Commit Graph

40 Commits

Author SHA1 Message Date
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
Alex
af4009d924
Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
SmallJoker
ecd6d61697
Revisit F6 statistics formatting (#13126) 2023-01-16 20:16:23 +01:00
Jude Melton-Houghton
38169db765
Wrap debug text on screen (#12978) 2022-11-28 12:17:36 -05:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
Wuzzy
7f4fc6f8a7
Show unknown node in debug screen (#12230) 2022-04-28 18:51:46 +02:00
sfan5
5da204f5bc
Get rid of basic_debug last minute
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
sfan5
058846d687 Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
DS
e79d6154fc
Fix client-side performance of chat UI (#11612) 2021-09-19 20:23:35 +02:00
Wuzzy
63e8224636
Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
rubenwardy
24b66dede0
Add fwgettext util function 2021-08-19 20:13:25 +02:00
Wuzzy
63fc728a84
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
2021-06-24 21:21:19 +03:00
Loic Blot
258101a910 refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Oblomov
a701d24a00
Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
Wuzzy
55e2dd911b
Fix chat/infotext overlap if many chat lines (#10399)
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
2020-09-22 18:38:33 +02:00
Lars Müller
470f328216
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)
This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
2020-07-29 23:17:52 +02:00
SmallJoker
a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
Jozef Behran
4f9ccd89b3
Get rid of non-ascii characters in the debug display code (#8821) 2020-05-06 21:35:18 +02:00
SmallJoker
4eb3baa51e
StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
SmallJoker
539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Jozef Behran
86d7f84b89 Merge pull request #8776 from osjc/FixGetNode
Finish getNode cleanup
2019-08-10 19:45:44 +02:00
ANAND
fa6bc699bc Hide chat when console is open (#8656) 2019-08-07 19:15:33 +02:00
SmallJoker
4e3c1916f7 Fix segfault on quitting with open node formspec (#8608) 2019-06-21 21:00:30 +02:00
SmallJoker
e2f8f4da83
Formspecs: Close on metadata removal (#8348)
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-06-10 13:01:07 +02:00
ANAND
d71e1e0949 Improve readability of debug menu by using '|' (#8488)
* Improve readability of debug menu by using '|'

* Restore whitespace to separate yaw and cardinal direction

Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
2019-04-27 12:45:44 +02:00
ANAND
d111865890 Change sign of pitch angle in debug menu (#8438)
Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
2019-04-04 22:42:18 +01:00
Ragulan R
c8914664a3 Display pitch angle in debug menu (#8321) 2019-03-10 11:16:27 +01:00
Paramat
b982e45456
F5 debug info: Use full words for NSEW directions for readability (#7461) 2018-10-06 00:53:50 +01:00
Loic Blot
75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Loïc Blot
a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Dániel Juhász
3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
Loic Blot
9146c6a50f Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot
02f82eca0b GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot
326b0faa5e GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot
fe510d90c1 GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot
aab3b18e4b GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6 GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot
0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them

Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00