Wayward One
cc400581e2
Add Android drivers to the video_driver drop-down menu
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Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00
Wuzzy
3b4df956b1
Make chat command + privilege help slightly more accurate ( #6964 )
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* Make chat command help slightly more accurate
* Slightly more accurate privilege help
* Simplify command/priv help
* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
Tre
3a5959ae6b
Main menu: Change tabs to 'Start Game' and 'Join Game' ( #6955 )
2018-01-25 20:59:24 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
04e5a65c65
Add missing languages from menu ( #6953 )
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The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
2018-01-23 19:27:41 +01:00
Paramat
01bc817fe0
Intersects_protection(): Move from Minetest Game to builtin ( #6952 )
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A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
49ff1d2ea8
[CSM] Remove on_connect
callback ( #6941 )
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Fixes #6939
2018-01-21 18:27:27 +01:00
Lars Hofhansl
fad263dec9
Revert "Add an active object step time budget #6721 "
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This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
2018-01-12 23:47:39 -08:00
paramat
b8fc6a1955
Settingtypes.txt: Correct value of 'max block send distance'
2018-01-12 05:45:39 +00:00
paramat
e7396a0c50
Mgv7: Add docs for the new floatland exponent parameter
2018-01-04 04:29:04 +00:00
Muhammad Rifqi Priyo Susanto
4e652ea9dd
Advanced settings: Add range check for float type
2017-12-26 21:55:58 +00:00
rubenwardy
0bcc2f33eb
Add check to pause game on lost window focus
2017-12-26 21:53:45 +00:00
nOOb3167
8037eda42c
Fix error if setting menu_last_game is not a valid game
2017-12-22 10:39:51 +00:00
Paramat
d04c41ad80
Vector functions: Fix vector.direction() function, improve documentation ( #6801 )
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vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Ezhh
26c7e98e3d
Adjust default console height
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#6797
2017-12-17 04:38:54 +00:00
Ezhh
649eef9e4f
Give subgames the ability to disallow specific mapgens ( #6792 )
2017-12-16 17:02:08 +01:00
Tre
fd71a7c163
Change Normal Map setting to be less ambigous
2017-12-16 04:05:36 +00:00
ashtrayoz
abd8a30c05
Add callback to preserve node metadata as item metadata
2017-12-14 20:54:04 +00:00
SmallJoker
b19241b9bc
Builtin: Fix handle_node_drops crash with nil digger
2017-12-12 19:19:04 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading ( #6738 )
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* CSM fixes: load mods after flavours & add flavour to block mod loading
* Don't permit to load mods twice
* Prepare builtin integrity global algorithm
* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour
* flag typo fix
* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
Paramat
da298a26ff
Pointed thing to face pos: Use 'eye height' object property ( #6754 )
2017-12-09 14:30:26 +01:00
Lars Hofhansl
9c669016d1
Add an active object step time budget #6721
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This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc
Add coloured logs ( #4549 )
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The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
sfan5
4edf087090
Auth handler: Player deletion & Iterator ( #6741 )
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* Add player deletion method to auth handler (fixes #6653 )
* Support iterating over the auth database
There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
paramat
f470cb7270
Zoom: Set zoom FOV per-player using a player object property
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Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
Lars Hofhansl
2174298ffa
Document extended meaning of active_object_send_range_blocks setting.
2017-12-03 17:56:39 -08:00
sfan5
36838ea22f
Make core.auth_table private and structure builtin/auth.lua
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If you give modders the ability to do something, they will...
2017-12-01 09:30:03 +01:00
paramat
03c11a73d8
Light curve: Add and tune mid boost gaussian
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Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
paramat
912ba1e47f
Clearobjects: Send progress messages to terminal using actionstream
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Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
SmallJoker
f7733f41ea
core.rotate_node: Run callbacks like with any regular placed node ( #6648 )
2017-11-21 20:21:52 +01:00
ezhh
c655984849
Mainmenu: Improve button alignment
2017-11-19 00:24:40 +00:00
ezhh
8ea86338ab
Mainmenu: Make capitalisation consistent in mainmenu and advanced settings
2017-11-14 00:39:04 +00:00
Auke Kok
41bc0efe71
Sounds: Add falling node sounds
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Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
ezhh
5b7687c08c
Improve Settings tab button alignments
2017-11-13 03:40:20 +00:00
Ezhh
66ec50db3a
Remove incorrect entry from settingtypes
2017-11-12 00:45:22 +00:00
sfan5
fc9747eb4b
Make use of safe file writing in auth handler ( fixes #6576 )
2017-11-08 16:14:05 +01:00
DTA7
ce832eb421
Item entities: Enable item collision detection for sudden movement
2017-11-06 13:51:26 +00:00
Ezhh
a07d2594e3
Fix Settings tab formspec alignment ( #6585 )
2017-11-05 11:15:32 +01:00
Vitaliy
28841961ba
Rewrite rendering engine ( #6253 )
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* Clean draw_*() arguments
* Split rendering core
* Add anaglyph 3D
* Interlaced 3D
* Drop obsolete methods
2017-10-31 19:27:10 +01:00
raymoo
a5d5728f24
Fix default item callbacks to work with nil users ( #5819 )
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* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Muhammad Rifqi Priyo Susanto
a1e1a19ac3
Improvements/fixes for noise parameter input in advanced settings
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Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.
Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.
Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00
Esteban I. RM
792e013eaf
don't pass g_settings around, and use it directly
2017-10-17 19:22:09 +02:00
Esteban I. RM
0e8ee84d74
Implement #6096
2017-10-17 19:21:32 +02:00
Vitaliy
75320e7e88
Real global textures ( #6105 )
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
rubenwardy
9f3a585937
Profiler: Fix var args not being passed to callback register function
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Fixes #6517
2017-10-14 18:28:56 +01:00
adrido
e6e5fa3bf8
Formspec: textarea with scrollbar improvements
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Increase scrollrate depending on fontsize
Scroll on mousewheel
Allow scrolling and marking text on non writable textareas
Update lua api about readonly mode
Show scrollbar if text overflows
2017-10-09 08:11:03 +02:00
lhofhansl
d386586201
Do not grant all privs to the admin - changes game behavior ( #6460 )
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* Do not grant all privs to admins.
* Default give_to_admin to give_to_singleplayer
2017-10-07 15:12:09 +02:00
Rob Blanckaert
3c93a56e16
Add setting for near plane distance. ( #6395 )
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* Allow setting the near plane
* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2017-10-07 15:11:48 +02:00
James Alexander Stevenson
00ceec9ff9
settingtypes.txt: Update zoom description ( #6443 )
2017-10-06 19:56:05 +02:00
Vincent Glize
4e19791cde
[CSM] Add callback on open inventory ( #5793 )
2017-10-02 22:09:49 +02:00
DTA7
9eb163ab4f
Add mute setting (toggled by the mute key and in the volume menu) ( #6415 )
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* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26 08:17:50 +02:00