PilzAdam
|
ef6b8bee07
|
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
|
2013-02-21 16:58:50 +01:00 |
|
jordan4ibanez
|
aa46e5c5e7
|
Fix item entity's collision with nodeboxes
|
2012-12-15 15:32:17 -05:00 |
|
Perttu Ahola
|
117f208826
|
Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
|
2012-11-27 17:32:58 +02:00 |
|
PilzAdam
|
ffad18e424
|
Use wielditem drawtype for all nodes in item_entity
|
2012-11-26 18:30:07 +01:00 |
|
Perttu Ahola
|
72ef6f637e
|
Statically store always_collect field of __builtin:item
|
2012-09-09 23:14:41 +03:00 |
|
Perttu Ahola
|
43df78102c
|
Check whether node is known before reading definition in __builtin:item:on_step()
|
2012-07-21 16:36:14 +03:00 |
|
Perttu Ahola
|
24953ba974
|
Fix super-small size of regular item entities
|
2012-04-04 22:57:29 +03:00 |
|
Perttu Ahola
|
b22168d3da
|
Fix dropped nodeitem visuals
|
2012-04-04 13:16:09 +03:00 |
|
Perttu Ahola
|
f0e7da8a63
|
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
|
2012-04-01 16:06:01 +03:00 |
|