Wuzzy
d9b78d6492
Predict failing placement of ignore nodes
2021-03-07 14:26:50 +01:00
Wuzzy
cafad6ac03
Translate builtin ( #10693 )
...
This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
2021-03-05 16:29:48 +01:00
HybridDog
92f4c68c0c
Restructure teleport command code ( #9706 )
2021-02-24 11:46:39 +01:00
Elias Fleckenstein
b2ab5fd161
Replace deprecated call to add_player_velocity in builtin ( #10968 )
2021-02-18 14:39:04 +00:00
rubenwardy
a8f6befd39
Fix short_description fallback order ( #10943 )
2021-02-17 18:53:44 +00:00
rubenwardy
4db7fb4a3b
Replace 'minetest.' with 'core.' in builtin
2021-02-11 10:18:22 +00:00
sfan5
40ad976753
Revise dynamic_add_media API to better accomodate future changes
2021-02-01 23:00:13 +01:00
rubenwardy
6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable ( #10890 )
2021-01-31 18:49:51 +00:00
sfan5
83229921e5
Rework use_texture_alpha to provide three opaque/clip/blend modes
...
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
sfan5
edd8c3c664
Drop never documented 'alpha' property from nodedef
...
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
Zughy
45ccfe26fb
Removed some obsolete code ( #10562 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
JDiaz
08ee9794fb
Implement on_rightclickplayer callback ( #10775 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
Wuzzy
535557cc2e
Fix fallnode rotation of wallmounted nodebox/mesh ( #10643 )
2020-12-22 14:54:27 +01:00
sfan5
ecd4f45318
Fix certain connected nodeboxes crashing when falling
...
fixes #10695
2020-12-04 11:28:45 +01:00
Wuzzy
ee1853e9bc
Fix falling image of torchlike if paramtype2="none" ( #10612 )
2020-11-15 17:37:09 +01:00
sfan5
61bbdd6807
Copy position for can_dig
...
fixes #10514
2020-11-12 21:08:26 +01:00
DS
be3fe161fc
Do not set a default for description in itemdef table ( #10559 )
...
* Do not set a default for description in itemdef table
* improve documentation
2020-11-10 21:03:10 +01:00
DS
f3ae45b2b2
Add a short_description to be used by mods ( #8980 )
2020-10-09 19:11:21 +01:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light ( #5680 )
...
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy
3250b37e32
Deprecate get_player_velocity and add_player_velocity ( #10173 )
2020-10-04 00:33:45 +01:00
Elijah Duffy
7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM ( #7862 )
...
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog
4b423ee9b1
Chatcommand: Show help message if func returns false without message
...
#9440
2020-10-03 17:33:43 +01:00
Pierre-Yves Rollo
d3d218940b
Fix #10349 game crashing if dropped an item with undefined light_source ( #10351 )
2020-08-30 15:34:28 +02:00
LoneWolfHT
c18dbadcb8
Fix dropped craftitems/tools not using light_source values ( #9438 )
2020-08-30 00:02:21 +01:00
Emojigit
abfea69e5f
Change last-login
command to show player name in output ( #10263 )
2020-08-06 19:30:41 +02:00
SmallJoker
aba8c37531
Falling: Fix error caused by missing param2
...
Falling nodes that were spawned prior the recent falling node changes did not require param2.
Default to param2 = 0 when none is found in the node data.
2020-07-30 19:03:48 +02:00
Wuzzy
65a6a316d0
Add minetest.is_creative_enabled
2020-05-29 22:45:40 +02:00
sfan5
2fd5f38c45
Change item entity collisionbox so that they don't sink into the ground
2020-05-27 21:58:20 +02:00
sfan5
03dae5fba6
Fix falling entity not falling through players
2020-05-27 21:58:20 +02:00
sorcerykid
15ba75e4cf
Add on_authplayer callback and 'last_login' to on_joinplayer ( #9574 )
...
Replace on_auth_fail callback with more versatile on_authplayer
Better clarify account login process in Lua API documentation
Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Wuzzy
c94d37827d
Rework functionality of leveled nodes ( #9852 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
Wuzzy
ab745685c7
Error msg if trying to teleport attached player ( #9824 )
2020-05-16 21:41:41 +02:00
rubenwardy
2d7e000cfe
Item Entity: Add message to moveresult assertion ( #9797 )
2020-05-14 17:54:17 +02:00
Zughy
4e997e9d04
Document inf value in rollback commands ( #9789 )
2020-05-13 13:56:26 +02:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons ( #9462 )
...
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
sfan5
e8e5d282da
Enable collide_with_objects for falling entities
...
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
sfan5
723926a995
Rewrite falling entity to make use of collision info
...
fixes #4781 , fixes #9293
2020-05-06 14:03:52 +02:00
ANAND
a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second ( #8271 )
...
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.
Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5
b9377f26a1
Rewrite builtin item entity to use collision info
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fixes #8967
2020-04-27 20:45:46 +02:00
sfan5
3475759d1a
Expose collision information to LuaEntity on_step
2020-04-27 20:45:46 +02:00
sfan5
d3f50f216f
builtin: Correctly indicate failure in /spawnentity
2020-04-27 06:58:34 +02:00
David Leal
2fe4641c1e
Add new command /revokeme <priv> ( #9584 )
2020-04-26 21:15:05 +02:00
SmallJoker
27d611fe55
Add default stack size setting ( #8873 )
...
New setting "default_stack_max" to alter the default stack sizes of all items when desired.
Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
sfan5
ea30b89d3f
Builtin: Make item entities glow less ( #9594 )
...
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
Wuzzy
1441281809
Fix some chatcommands not returning a value ( #9503 )
2020-03-14 15:01:22 +01:00
Wuzzy
580e7e8eb9
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes ( #9339 )
...
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
0b8d3f99a5
Move core.get_connected_players() implementation to C++
...
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
Wuzzy
d507047443
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow ( #9205 )
2020-02-22 01:10:17 +00:00
SmallJoker
3f675490df
Builtin: Fix error by digging unknown nodes
2020-02-16 14:13:52 +01:00
sfan5
7d29611c1b
Convert sound_play uses in builtin to ephemeral
2020-02-01 20:31:41 +01:00
sfan5
c10e188594
Let node 'place' and 'dug' sounds be heard by other players
2020-02-01 20:31:41 +01:00
Wuzzy
876a15bd75
Fix item eat sound not played if last item ( #9239 )
2019-12-24 19:12:46 +01:00
ANAND
ec3224dce2
/privs: Delimit output list of privs with commas ( #9224 )
2019-12-20 19:15:40 +01:00
Wuzzy
4b9fabf172
Builtin: Make dropped light_source nodes glow ( #9200 )
2019-12-19 19:41:44 +01:00
Bluebird
80af58c8c5
Make core.item_place_node return position of placed node. ( #7713 )
2019-12-18 19:21:24 +01:00
sfan5
db7e59f472
Correct documentation around minetest.item_place
...
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
2019-12-16 21:24:34 +01:00
ANAND
4b6bff46e1
Use a safer implementation of gsub in core.chat_format_message ( #9133 )
...
This search-and-replace implementation does not use Lua pattern-matching
2019-11-25 20:03:34 +01:00
sfan5
15a030ec9f
Improve documentation around banning ( #9088 )
...
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
Alistair Findlay
5f835a72b2
Builtin: Improve /clearobjects message ( #9084 )
2019-11-02 19:28:55 +01:00
random-geek
f2e62298a5
Change some usages of "deprecated" to "obsolete" ( #9062 )
...
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
Warr1024
ad96df191b
Merge pull request #8166 from Warr1024/fix7020
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Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
2019-10-05 15:46:57 +02:00
DS
16865a5bf6
Allow grep-ing for on_grant and on_revoke ( #8958 )
...
Just two code comments are added.
2019-09-29 13:40:15 +02:00
Hugo Locurcio
d364b6d0a6
Rename "private messages" to "direct messages" ( #8971 )
...
These messages can be read by server administrators, which makes them
not actually private.
2019-09-22 21:48:36 +01:00
sfan5
70f9e1aafa
Punchwear (improved) ( #8959 )
2019-09-22 22:12:21 +02:00
SmallJoker
fec30e37ac
Fix AreaStore's IDs persistence ( #8888 )
...
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker
9acd36bf99
Formspecs: Introduce formspec_version to mods
2019-09-14 19:43:08 +02:00
sfan5
c9ec1a8580
Force item entities out of solid nodes (simpler) ( #8885 )
2019-09-04 22:21:40 +02:00
Wuzzy
9c725609c3
Fix default hand definition not using wieldhand.png
2019-08-23 19:17:50 +02:00
sfan5
291e7730cf
Add player knockback on punch to builtin
2019-08-10 19:44:27 +02:00
ANAND
d1c27c7e80
Allow customizing chat message format ( #8529 )
2019-08-08 17:04:46 +01:00
Beha
8ffe95913b
Fix usage of wrong variable in builtin chat command handling ( #8762 )
...
This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
rubenwardy
8e757859d6
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
Wuzzy
ec3142af99
Group "immortal" also protects players from damage
...
Document new meaning of immortal=1 for players
Disable breathing if player is immortal
Hide builtin statbars if player immortal (delayed)
Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
SmallJoker
8efa1de835
Check for 'action' field in ABMs & LBMs
2019-07-27 21:13:47 +02:00
SmallJoker
69bf964241
Add /help formspec for commands and privileges ( #8385 )
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* Trigger for 'all' as well
* Add description textarea, double-click to copy
2019-07-20 18:22:32 +02:00
SmallJoker
47492386ec
Docs: Clarify where to check for 'protection_bypass' ( #8675 )
2019-07-14 13:23:38 +02:00
Thomas Rudin
9a07792f4d
Save forceloaded blocks file periodically ( #8535 )
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saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
2019-06-10 01:07:33 +01:00
SmallJoker
cb00632e23
HTTP API: Allow binary downloads and headers ( #8573 )
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Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
ANAND
72feab081c
builtin/../register.lua: Abort make_wrap_deregistration if param is invalid
2019-05-04 12:56:19 +02:00
DS
60ab2d94f0
Add sounds for falling and attached nodes ( #7719 )
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* Add sounds for falling and attached nodes
The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.
* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
SmallJoker
eea1fdaf25
Statbars: Reduce initial update interval
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Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
2019-02-12 20:45:38 +00:00
Paul Ouellette
11b550e024
Remove incorrect feature flag ( #8086 )
...
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Wuzzy
5560ec8178
Add eat sound ( #7956 )
2018-12-10 09:25:47 +01:00
Ezhh
6b102ce51f
Rename hasprivs command to haspriv ( #7860 )
2018-11-13 20:24:20 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory ( #7684 )
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Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
tenplus1
a4f41e7bfc
get_node_drops: Make empty drop return empty table ( #7592 )
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This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
2018-08-30 20:32:33 +02:00
zeuner
ea26076bcb
Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 ( #7618 )
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adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
Ben Deutsch
153fb211ac
Replace auth.txt with SQLite auth database ( #7279 )
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* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
SmallJoker
ade7a1cbcf
Builtin: Replace deprecated function calls ( #7561 )
2018-07-17 20:17:54 +02:00
ClobberXD
a0635f6024
Check if player exists on use of /privs ( #7554 )
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* /privs: Check if player exists
2018-07-16 14:55:03 +02:00
SmallJoker
0cf36454d6
core.spawn_falling_node: Keep metadata ( #7476 )
2018-07-09 23:33:21 +02:00
ClobberXD
498078bfa0
Builtin/../misc.lua: Replace minetest. with core., improve codestyle ( #7540 )
2018-07-09 19:11:35 +01:00
SmallJoker
6f22d14206
Make the server status message customizable ( #7357 )
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Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Anand S
f3b7be97fe
Log usage of /pulverize ( #7503 )
2018-06-30 12:53:43 +02:00
Anand S
da9e4b1f4a
Add hasprivs chat command ( #7336 )
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Require 'basic_privs' priv
Only the online players are listed.
2018-06-12 15:39:43 +02:00
SmallJoker
409d04324f
Fix the /shutdown command ( #7431 )
2018-06-11 13:43:12 +02:00
number Zero
90acb9b3a7
Fix typo (GH#7421)
2018-06-10 10:34:13 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
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* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
you
22df02d25b
Fix missing ignore textures ( #7326 )
2018-05-20 14:51:50 +02:00
Wuzzy
6d6b894c7a
Small usage changes for air and ignore items ( #7305 )
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* Remove “you hacker you!” from node description
* Prevent placement of ignore in builtin
* Prevent giving of "unknown" explicitly
2018-05-20 14:51:26 +02:00
SmallJoker
36eb823b1c
Builtin auth handler: Speed up file writing ( #7252 )
2018-04-19 18:36:10 +02:00
SmallJoker
f6eff57f7c
Add player inventory callbacks
2018-04-02 17:18:48 +02:00
you
93eb0794d6
ObjectRef: Add add_velocity() ( #3208 )
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Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node ( #6900 )
2018-03-29 21:44:13 +02:00
stujones11
821e3f7072
Optional alpha channel support for entities
2018-03-29 14:53:12 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange
2018-03-28 16:05:18 +01:00
SmallJoker
66372e75d9
is_area_protected: Rename from intersects_protection ( #7073 )
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* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
dopik
cf98f5bbc0
/shutdown can't do countdown when using reconnect and/or shutdown message ( #7055 )
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Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19 08:41:44 +01:00
you
46bbacee95
Fix "Ignoring CONTENT_IGNORE redefinition" warning ( #4393 )
...
minetest.override_item still passes to core
2018-02-18 10:40:14 +01:00
red-001
338d645fcf
Add on_auth_fail
callback ( #7039 )
...
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
1156088db7
Item entity: Delete in 'ignore' nodes
2018-02-13 03:48:34 +00:00
paramat
737f0b4473
Falling.lua: Delete falling node entities on contact with 'ignore'
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Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
you
87e08b1b3a
Add minetest.is_player ( #7013 )
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* Add minetest.is_player
* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
520293b4cb
Item entity: Prevent motion in ignore nodes
2018-02-05 05:07:29 +00:00
Wuzzy
7b2687ffc6
Add kill chat command ( #6992 )
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Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
Wuzzy
3b4df956b1
Make chat command + privilege help slightly more accurate ( #6964 )
...
* Make chat command help slightly more accurate
* Slightly more accurate privilege help
* Simplify command/priv help
* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
Paramat
01bc817fe0
Intersects_protection(): Move from Minetest Game to builtin ( #6952 )
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A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
ashtrayoz
abd8a30c05
Add callback to preserve node metadata as item metadata
2017-12-14 20:54:04 +00:00
SmallJoker
b19241b9bc
Builtin: Fix handle_node_drops crash with nil digger
2017-12-12 19:19:04 +01:00
sfan5
4edf087090
Auth handler: Player deletion & Iterator ( #6741 )
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* Add player deletion method to auth handler (fixes #6653 )
* Support iterating over the auth database
There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
sfan5
36838ea22f
Make core.auth_table private and structure builtin/auth.lua
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If you give modders the ability to do something, they will...
2017-12-01 09:30:03 +01:00
paramat
912ba1e47f
Clearobjects: Send progress messages to terminal using actionstream
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Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
Auke Kok
41bc0efe71
Sounds: Add falling node sounds
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Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
sfan5
fc9747eb4b
Make use of safe file writing in auth handler ( fixes #6576 )
2017-11-08 16:14:05 +01:00
DTA7
ce832eb421
Item entities: Enable item collision detection for sudden movement
2017-11-06 13:51:26 +00:00
raymoo
a5d5728f24
Fix default item callbacks to work with nil users ( #5819 )
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* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
lhofhansl
d386586201
Do not grant all privs to the admin - changes game behavior ( #6460 )
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* Do not grant all privs to admins.
* Default give_to_admin to give_to_singleplayer
2017-10-07 15:12:09 +02:00
Loïc Blot
6f1c907204
Implement mod communication channels ( #6351 )
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Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
SmallJoker
edbc533414
Customizeable max breath for players ( #6411 )
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* Customizeable maximal breath for players
2017-09-15 12:18:47 +02:00
Paramat
604fe2083d
Item drop: Tune to land exactly 2 nodes away with level view ( #6410 )
2017-09-13 00:01:50 +02:00
red-001
d10cccee31
Allow the join/leave message to be overridden by mods.
2017-09-11 20:54:07 +02:00
you
bb225672f9
Fix dropped item look ( #6370 )
...
* Abort set_item when it does nothing
* Do not adjust dropped item size linearly
Instead use cube root because the item count is proportional to the volume, not to the length.
* Make the item rotate slower when it's bigger
Bigger items chafe more on the ground, so they can't rotate as fast as small ones
* Fix items flying in air
2017-09-11 08:20:06 +02:00
rubenwardy
faad6479de
Fix crash on revocation of removed privilege
2017-09-08 23:45:56 +01:00
Wuzzy
e3093cbe85
Prevent /spawnentity from spawning unknown entity ( #6388 )
2017-09-08 18:39:02 +02:00
Loïc Blot
40dd03e328
Implement minetest.register_can_bypass_userlimit ( #6369 )
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* Implement minetest.register_on_userlimit_check
This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.
Move core part for builtin privileges checks to builtin
2017-09-04 22:08:59 +02:00
Rui
b8f06ad37e
Remove nodeupdate and nodeupdate_single
2017-08-30 19:39:10 +01:00
paramat
561a01cc2a
Zoom: Move enabling zoom to a new player object property
...
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
rubenwardy
72c09f524b
Fix mistake when calling on_priv_grant/revoke, and document them ( #6341 )
2017-08-29 07:57:56 +02:00
zeuner
1f207a3ddb
Lua API: Add function to deregister single biomes ( #5445 )
2017-08-27 18:39:47 +02:00
rubenwardy
096ea031de
Add on_grant and on_revoke callbacks ( #4713 )
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* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke
* Call on_grant and on_revoke callbacks from set_privs
2017-08-26 08:17:05 +02:00
rubenwardy
ad9677a14f
Check item_drop amount clientside ( #6242 )
2017-08-26 08:11:59 +02:00
SmallJoker
d3f1743fdd
Builtin item: Tidy up ( #4370 )
...
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
SmallJoker
f7d50a8078
Respect object property hp_max field for players ( #6287 )
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* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player
* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants
* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
Dániel Juhász
71b02d626f
Make dropped items colorable
2017-08-14 12:52:13 +01:00
Wuzzy
2ea26e655d
Add slippery group for nodes (players/items slide)
2017-08-13 21:39:08 +01:00
Hybrid Dog
7e23532bc2
Abort if static_spawnpoint is an invalid setting instead of just giving an error log
2017-08-12 19:37:53 +01:00
red-001
f3ad75691a
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
...
* Load client-side mods into memory before executing them.
This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.
* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.
* Fix the issues with backtrace
* fix most of the issues
* fix code style.
* add a comment
2017-06-30 20:14:39 +02:00
Dániel Juhász
5a41a98ff6
Helper methods for hardware colorization ( #5870 )
2017-06-24 20:15:09 +02:00
Dániel Juhász
0fcaf9fb1b
Automatic item and node colorization ( #5640 )
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* Automatic item and node colorization
Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.
* Backwards compatibility
* Use nil
* Style fixes
* Fix code style
* Document changes
2017-06-20 11:19:56 +02:00
Ezhh
2ab09bb486
Improve chatcommand params consistency ( #5985 )
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* Fix and improve params consistency
* Move parenthesis requirement to descriptions
2017-06-15 22:38:41 +02:00