LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored

This commit is contained in:
kwolekr 2013-11-30 00:27:39 -05:00
parent 769b2d7c05
commit ff7d7080e3
2 changed files with 20 additions and 10 deletions

@ -1815,18 +1815,19 @@ methods:
- update_map(): Update map after writing chunk back to map. - update_map(): Update map after writing chunk back to map.
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was ^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
^ retrieved from minetest.get_mapgen_object ^ retrieved from minetest.get_mapgen_object
- set_lighting(light): Set the lighting within the VoxelManip - set_lighting(light, p1, p2): Set the lighting within the VoxelManip to a uniform value
^ light is a table, {day=<0...15>, night=<0...15>} ^ light is a table, {day=<0...15>, night=<0...15>}
^ To be used only by a VoxelManip object from minetest.get_mapgen_object ^ To be used only by a VoxelManip object from minetest.get_mapgen_object
^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
- get_light_data(): Gets the light data read into the VoxelManip object - get_light_data(): Gets the light data read into the VoxelManip object
^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255 ^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
^ Each value is the bitwise combination of day and night light values (0..15 each) ^ Each value is the bitwise combination of day and night light values (0..15 each)
^ light = day + (night * 16) ^ light = day + (night * 16)
- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip - set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
^ expects lighting data in the same format that get_light_data() returns ^ expects lighting data in the same format that get_light_data() returns
- calc_lighting(): Calculate lighting within the VoxelManip - calc_lighting(p1, p2): Calculate lighting within the VoxelManip
^ To be used only by a VoxelManip object from minetest.get_mapgen_object ^ To be used only by a VoxelManip object from minetest.get_mapgen_object
^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
- update_liquids(): Update liquid flow - update_liquids(): Update liquid flow
VoxelArea: A helper class for voxel areas VoxelArea: A helper class for voxel areas

@ -135,18 +135,23 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
if (!o->is_mapgen_vm) if (!o->is_mapgen_vm)
return 0; return 0;
INodeDefManager *ndef = getServer(L)->getNodeDefManager(); INodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager(); EmergeManager *emerge = getServer(L)->getEmergeManager();
ManualMapVoxelManipulator *vm = o->vm; ManualMapVoxelManipulator *vm = o->vm;
v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
sortBoxVerticies(p1, p2);
Mapgen mg; Mapgen mg;
mg.vm = vm; mg.vm = vm;
mg.ndef = ndef; mg.ndef = ndef;
mg.water_level = emerge->params->water_level; mg.water_level = emerge->params->water_level;
mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE, mg.calcLighting(p1, p2);
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE);
return 0; return 0;
} }
@ -164,16 +169,20 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
u8 light; u8 light;
light = (getintfield_default(L, 2, "day", 0) & 0x0F); light = (getintfield_default(L, 2, "day", 0) & 0x0F);
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 8; light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4;
ManualMapVoxelManipulator *vm = o->vm; ManualMapVoxelManipulator *vm = o->vm;
v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
sortBoxVerticies(p1, p2);
Mapgen mg; Mapgen mg;
mg.vm = vm; mg.vm = vm;
mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE, mg.setLighting(p1, p2, light);
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
light);
return 0; return 0;
} }