Commit Graph

3908 Commits

Author SHA1 Message Date
est31
c75ab52115 Fix time progressing too fast
Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated,
and a regression of the last two commits.
2015-11-04 07:12:02 +01:00
est31
8f03995604 Time: use locks again
The Atomic implementation was only partially correct, and was very complex.
Use locks for sake of simplicity, following KISS principle.
Only remaining atomic operation use is time of day speed, because that
really is only read + written.

Also fixes a bug with m_time_conversion_skew only being decremented, never
incremented (Regresion from previous commit).

atomic.h changes:
	* Add GenericAtomic<T> class for non-integral types like floats.

	* Remove some last remainders from atomic.h of the volatile use.
2015-11-04 03:44:09 +01:00
est31
f9b09368f0 Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there.

Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
2015-11-03 19:07:45 +01:00
est31
abc354a5d0 Atomic: cleanup and add more operations
Cleanup:
	* Remove volatile keyword, it is of no use at all. [1]
	* Remove the enable_if stuff. It had no use either.
	  The most likely explanation why the enable_if stuff was there is that it
	  was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
	  than sizeof(void *). This check however is not just misplaced in a place where we
	  already use a lock, it isn't needed at all, as gcc will just generate a call to
	  to the runtime if it compiles for platforms that don't support atomic instructions.
	  The runtime will then most likely use locks.

Code style fixes:
	* Prefix name of the mutex
	* Line everything up nicely, where it makes things look nice
	* Filling \ continuations with spaces is code style rule

Added operations on the atomic var:
	* Compare and swap
	* Swap

The second point of the cleanup also fixes the Android build of the next commit.

[1]: http://stackoverflow.com/q/2484980
2015-11-03 19:07:39 +01:00
est31
1550ab3c5d Only go fast in autorun if fast move is enabled 2015-11-03 15:40:47 +01:00
kwolekr
6ba4f3775e Silence 'unused typedef' warning for STATIC_ASSERT() 2015-11-03 01:03:33 -05:00
kwolekr
c2b5da735e Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
gregorycu
5c3546e459 Speed up saving of profiling data by 27x
On Windows Release x64 bit build this changes:

ProfilerGraph::put
1.68% -> 0.061%

ProfilerGraph::draw
12% -> 17.%

So yes, there is a tradeoff between saving profiling data
(executed always) and drawing the profiler graph (executed very rarely).
But usually you don't have the profiler graph open.
2015-11-02 13:25:21 +01:00
est31
eabfe091b5 Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
Kahrl
8f49358153 Print --videomodes response to standard output, too 2015-11-02 02:46:36 +01:00
Perttu Ahola
3285bf73b9 Print direct command line responses to standard output instead of using the log system
Using logging for these just makes them bloated and hard to read and overally just not neat at all.
2015-11-02 00:11:20 +02:00
kwolekr
52e5b513ed Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
2015-11-01 11:32:05 -05:00
kwolekr
d198e420ec Fix Noise compiled under clang >= 3.7.x with -O2 or higher
When compiled with optimizations, the most recent versions of clang seem
to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(),
probably because it somehow assumed the variable n would never become greater
than that amount.
Indeed, signed integer underflow is undefined behavior in C and C++, so while
this optimization is "correct" in that sense, it breaks lots of existing code.
Solved by changing n to an unsigned type, making behavior well-defined.
2015-11-01 11:16:18 -05:00
ShadowNinja
9269a0ecc7 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
ShadowNinja
b872df6ef6 Fix clang warning 2015-10-31 13:28:58 -04:00
kwolekr
fdede60034 Fix C++11 compatibility 2015-10-31 02:38:23 -04:00
Duane Robertson
b6dfae0221 WoW-style Autorun
This allows the player to toggle continuous forward with a key (F by default),
so we don't have to hold down the forward key endlessly.
2015-10-29 21:48:57 +01:00
paramat
c0a7c670a4 findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
paramat
182b3fd283 Mgfractal: Add filler depth noise 2015-10-29 20:02:57 +00:00
kwolekr
688556a5d1 Add STATIC_ASSERT() macro and use it 2015-10-27 22:27:32 -04:00
kwolekr
c56d7fe0eb Add DISABLE_CLASS_COPY macro (and use it)
Use this macro to disallow copying of an object using the assignment
operator or copy constructor.  This catches otherwise silent-but-deadly
mistakes such as "ServerMap map = env->getMap();" at compile time.

If so desired, it is still possible to copy a class, but it now requires
an explicit call to memcpy or std::copy.
2015-10-27 22:05:08 -04:00
est31
ca8e56c15a Environment: Time of day fixes and add serverside getter
-> Put access to time variables under the time lock.
-> Merge both time locks, there is no point to have two locks.
-> Fix the lock being released too early in Environment::setTimeOfDay
-> Add serverside getter so that you don't have to get
	the environment if you only have the server
2015-10-27 23:19:17 +01:00
PilzAdam
c406438b95 Fix missing #include 2015-10-27 15:55:34 +01:00
kwolekr
27eed1389b Move basic, non-numeric macros from util/numeric.h to basicmacros.h 2015-10-27 01:53:45 -04:00
BlockMen
8a6e921cb8 Fix jittering sounds on entities (fixes #2974) 2015-10-26 19:40:26 +01:00
BlockMen
2c25107c31 Fix typo 2015-10-26 15:14:22 +01:00
kwolekr
bc0318d2fc SAPI: Fix seed parameter truncation for LuaPseudoRandom constructor
Also fix a potential seed truncation issue on platforms where the
range of ptrdiff_t (the underlying type of lua_Integer) is too small.
2015-10-26 04:04:52 -04:00
kwolekr
306b067091 SAPI: Move core.get_us_time() to Util module 2015-10-26 03:46:36 -04:00
est31
5f342aa015 Remove some abort() calls
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-26 04:45:00 +01:00
kwolekr
d69ef6acd3 SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorrect thread 2015-10-25 23:15:57 -04:00
kwolekr
54f1267c2c SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
est31
3936a5e3f7 Correct comment in l_util.cpp
Remove outdated loglevel list from a l_util.cpp comment,
and rather point to the updated code.
2015-10-26 00:32:48 +01:00
BlockMen
50ba7e114d Add option to disable backface culling for models
- Disabled by default (except players)
- Fixes #2984
2015-10-25 12:06:08 +01:00
PilzAdam
6907c3e40a Escape " in generated settings_translation_file.cpp 2015-10-25 10:56:58 +01:00
est31
1f76808e4f Fix out of bounds vector write in Logger::addOutput(ILogOutput *out)
Previously, the invocation of Logger::addOutput(ILogOutput *out) led to
an out of bounds write of the m_outputs vector, resulting in the
m_silenced_levels array being modified.

Fortunately, the only caller of that method was android system logging,
and only since a few commits ago.
2015-10-25 00:13:01 +02:00
paramat
e2fc8f7dda Mgfractal: Independent iterations and scale parameters
Complete set of parameters for each of mandelbrot and julia sets
The julia set structure often needs different iterations and scale
2015-10-24 21:18:40 +01:00
est31
2f19abd704 Small logging refactor and additional options
-> Get rid of Logger::logToSystem and use normal downstream output system for android instead

-> Give the downstream output system more information: enrich the log function of ILogOutput
	with information and add ICombinedLogOutput for easier use.

-> Make Logger::getLevelLabel() static and public so that it can be used by downstream log output.

-> Add g_ and m_ prefixes where required
2015-10-24 19:59:39 +02:00
PilzAdam
6f2d9de769 Improve Lua settings menu
* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2015-10-24 19:39:15 +02:00
kwolekr
2d207afe8e Fix compilation under MSVC and remove unnecessary conditional function prototype
Thanks to SmallJoker for pointing this out.
2015-10-24 13:34:49 -04:00
BlockMen
127b9aed09 Fix on_rightclick() being called directly after placing node
fixes https://github.com/minetest/minetest_game/issues/537
2015-10-24 12:18:57 +02:00
cheapie
380e1504eb Improve rollback database indexing
Index more columns in the action table of the rollback DB to improve the performance of /rollback_check
2015-10-24 08:45:38 +02:00
est31
f9eb31f317 Flush rollback log more often
Flushes the buffer of rollback actions that wait to get saved in two more situations:

1. Flushes in the destructor of the rollback. This makes the server not
forget the last < 500 rollback entries when it shuts down.

2. Flushes the rollback when /rollback_check is invoked. This is neccessary
as otherwise it leads to confusion if users want to test the rollback functionality
by placing a node and then executing the check on it, or if the actions were
very recent out of other reasons.
2015-10-24 08:45:13 +02:00
kwolekr
964be640cb Fix some threading things and add additional thread unittests
- Fix thread name reset on start()
- Fully reset thread state on kill()
- Add unittests to check for correct object states under various circumstances
2015-10-24 02:31:23 -04:00
paramat
59fa117d13 Decoration API: Add flag for placement on liquid surface
Add findLiquidSurface() function to mapgen.cpp
Update lua_api.txt
2015-10-23 21:30:20 +01:00
Jun Zhang
df80b1ae5a init_log_streams: check if log_filename is empty.
Fixes #3262.
2015-10-19 12:14:05 +02:00
paramat
3b9f99e0d6 ABMs: Make catch-up behaviour optional
Default is true for backwards compatibility
Update lua_api.txt
2015-10-18 16:42:59 +01:00
Kahrl
2364449d7a Settings tab: double click opens/closes trees 2015-10-18 11:03:59 +02:00
Kahrl
ba9d7215ec Settings tab: don't autoscroll when toggling "Show technical names" 2015-10-18 10:42:44 +02:00
est31
6b0cae5a9d Remove wstrgettext
Everywhere where wstrgettext was used, its output was converted back
to utf8. As wstrgettext internally converts the return value
from utf8 to wstring, it has been a waste. Remove the function, and
use strgettext instead.
2015-10-18 02:29:06 +02:00
Kahrl
c4d1862344 Fix GUITable selection issues with trees
- setOpenedTrees(): this internal function was calling setSelected()
  to update m_selected. Since setSelected() calls autoScroll(),
  this caused the scrollbar to scroll back to the selected row
  in some cases when that shouldn't be done.

  For example, clicking the "+" to open a tree caused autoscroll.

  Fix this by making setOpenedTrees() modify m_selected directly.

- setDynamicData(): set scrollbar position after calling
  setSelected(), not before. This avoids setSelected()'s autoscroll
  messing up the scrollbar position again.

- setSelected(): If an invisible row is selected, open all parents
  of the selected row in order to make the selected row visible.

  This fixes the issue where all the trees are closed again whenever
  you return from the setting edit dialog to the settings tab.
2015-10-17 23:57:28 +02:00
PilzAdam
006ef5b4a5 New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
2015-10-17 22:06:29 +02:00
Rui
06e5d0f5c5 Fix == to = 2015-10-17 17:20:58 +01:00
kwolekr
6ba9d6545d Fix missing include on AIX 2015-10-17 01:16:17 -04:00
kwolekr
765a834cd0 Refactor Thread class to improve readability and portability
- Fix some incompatibilities with obscure platforms (AIX and WinCE)
- Clean up Thread class interface
- Add m_ prefix to private member variables
- Simplify platform-dependent logic, reducing preprocessor
  conditional clauses and improving readibility
- Add Thread class documentation
2015-10-16 23:43:29 -04:00
kwolekr
6be74d17df Refactor thread utility interface
- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
2015-10-16 22:20:24 -04:00
est31
836486a98e Fix crash regression when invsize formspec gets used
The invsize formspec element is outdated. Even though,
it is still supported, only a deprecation warning is shown,
introduced by commit [1]. The lua context passed to the
log_deprecated method added by commit [1] is NULL for the
invsize deprecation warning, as its run on the client and not
the server.

Commit [1] has removed checks for NULL inside the log_deprecated
method, resulting in a crash when a formspec with an invsize
element is parsed. This commit puts the check back.

Fixes #3260.

Referenced commits:

[1]: b5acec0a3c5701c53854ff7afdf4008863e6e8df "Add proper lua api deprecated handling"

[2]: 7b8d372947aae232ddf598155e972bb4dda157a "Use warningstream for deprecated field messages and refactor log_deprecated"
2015-10-17 01:29:05 +02:00
est31
b600bc30a9 Fix enforcing of nametag hiding
Commit

d2ca662569427d36642660314668e416bf68f3c8 "Enforce hiding nametag"

didn't fix the issue for "client" instances, where the nametag update
was received before the object was added to the scene. This resulted
in the grey shadow on the nametag that commit tried to fix.

Thanks to @neoascetic for pointing out that there still is a shadow.
2015-10-15 23:46:03 +02:00
kwolekr
1a5b4b38f3 Add BufReader and vector-based serialization methods 2015-10-15 01:31:31 -04:00
ShadowNinja
e067ceacb8 Clean up gettext initialization 2015-10-15 01:16:10 -04:00
ShadowNinja
7b8d372947 Use warningstream for deprecated field messages and refactor log_deprecated 2015-10-15 01:14:38 -04:00
ShadowNinja
659922fd30 Remove explicit syslog printing for uncaught exceptions on Android
All log operations are now added to the syslog implicitly.
Also, pass along mutable string to argument vector for main().
2015-10-15 00:47:43 -04:00
ShadowNinja
6f2d785d0f Rename macros with two leading underscores
These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
ShadowNinja
6f4d6cb574 Always use errorstream for DEBUG_EXCEPTION_HANDLER 2015-10-14 02:33:30 -04:00
ShadowNinja
4236792b87 Lower log level for benign socket errors 2015-10-14 02:22:04 -04:00
ShadowNinja
96cc5b34fe Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
Kahrl
e0b57c1140 Fix how address is logged when a wrong password is supplied
- SRP: print the address only once, not twice
- Legacy: previously the address was not printed at all
- Make both messages structurally the same, to facilitate log analyzers
2015-10-12 21:47:56 +02:00
paramat
bda2f56503 Mgfractal: Independant offset and slice params for mandelbrot and julia
Player now spawns on julia set due to julia offset
Add commented-out '#include profiler.h' for timetaker use
Use v3fs to reduce number of parameters
Tune tunnel width to match mgv7
2015-10-11 23:59:57 +01:00
paramat
3a4bcf35a1 Fractal mapgen: Fix mysterious bug 2015-10-10 21:27:44 +01:00
est31
41d896d5c2 Clear list rings when loading a new formspec
Fixes a bug where the old list ring remained when a new formspec
was displayed over the old one. This created the list-ring of the new formspec
to be partly ignored.

Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that
exposed it.
2015-10-10 17:10:52 +02:00
paramat
7504cdcfbf Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
paramat
706e7cebea Fractal mapgen: Add seabed and large pseudorandom caves 2015-10-07 06:43:46 +01:00
paramat
e62eac49d5 Mapgen: Add 4D fractal mapgen 2015-10-06 06:43:04 +01:00
paramat
ce1a70c703 Mgv5: getGroundLevelAtPoint searches a larger range 2015-10-05 02:03:50 +01:00
est31
b0523adc5f Add new ContentParamType2 "CPT2_DEGROTATE"
This might break some mods, but it is important for all uses of the param2 to
be documented.

This doesn't need a serialisation version or network protocol version change,
as old clients will still work on new servers, and it is bearable to have
new clients getting non rotated plants on old servers.
2015-10-04 23:59:41 +02:00
kwolekr
5130dbce7b Allow setting chunksize in core.set_mapgen_params 2015-10-04 17:26:08 -04:00
kwolekr
9f25aba6c2 Hide mapgens from main menu not intended for end users 2015-10-04 17:11:41 -04:00
kwolekr
0850d3bb93 Add emerge completion callback mechanism
Major refactor of emerge.cpp and Map::init/finishBlockMake
2015-10-04 16:27:50 -04:00
kwolekr
7b01b94c6b Remove redundant code in player interact handler 2015-10-04 04:06:26 -04:00
kwolekr
f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
ShadowNinja
20405edb06 Fix MinGW 32-bit build 2015-10-03 13:20:43 -04:00
Duane Robertson
a5bdfb6b3c Add get_biome_id(biome_name) callback
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
2015-10-02 22:49:31 +02:00
SmallJoker
21944a0d3c Add environment variable MINETEST_WORLD_PATH
Also add PATH_DELIM for Windows compatibility.
2015-10-02 22:47:13 +02:00
paramat
8aaae7db05 Mapnode: Replace rotateAlongYAxis with improved version
Get facedir by using lowest 5 bits of param2 and limiting to 23
More robust, frees up higher param2 bits for other uses
Change lookup table and table index to u8
2015-10-02 06:03:36 +01:00
est31
0bf1984d2c Fix some SRP issues
-> Remove memory allocation bugs
-> Merge changes from upstream, enabling customizeable memory allocation
2015-09-30 09:19:40 +02:00
est31
2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
Kahrl
0cde03254a Don't serialize StaticObjectList with > 65535 objects
Because the count is serialized as u16, this would cause overflow.

If minetest later deserialized a mapblock with an incorrect
static object count, it would be unable to find the NameIdMapping
(which comes after the StaticObjectList) and abort with an error
such as "Invalid block data in database: unsupported NameIdMapping
version" (issue #2610).
2015-09-29 01:55:12 +02:00
paramat
ffe291cb78 Decorations: Remove error message 'chunksize not divisable by sidelen'
Sidelen larger than 16 is essential for low density decorations
With sidelen > 16 chunksize may not be divisable by sidelen if
chunksize is changed, in this situation setting sidelen = chunksize
is desirable and should not create error messages.
2015-09-26 23:58:56 +01:00
est31
e7282816ff Abort at uncatched exceptions
Change a remaining assert(0) call to FATAL_ERROR(msg).
There was a regression since commit

ced6d20295a8263757d57c02a07ffcb66688a163 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives"

where when an "uncatched" exception is thrown inside a "side thread",
the program doesn't abort anymore.

This led to the problem @netinetwalker experienced where the emergethread
got an unhandled exception for loading a mapblock while redis was loading,
(see #3196) and then jmped outside its loop to work down its queue.
This resulted in the server not doing any emerges anymore.
2015-09-27 00:27:36 +02:00
est31
4338f100f8 Fix redis erroring on non found blocks
Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it.

Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit:

524a7656e3e5cd671b05c13e2ad69cb84bad0423 "redis: throw error if block request failed"

Now we branch out on the valid reply type "not found".
2015-09-26 23:42:55 +02:00
Christof Kaufmann
8787d2e7e9 Fix falling through nodes on world load (fixes #2784)
On world load the collision code can not see node boxes, since the
nodes have not been loaded. Thus it collided only at the next full
node. However, standing on a slab on world load leaded to sinking into
it until the world finished loading. Then one maybe fell further, if
the node below was not walkable.

Now, with this commit, when no node around the player has been loaded
it simply does not move the player.
2015-09-26 21:40:45 +02:00
netinetwalker
524a7656e3 redis: throw error if block request failed
Fixes #3196. Before, we didn't throw an error, and the engine thought the
block isn't occupied. But in fact it might be that redis is still loading,
and the block does exist in the database. The result was a cheesy map.
2015-09-26 17:36:59 +02:00
kwolekr
f062bbd7a1 Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
Loic Blot
596484da4f Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them.
Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer
Also remove unused removePlayer(peer_id), it's never called
2015-09-23 19:37:05 +02:00
paramat
a56aedb4ea Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs 2015-09-22 20:54:25 +01:00
est31
452df1c723 Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
	and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
	improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
2015-09-19 20:57:29 +02:00
Loic Blot
9c635f28ac Little optimization on getAdded/Removed activeobjects per player loop.
Use std::queue instead of std::set, we don't need such a heavy container.
Don't convert position to int to convert it back to float in the next function.
2015-09-19 20:57:07 +02:00
paramat
fe994946b7 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
paramat
795db97fe3 Blob ore: Fix partial blobs 2015-09-19 02:27:00 +01:00
est31
94f1e5d9bd Send proper block to old clients for swap_node calls
The legacy code added in commit

d879a539cd19ddd1ee34afec2512fb2238de2822 - "Add minetest.swap_node"

for sending the whole mapblock to older clients on the case of a node
modification with swap_node, had the problem that the block chosen to be
sent to the client was referenced with node coordinates and not with
block coordinates, resulting in getting the wrong block sent to the client.
2015-09-17 20:23:31 +02:00
kwolekr
dcbb95338a Ore: Add puff ore type 2015-09-17 03:04:50 -04:00
est31
6c81be51ff Fix object position border checking
Borders have to be converted into BS format in order to be accurately comparable to
object positions.
2015-09-16 17:39:49 +02:00
est31
f61f817b9c Disallow placing entities outside safe boundaries
Entity positions are serialized as F1000. Disallow placing
entities outside safe borders with the minetest.add_entity
call.

Note that this patch only enforces those boundaries for
placing entities, moving entities that move outside boundaries
aren't affected.

Thanks to @nanepiwo for pointing this out.
2015-09-15 19:45:17 +02:00
paramat
8e9c9e305a Firelike drawtype: Improve code
Remove unusable fine rotation by param2
Remove unused and redundant code
Fix code style issues
2015-09-14 08:04:01 +01:00
est31
283bf97a1c Serialisation: documentation fixes, clarifying renames and whitespace fixes
1. Do two renames:
	* SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE
	* SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ
Now the two define values are consistently named with the _WRITE defines
SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two
serialisation versions actually are for.

2. wrap some lines in doc/worldformat.txt, and point out that the node
timers are serialized at a later point, as this can cause confusion about
what now happens (if one doesn't strictly read the if block's conditions).

3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
2015-09-14 07:02:15 +02:00
kwolekr
beba969413 Ore: Add ore sheet column height range selection
Modders are now able to select the range of ore column height,
and the midpoint at which they 'grow' starting from.
This commit adds three new parameters for the 'sheet' ore type:
column_height_min, column_height_max, and column_midpoint_factor.
clust_size is now deprecated for this ore type.
2015-09-13 00:11:50 -04:00
est31
64a5eec1bd networkprotocol.h: remove "u16 command" from doc
Its obvious that "u16 command" is inside every packet, therefore this
commit removes all mentions of the command, if non-array like notation
is used. We already didn't add "u16 command" to new packets or removed
it at packet changes, so now we remove it from existing packets.
2015-09-10 10:26:00 +02:00
est31
2a9da62b21 Improve locale directory detection
Use in-place locale directory if that exists, and
static one (RUN_IN_PLACE or CUSTOM_LOCALEDIR) doesn't exist.
Report to errorstream if neither static nor in-place locale
dirs exist, and report successfully found paths to infostreem.

Fixes two bugs:

-> Regression of commit [1] where if we use RUN_IN_PLACE=false,
	but don't make install, locales aren't found. One might
	think this is no regression, as its no bug, but all other
	paths (mainmenu, etc.) are detected properly.
-> Regression of commit [1] where locales don't work on windows.

References:
[1]: Commit 645e2086734e3d2d1ec95f50faa39f0f24304761 "Use CUSTOM_LOCALEDIR if specified" by @ShadowNinja
2015-09-10 08:32:58 +02:00
Loic Blot
1f1e14ab7f Change m_client_event_queue's type to std::queue
As indicated in its name, m_client_event_queue should be a queue.
Change std::list to std::queue to improve the queue's performance.
2015-09-08 21:23:09 +02:00
paramat
4967e483b6 Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 2015-09-07 02:56:20 +01:00
ShadowNinja
645e208673 Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
Pavel Puchkin
588f0c1fb0 Fix building on OSX, broken since "Clean up threading"
Commit

e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd - Clean up threading

by @ShadowNinja has broken the OSX build.

Including things inside a namespace isn't good.

Also fixes #3124.
2015-09-06 05:34:02 +02:00
est31
2035bfc3a6 Areastore: fix "attempt to index a number value"
Before, calling get_areas_in_area for an areastore with both
include_borders and include_data would result in a lua error,
if there was at least one area as result:
attempt to index a number value in function 'get_areas_in_area'
2015-09-03 06:17:02 +02:00
ShadowNinja
e511282d78 Warn when building without cURL 2015-09-01 14:43:59 -04:00
ShadowNinja
7419504079 Enable server build when no builds are enabled 2015-09-01 14:43:59 -04:00
est31
0903190ba2 Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
jh10001
dce9468925 gettext.cpp: Fix syntax error when using MSVC
Also remove trailing whitespaces from the file
2015-09-01 00:26:11 +02:00
est31
2c637ce1c2 Make ClientInterface::statenames consistent with the state enum again
Fixes minetest.get_player_information segfault due
to out of bounds access problems, when compiled as debug build.
2015-08-31 13:31:29 +02:00
est31
9c44aace4f l_mainmenu.h: remove unused l_get_dirlist function
The commit
8f9af57314f71aae1cc77e13f9996e13015d776d "Add core.get_dir_list" by @ShadowNinja
has removed the implementation of the l_get_dirlist function and all its usages
from the l_mainmenu.cpp file, but hasn't removed it from the header file.

The reason why this hasn't been detected earlier is that C++ has this interesting
feature to still make it possible to create instances of classes whose never used
private methods are declared but not defined.
2015-08-30 01:17:03 +02:00
Gael-de-Sailly
18973f9af1 Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 2015-08-29 23:30:17 +01:00
paramat
17b7b7c85f Dungeongen: Remove floating frames
Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
Kahrl
3304e1e517 Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
2015-08-27 01:56:06 +02:00
Kahrl
8658c8d9b5 Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
David Jones
34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
ShadowNinja
e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
RealBadAngel
980d095e32 tileable flags are needed also without shaders because of filters 2015-08-20 03:42:22 +02:00
RealBadAngel
8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
Rui
3a2bfd4548 Fix indianred and indigo of color-string 2015-08-19 19:49:45 +02:00
est31
457d42c599 Android: bypass broken wide_to_utf8 with wide_to_narrow (again)
This bypass had to be re-enabled as some users reported issues,
even after the iconv build fix.

While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason, and some devices (unrelated from build
configuration).
2015-08-19 18:38:00 +02:00
est31
1fadf7f21e Fix inventory replace bug 2015-08-19 03:42:00 +02:00
kwolekr
c2d23ff9cc SAPI: Disable unlockable time profiling 2015-08-18 01:26:11 -04:00
kwolekr
bcf38a2ad1 SEnv: Remove static_exists from ActiveObjects in deleted blocks 2015-08-16 15:55:07 -04:00
onkrot
5556ba168f Remove unused functions. 2015-08-16 14:29:33 +02:00
paramat
ee6cad1546 Defaultsettings: Increase client_mapblock_limit to 5000 2015-08-15 20:29:30 +01:00
kwolekr
0ba1cf8203 Rollback: Fail on bad precondition instead of causing assertion error 2015-08-15 14:51:38 -04:00
BlockMen
7238df4c59 Fix sneaking (fixes #665 and #3045) 2015-08-15 20:36:45 +02:00
nerzhul
c4b5561b3f Remove unused function from connection.{cpp,h} 2015-08-15 08:48:20 +02:00
kwolekr
be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31
a670ecfde4 game.cpp: Update cached settings 2015-08-13 20:05:53 +02:00
Perttu Ahola
def274a583 Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6 2015-08-13 19:02:48 +03:00
est31
a8e238ed06 Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
kwolekr
2b04ab874d SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
est31
738fbc66d0 Fix Lua PcgRandom
Before, this lua code led to a crash:

local pcg = PcgRandom(42)
local value = pcg:next()

This was because if you called s32 PcgRandom::range(min, max) with the
minimum and maximum possible values for s32 integers (which the lua
binding code did), u32 PcgRandom::range(bound) got called with 0 as the
bound. The bound however is one above the maximum value, so 0 is a "special"
value to pass to this function. This commit fixes the lua crash by
assigning the RNG's full range to the bound 0, which is also fits to the
"maximum is bound - 1" principle, as (u32)-1 is the maximum value in the
u32 range.
2015-08-12 11:36:22 +02:00
paramat
f0b325254f Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
Kahrl
6c0c27f662 Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 2015-08-10 08:41:45 +02:00
kwolekr
1c408c4f1d Make NetworkPacket respect serialized string size limits 2015-08-10 02:16:55 -04:00
kwolekr
18cfd89a86 Display Lua memory usage at the time of Out-of-Memory error
Also misc. minor cleanups
2015-08-10 01:38:09 -04:00
rubenwardy
a953ff4dfc Fix segfaults caused by the Environment not being initialized yet 2015-08-09 23:36:55 +02:00
Loic Blot
35cc90b086 Remove unused file 2015-08-09 13:27:42 +02:00
Kahrl
63b12f1f04 Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
gregorycu
5c3c965c1a Fix detection of sneaking node
This fixes bug 1551
2015-08-06 03:14:56 -04:00
kwolekr
8560ece02e Fix BufferedPacket race condition (fixes #2983)
This was caused by the use the non-threadsafe SharedBuffer in a
threaded context.
2015-08-06 02:25:35 -04:00
kwolekr
bd0b469d3d Fix critical vulnerabilities and bugs with NetworkPacket 2015-08-06 00:10:57 -04:00
est31
49cf66d785 Initialize random for verification key generation too 2015-08-06 05:48:07 +02:00
kwolekr
bcf47bc67c Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
kwolekr
3183d5a403 connection: Make assertions non-fatal for received data 2015-08-05 21:01:13 -04:00
RealBadAngel
3295f3c401 Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA 2015-08-05 22:52:32 +02:00
paramat
7a6e4dc54a Cavegen V6: Make all caves consistent with 0.4.12 stable
When tunnels entirely above ground were avoided, the
missing pseudorandom calls changed the allowed caves.
Now, above ground tunnels are not placed while
still running all previous pseudorandom calls.
2015-08-03 06:39:23 +01:00
paramat
cf77e0333d Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
Břetislav Štec
abe6c072d6 src/util/numeric.{cpp,h}: Fix FacePositionCache data race 2015-08-02 19:42:22 +02:00
Miner59
060e56b24c Fix "bouncy" blocks
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
2015-08-02 19:40:23 +02:00
Břetislav Štec
868a1a5c13 src/client/tile.cpp: Fix reference counting 2015-08-02 19:26:15 +02:00
rubenwardy
ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
Břetislav Štec
a5e5aa5be9 Prepend "Lua: " before lua exceptions
src/server.cpp
src/emerge.cpp
2015-08-02 02:17:37 -04:00
Břetislav Štec
c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak 2015-08-02 02:16:30 -04:00
Břetislav Štec
ebe7b31538 src/client.cpp: Fix mapper memory leak 2015-08-02 02:15:38 -04:00
kwolekr
42cf5e972d Improve accuracy and safety of float serialization
Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly
introduces an error of 1 ULP.  With this patch, an exact comparison of a
floating point literal with the deserialized F1000 form representing it is now
guaranteed to be successful.
In addition, the maxmium and minimum safely representible floating point
numbers are now well-defined as constants.
2015-08-01 19:30:08 -04:00
kwolekr
bf991bde45 Clean up util/serialization.{cpp,h} and add unit tests 2015-08-01 19:24:46 -04:00
Břetislav Štec
67997af67f src/environment.cpp: Fix NULL pointer dereference 2015-08-01 20:44:18 +02:00
Břetislav Štec
79e2647556 src/network/connection.h: Fix race condition 2015-08-01 20:44:17 +02:00
est31
c39a85a88d Android: Add githash header to spare rebuilds after new commits
Before, android_version.h got changed at every new commit. Now, we
only change it with new minetest releases. Analogous to how cmake
does it,  we add an android_version_githash.h file that communicates
the git hash to C++ code.

Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable
calculation inside the whole makefile.
2015-08-01 20:42:07 +02:00
kwolekr
7919318be7 tests: Log exceptions thrown inside of unit tests 2015-07-31 23:30:25 -04:00
paramat
cfed682d04 Dungeon generation: Fix code style issues in dungeongen.cpp 2015-08-01 00:37:26 +01:00
Loic Blot
05fe9ab2d4 Small SendableMediaAnnouncement cleanup
-> Remove the SendableMediaAnnouncement struct
-> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector
-> Use preincrement to spare iterator copies
2015-07-31 01:01:00 +02:00
est31
eb3aac20c8 Android: fix horrible libiconv build
Before, our libiconv build was a joke. We first called configure for our own build host system,
then called make, before we executed a Android.mk script we provided as patch. The first "native make"
always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one,
resulting in an always-rebuild of iconv.

This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls
./configure with the according target platform, and uses a built toolchain.

As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames"
https://code.google.com/p/android/issues/detail?id=55868
as the 2013 patch
https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html
by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to
libtool.

Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
2015-07-29 15:59:06 +02:00
nerzhul
ca63f7f10d Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime 2015-07-29 11:45:44 +02:00
Břetislav Štec
88a6b9f52d Fixed minimap memory leak 2015-07-27 11:06:46 -04:00
est31
f336d3ffb6 Fix srp.cpp:815 leak
Thanks @Zeno-
2015-07-27 08:15:39 +02:00
est31
c30a2d6854 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
SmallJoker
454a290370 Fix MSVC number conversion warning 2015-07-25 17:38:04 +02:00
est31
fa1096ec49 Fix minetest.get_(all)_craft_recipe(s) regression
Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count
for the recipes.
2015-07-25 17:33:41 +02:00
Loic Blot
4e6971e593 Cleanup server addparticle(spawner) by merge two identical functions. 2015-07-25 12:24:28 +02:00
est31
288302a1f0 Fix documentation of dedicated_server_loop 2015-07-24 23:11:19 +02:00
est31
5bde7798e9 Check output of mpz_set_str and fix leak on error condition
Also add static identifier as upstream did
2015-07-24 22:42:54 +02:00
Loic Blot
aab7c83d02 Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
always evaluate to true.
2015-07-24 21:48:02 +02:00
est31
2eb329cc63 Bump protocol to 26
This was needed due to the TileDef serialisation changes. Originally it has been planned
to also add utf-8 based chat to 26, but chat changes aren't final yet, so they are done
in one change, after the release, and not two small ones, causing us having to be compliant
to three versions of the packet.
2015-07-24 20:32:26 +02:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
RealBadAngel
1e0e85f82e Fix issues with light of attached CAOs 2015-07-23 04:35:13 +02:00
paramat
d569c91f48 Mgv7: Use density noise + density gradient for mountain terrain
Tune and optimise noise parameters
2015-07-21 23:16:14 +01:00
RealBadAngel
60350699c7 Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
est31
254dbe7abd Clarify docs for auth.cpp method 2015-07-21 18:14:39 +02:00
est31
a57d83b46a Ask auth handler to create auth when a default password is set
-> Fix server crash with protocol >=25 if a default password is set.
-> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
2015-07-21 18:12:28 +02:00
Loic Blot
fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
Elia Argentieri
5ebb4237e2 Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
est31
7bbb9b066a MoveItemSomewhere double bugfix
-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself.
-> Fix bug where MoveSomewhere would needlessly call callbacks.
-> Remove trailing whitespaces
2015-07-19 06:23:41 +02:00
paramat
4046f3e302 Cavegen: Mgv6: No small caves entirely above ground
Mgv5/mgv7: Remove 'should make cave hole' feature
Remove ravine code
2015-07-19 02:47:11 +01:00
TeTpaAka
e47f390e0d Refactor particle code to remove the while loops
Replaces while loops with proper getfield calls
2015-07-18 14:54:07 +02:00
TeTpaAka
dd2e08e117 Make acc and vel deprecated in add_particle and search for acceleration and velocity instead
The doc and the actual behaviour differed.
2015-07-18 07:57:20 +02:00
TeTpaAka
8d03301138 Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
Kahrl
9c76f379ac Display an access denied message when client detects a server timeout 2015-07-17 12:06:30 +02:00