Commit Graph

406 Commits

Author SHA1 Message Date
kwolekr
3f83ca29d3 Bump version to 0.4.11 2014-12-24 22:28:06 -05:00
paramat
2b10520999 lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example 2014-12-20 14:50:57 -05:00
Craig Robbins
06207ac550 Fix typo in lua_api.txt 2014-12-15 01:09:17 +10:00
Jürgen Doser
83830e8682 Add basic support for generating API documentation using Doxygen
If CMake is run and Doxygen is found, add a make target called "doc",
which builds API documention in doc/html. This target is not included
in the default "all" target, you have to explicitly run "make doc" to
generate the documentation.

If graphviz is installed, in particular, if the "dot" binary is found,
doxygen is configured to generate various kinds of diagrams. Note that
due to this, the first run of doxygen can take a while.
2014-12-12 14:59:57 -05:00
kwolekr
2b8180a417 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
kwolekr
d50878d608 Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams 2014-12-09 23:44:04 -05:00
kwolekr
5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
SmallJoker
2fd14e1bd5 Add Lua helper functions vector.apply(v) math.sign(x, tolerance) 2014-12-06 10:07:25 +01:00
Ciaran Gultnieks
c30346ea30 Improve Lua API documentation
Changes:
  * Add extra documentation for remove_item.

    This isn't as silly as it sounds: iterate a list containing items with
    unique metadata each, and remove_item the first one you find, placing
    into a different - fine, except the remove will invariably remove the
    wrong one, leading to items being duplicated and others destroyed.

    Arguably it's a bug, and Inventory::removeItem should actually remove
    the item you tell it to. (i.e. if the passed ItemStack has metadata,
    match it). But it seems reasonable to just document the behaviour
    more clearly.

 * Improve string_to_pos documentation.
 * Clarify dig_node documentation (return value).
 * Better on_step documentation.
 * get_nodemeta -> get_meta.
 * Other minor fixes.
2014-11-28 18:35:45 -05:00
SmallJoker
6a43b3af09 Add minetest.copy_table(table) To get rid off the "table references"
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 18:19:01 +10:00
SmallJoker
874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
Craig Robbins
813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
David Thompson
fd5eaae2ba Search for subgames using $MINETEST_SUBGAME_PATH. 2014-10-22 21:05:14 +02:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
BlockMen
28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
Diego Martínez
5baf379f40 Add better documentation for alternate drop definition to lua_api.txt. 2014-10-02 16:49:33 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
sapier
8ab2971e0b Remove invalid doc about minetest.get_time_us() 2014-08-25 21:52:52 +02:00
sapier
d7364d65ac Add missing doc for minetest.get_us_time() 2014-08-25 21:16:32 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
sfan5
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
rubenwardy
944ffe9e53 Correct spelling mistakes in documentation 2014-08-22 20:55:01 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sfan5
5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sapier
65b8b524c0 Add srollbar formspec element 2014-07-16 15:02:56 +02:00
sapier
96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sfan5
5f9962e1cc Fix typos in doc/lua-api.txt 2014-07-05 12:19:55 +02:00
Kahrl
95be18a3c1 Fix typo in doc/lua_api.txt 2014-07-05 01:09:53 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
RealBadAngel
27538ecef5 Tooltips rework.
Separate element for tooltips. Delayed showing,
use global color or given ones.
2014-06-24 22:11:47 +02:00
RealBadAngel
04fbf47744 Add tooltips for button, imagebutton and checkbox. 2014-06-19 00:22:03 +02:00
sapier
7b3602bab3 Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
ShadowNinja
e7706593c6 Add success and output return values to chat commands 2014-05-28 18:36:46 -04:00
rubenwardy
832d7973c8 Add item eat callback 2014-05-26 18:41:58 -04:00
sapier
c3984569c0 Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
BlockMen
3a6d6e4751 Move the old stuff to doc 2014-04-25 19:33:31 +02:00
ShadowNinja
f2a1900345 Update documentation on is_ground_content 2014-04-24 18:27:25 -04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00