant)
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* 0 = a "x" shaped plant (ordinary plant)
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@ -1034,6 +1043,9 @@ node definition.
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* `param2` values 0-63 define 64 levels of internal liquid, 0 being empty
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* `param2` values 0-63 define 64 levels of internal liquid, 0 being empty
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and 63 being full.
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and 63 being full.
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* Liquid texture is defined using `special_tiles = {"modname_tilename.png"}`
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* Liquid texture is defined using `special_tiles = {"modname_tilename.png"}`
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* `paramtype2 = "none"`
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* `param2` will not be used by the engine and can be used to store
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an arbitrary value
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Nodes can also contain extra data. See [Node Metadata].
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Nodes can also contain extra data. See [Node Metadata].
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