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Use wielditem drawtype for all nodes in item_entity
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@ -41,17 +41,17 @@ minetest.register_entity("__builtin:item", {
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prop = {
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prop = {
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is_visible = true,
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is_visible = true,
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visual = "sprite",
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visual = "sprite",
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textures = {"unknown_item.png"}
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textures = {"unknown_item.png"},
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visual_size = {x=0.50, y=0.50}
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}
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}
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if item_texture and item_texture ~= "" then
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if item_type == "node" then
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prop.visual = "sprite"
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prop.textures = {item_texture}
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prop.visual_size = {x=0.50, y=0.50}
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else
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prop.visual = "wielditem"
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.textures = {itemname}
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prop.visual_size = {x=0.20, y=0.20}
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prop.visual_size = {x=0.20, y=0.20}
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prop.automatic_rotate = math.pi * 0.25
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prop.automatic_rotate = math.pi * 0.25
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elseif item_texture and item_texture ~= "" then
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prop.visual = "sprite"
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prop.textures = {item_texture}
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end
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end
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self.object:set_properties(prop)
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self.object:set_properties(prop)
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end,
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end,
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