ROllerozxa
8e9d7611ae
Apply saturation even if tonemapping is disabled
2024-01-03 21:55:53 +01:00
ROllerozxa
de4cc5c20a
Fix tonemapping effect
2024-01-03 21:55:53 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
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- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
HybridDog
b1aec1b5c8
Add dithering ( #9014 )
2023-12-19 20:18:11 +01:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
x2048
4cd6b773bb
Fix no color values on bloom texture ( #13197 )
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Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
2023-02-10 21:04:37 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
lhofhansl
7bf64fc61a
Add configurable saturation ( #12865 )
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* Add configurable saturation
Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>
Author: Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
x2048
957a3e52fe
Return correct variable when debugging bloom.
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Fixes #12922
2022-11-03 08:43:31 +01:00
x2048
9b24041394
Improve bloom effect ( #12916 )
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* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
sfan5
7a28f2c4fa
Fix tone mapping being always enabled
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broke in 579fc93c24b030e33a6255d96e773706f6e99c93
2022-10-09 19:11:04 +02:00
x2048
579fc93c24
Make bloom shaders compatible with GLES2 ( #12834 )
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04 13:52:56 +01:00
x2048
9df79a4b2d
Bloom ( #12791 )
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Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing ( #12465 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00