x2048
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04f0d545da
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Initial implementation of 'Godrays'
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2023-12-21 16:21:01 -08:00 |
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x2048
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4cd6b773bb
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Fix no color values on bloom texture (#13197)
Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
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2023-02-10 21:04:37 +01:00 |
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x2048
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6d45c243f8
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Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
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2023-01-06 22:33:25 +01:00 |
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x2048
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9b24041394
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Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
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2022-11-02 09:09:48 +01:00 |
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x2048
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579fc93c24
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Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
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2022-10-04 13:52:56 +01:00 |
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x2048
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9df79a4b2d
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Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
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2022-09-29 20:34:05 +02:00 |
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