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Convert legacy chest inventory list "0" to "main"
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@ -64,8 +64,17 @@ static bool content_nodemeta_deserialize_legacy_body(
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else if(id == NODEMETA_CHEST) // ChestNodeMetadata
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{
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meta->getInventory()->deSerialize(is);
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// Rename inventory list "0" to "main"
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Inventory *inv = meta->getInventory();
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if(!inv->getList("main") && inv->getList("0")){
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inv->addList("main", 8*4);
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*inv->getList("main") = *inv->getList("0");
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inv->deleteList("0");
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}
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meta->setString("formspec","invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_name;main;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]");
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return false;
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}
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@ -73,8 +82,17 @@ static bool content_nodemeta_deserialize_legacy_body(
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{
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meta->setString("owner", deSerializeString(is));
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meta->getInventory()->deSerialize(is);
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// Rename inventory list "0" to "main"
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Inventory *inv = meta->getInventory();
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if(!inv->getList("main") && inv->getList("0")){
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inv->addList("main", 8*4);
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*inv->getList("main") = *inv->getList("0");
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inv->deleteList("0");
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}
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meta->setString("formspec","invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_name;main;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]");
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return false;
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}
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