Davi Lopes
72a2cd2aab
Translated using Weblate (Portuguese)
...
Currently translated at 89.5% (1195 of 1335 strings)
2024-10-28 19:54:11 +01:00
nauta-turbidus
458ac94fc4
Translated using Weblate (Polish)
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Currently translated at 93.4% (1248 of 1335 strings)
2024-10-28 19:54:11 +01:00
gallegonovato
c3e8036bb9
Translated using Weblate (Spanish)
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Currently translated at 91.9% (1228 of 1335 strings)
2024-10-28 19:54:11 +01:00
hugoalh
286b03aac1
Translated using Weblate (Chinese (Traditional))
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Currently translated at 94.9% (1267 of 1335 strings)
2024-10-28 19:54:11 +01:00
bgo-eiu
6c8941c417
Translated using Weblate (Malay (Jawi))
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Currently translated at 50.7% (677 of 1335 strings)
2024-10-28 19:54:11 +01:00
ninjum
86127c3609
Translated using Weblate (Galician)
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Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:10 +01:00
rubenwardy
5e070a0d17
Translated using Weblate (Toki Pona)
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Currently translated at 1.4% (19 of 1335 strings)
2024-10-28 19:54:10 +01:00
109247019824
33178a38b9
Translated using Weblate (Bulgarian)
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Currently translated at 36.5% (488 of 1335 strings)
2024-10-28 19:54:10 +01:00
sfence
03cf7a8e05
Make Luanti buildable for macOS 10.15 also. ( #15352 )
2024-10-28 19:40:28 +01:00
Wuzzy
ad4b13a0e9
Luanti rename: builtin ( #15324 )
2024-10-28 19:40:18 +01:00
chmodsayshello
409e75b94d
Fix newline rejection and whitespace trimming for chat messages ( #15290 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 19:39:59 +01:00
DS
c81cc4fa60
Improve menu_header.png slightly ( #15346 )
2024-10-28 16:10:17 +01:00
sfan5
38f4d11d53
Avoid VLA usage and prohibit it by compiler flag
2024-10-28 15:59:17 +01:00
sfan5
721e06451e
Minor improvements to startup logging and related code
2024-10-28 15:59:17 +01:00
sfan5
8d648364c0
Remove handling of MT_LOGCOLOR env variable
2024-10-28 15:59:17 +01:00
sfan5
d60189915c
Remove 'mesetint' gameid rewriting kludge
2024-10-28 15:59:17 +01:00
Lars Müller
88c7a54e08
Rename minetest.*
to core.*
in devtest
2024-10-28 15:57:54 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
grorp
a450301686
Fix server steps shorter than dedicated_server_step since #13370 ( #15330 )
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Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 15:57:22 +01:00
Nathanaëlle Courant
806fba6448
Fix missing rename
2024-10-28 11:02:59 +01:00
sfan5
0d85e826f4
Android: update used NDK and SDL support code
2024-10-27 14:16:39 +01:00
grorp
4b90e582b4
Rename to Luanti ( #15294 )
...
The new header intentionally isn't in MTG stone design (or any other MTG-esque design), since we want to distance Luanti and MTG from each other. The font "undefined medium" (https://undefined-medium.com/ ) was used.
ASCII art generated by https://patorjk.com/software/taag/#p=display&f=Graffiti&t=luanti
https://github.com/minetest/minetest/pull/11952#issuecomment-1013364703
---------
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-27 14:04:51 +01:00
cx384
b7073df68c
Move hud_hotbar_max_width setting to HUD section ( #15335 )
2024-10-26 17:40:39 +02:00
Wuzzy
4deb5b999c
DevTest: Change "Minetest" to "DevTest" ( #15326 )
2024-10-26 17:40:29 +02:00
BoySanic
6ead789509
Update documentation to reflect player constant values ( #15308 )
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Co-authored-by: grorp <grorp@posteo.de>
2024-10-26 17:40:11 +02:00
Erich Schubert
cb6c8eb2f0
Fix collisions with long dtime, in particular with bouncing ( #15029 )
2024-10-26 17:39:45 +02:00
Ælla Chiana Moskopp
c3b5cc8611
Rename erle in credits (as requested by them)
2024-10-26 10:28:55 +03:00
DS
3f306a407c
core.after
: Improve documentation details about how time
is handled (#15316 )
2024-10-24 17:52:27 +02:00
sfan5
2d135cc1bb
Revert "Use EGL over GLX" ( #15315 )
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This reverts commit aa273119f292e52df8d99f663df5337bac31556d.
2024-10-24 17:52:06 +02:00
LoneWolfHT
e441b5d240
Fix spelling mistakes in player_sao.cpp
2024-10-23 10:52:28 +02:00
Zughy
d52e4cdbdb
DOCS: replace Minetest -> Luanti, minetest.
-> core.
( #15292 )
...
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-10-22 23:05:41 +02:00
sfan5
aa273119f2
Irrlicht: Use EGL over GLX ( #15286 )
2024-10-22 23:04:46 +02:00
sfan5
d4daa9fd40
Fix build error due to missing include
2024-10-18 11:59:02 +02:00
DS
e5d321d286
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
ALi.w
f2ab887644
Fix getDimension throwing error if there is \r at end of line ( #15299 )
2024-10-17 19:39:11 +02:00
SmallJoker
4975afb5ff
Clean up header includes related to settings.h
2024-10-17 19:38:49 +02:00
SmallJoker
e3813cf027
Settings: semi-automatic callback cleanup
2024-10-17 19:38:49 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device ( #15288 )
2024-10-16 21:37:00 +02:00
grorp
24704b01d9
Fix wrong minimum for repeat_place_time in settingtypes.txt
...
rebase mistake from #14542
2024-10-16 21:35:30 +02:00
sfan5
b61c83a19d
Move some more sources to shared target
2024-10-16 19:39:59 +02:00
sfan5
4e9aa7dc77
Make itemdef.h safe to include anywhere
2024-10-16 19:39:59 +02:00
sfan5
a18355e7e8
Introduce object target for shared sources
2024-10-16 19:39:59 +02:00
sfan5
37095f3e49
Change the preprocessor macro that differs server/client builds
2024-10-16 19:39:59 +02:00
Lars Mueller
e2ea359925
JSON: Support consistent larger max. depth of 1024
2024-10-15 12:19:49 +02:00
Lars Mueller
4c419c4020
Improve minetest.parse_json
...
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
Lars Müller
c7938ce81c
Improve glTF logging ( #15274 )
...
Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.
Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
sfan5
6d7a519740
Disable SDL2 for 5.10.0 ( #15284 )
...
see #14545
2024-10-14 22:09:11 +02:00
Erich Schubert
6431ef7324
Trivial improvement to get_item_group
( #15260 )
...
One hash table lookup is enough, and this is even easier for the JIT to inline, optimize, etc.
2024-10-14 22:09:01 +02:00
grorp
7435ea0d4e
Show warning in the settings menu when shaders are disabled ( #15272 )
2024-10-14 09:43:29 +02:00
cx384
ecf8488406
Fix HUD inventory direction position
2024-10-13 18:40:29 +02:00