Commit Graph

5669 Commits

Author SHA1 Message Date
est31
7a828de1bc Android: enable parallelism for main target too
This adds to the changes that commit

98d16e0d9a945f5f48462c05f26ae4bde2db5731 "Android: Tell make about sub-makes to speed up build"

did, and enables parallel builds for minetest
itself as well.
2016-05-16 05:14:25 +01:00
paramat
01a784bd11 Documentation: Remove incorrect and excessive mapgen flags text 2016-05-16 05:14:15 +01:00
sfan5
fb31bd3806 Continue with 0.4.14-dev 2016-05-15 14:49:15 +02:00
sfan5
854d9e3745 Bump version to 0.4.14 0.4.14 2016-05-15 14:49:15 +02:00
est31
c65e7a9b3e Android: Re-add button to remove singleplayer world
Fixes #4120.
2016-05-14 22:25:58 +02:00
est31
b25554c8d7 Fix android build by fixing patch line endings 2016-05-14 16:46:46 +02:00
Maksim Gamarnik
b906ed4e59 Fix locked hardware buttons on Android
Fixes #2122
Fixes #1454

Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454.

Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
2016-05-14 23:42:36 +10:00
est31
ec15e35ad7 Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2016-05-13 17:30:53 +01:00
Rui
9d3d43f334 Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2016-05-13 01:41:16 +10:00
est31
997002703b Android: download deps using https
Its more secure, and some pages even redirect to the https version.
2016-05-12 05:03:15 +02:00
est31
a9b5c2662f Android: update openssl to 1.0.2h 2016-05-12 00:52:29 +02:00
Craig Robbins
8bb9e467d6 Fix typo in the info printed by --version 2016-05-11 23:20:20 +10:00
Craig Robbins
58b54cf9a9 Add platform name to --version information 2016-05-11 17:15:41 +10:00
kwolekr
ebe638c32d Mapgen V6: Synchronize spflags with defaultsettings
This fixes an issue where trees are omitted from Mapgen V6 maps on
configurations that explicitly defined the mgv6_spflags setting.
2016-05-10 22:44:18 -04:00
Johnny
5d9b6aaa03 README: Update Fedora dependencies list
Edited packages to reflect correct packages
2016-05-11 03:02:45 +01:00
Diego Martínez
759fbabaea Translated using Weblate (Spanish)
Currently translated at 56.8% (504 of 887 strings)

This is a merger of two commits.
2016-05-10 19:02:38 +02:00
Lucas Montenegro
c8705ca2aa Translated using Weblate (Spanish)
Currently translated at 51.5% (457 of 887 strings)

This is a merger of two commits.
2016-05-10 19:02:25 +02:00
ShadowNinja
29fc344d25 Translated using Weblate (Spanish)
Currently translated at 51.5% (457 of 887 strings)
2016-05-10 19:01:12 +02:00
Fixer
f102d36f62 Translated using Weblate (Ukrainian)
Currently translated at 38.4% (341 of 887 strings)

This is a merger of two commits.
2016-05-10 18:55:50 +02:00
senpi
fb1cfb43e2 Translated using Weblate (Lojban)
Currently translated at 10.5% (94 of 887 strings)
2016-05-10 18:55:50 +02:00
Emon Omen
d3304a7dc4 Translated using Weblate (Italian)
Currently translated at 100.0% (887 of 887 strings)

This is a merger of three commits.
2016-05-10 18:55:50 +02:00
BreadW
d23669a859 Translated using Weblate (Japanese)
Currently translated at 51.5% (457 of 887 strings)
2016-05-10 18:55:49 +02:00
Yvan YR
d01a8054b0 Translated using Weblate (French)
Currently translated at 90.7% (805 of 887 strings)
2016-05-10 18:55:49 +02:00
BreadW
4ac92079fb Translated using Weblate (Japanese)
Currently translated at 50.6% (449 of 887 strings)
2016-05-10 18:52:58 +02:00
Kisbenedek Márton
36c9c92ec1 Translated using Weblate (Hungarian)
Currently translated at 75.7% (672 of 887 strings)
2016-05-10 18:52:58 +02:00
Thomas Wagner Nielsen
487bd601eb Translated using Weblate (Danish)
Currently translated at 27.6% (245 of 887 strings)

This is a merger of two commits.
2016-05-10 18:52:58 +02:00
Claybiokiller
ecb9378e0f Translated using Weblate (Chinese (China))
Currently translated at 73.9% (656 of 887 strings)
2016-05-10 18:52:58 +02:00
Wuzzy
ea712b721b Translated using Weblate (German)
Currently translated at 100.0% (887 of 887 strings)

This is a merger of three commits.
2016-05-10 18:52:58 +02:00
Auke Kok
d9a9fae51d Translated using Weblate (Dutch)
Currently translated at 89.6% (795 of 887 strings)

This is a merger of three commits.
2016-05-10 18:52:45 +02:00
Tobyplowy
e289c9e648 Translated using Weblate (Dutch)
Currently translated at 85.6% (760 of 887 strings)
2016-05-10 18:51:14 +02:00
paramat
3f89bf4d7f Lua_api.txt: Fix documentation for facedir rotation 2016-05-10 02:21:53 +01:00
SmallJoker
53e9587861 Add [resize texture modifier Resizes the texture to the given dimensions. 2016-05-09 20:48:42 +02:00
est31
95446f4b6d Update credits tab 2016-05-09 20:41:27 +02:00
paramat
1db499dc6d Defaultsettings/Android: Increase 'max block generate distance' to 3 2016-05-08 22:08:29 +01:00
gregorycu
b8aed9dfc2 Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in 2016-05-08 19:03:09 +10:00
Kahrl
2cdd9b4ab6 Chat: Keep scroll position constant in ChatBuffer::deleteOldest() 2016-05-08 02:51:23 +01:00
Maksim Gamarnik
0f6e4a0913 Optimize default settings for Android build 2016-05-07 21:09:07 +10:00
Ekdohibs
4d9dbceb39 Run unescape_enriched *after* unescape_string.
Doing it the other way round was a mistake, since it breaks
minetest.formspec_escape with escape sequences that contain
special characters.
2016-05-07 08:33:21 +02:00
Ekdohibs
d5c3db9c41 Make dropdowns show the string that was their argument.
This makes it work even if it contains escape sequences,
which didn't work before.
2016-05-07 08:33:21 +02:00
Maksim Gamarnik
bb925479a5 Android: Increase player_stepheight for thicker snow nodebox 2016-05-06 00:32:35 +01:00
paramat
a279426d12 Lua_api.txt: Add warnings of l-system lighting bug 2016-05-06 00:29:16 +01:00
est31
ae02d1eb8f Run updatepo.sh 2016-05-05 16:14:09 +02:00
est31
063be8a126 Update settings translation file and minetest.conf.example 2016-05-05 16:12:58 +02:00
Craig Robbins
d864c13333 Fix holding down F10 (open console) causing GUI to freeze 2016-05-04 21:31:23 +10:00
paramat
b22de6470b Settings_translation_file: Update mapgen with cave width parameter 2016-05-03 00:44:34 +01:00
Craig Robbins
c92cff5d52 Fix Windows build
Fixes the issue introduced by c1a0ebb (Fix use of uninitialised variable
in class Event) causing Windows builds to fail
2016-05-02 15:01:17 +10:00
Kahrl
8fe753c3d9 FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
Auke Kok
aa8c88cf4a find_path: consider walkable instead of CONTENT_AIR
The path finding code works fairly well except that it considers
anythin not CONTENT_AIR to be "above the surface". This results in
paths that are unwalkable for entities since e.g. plants are not
walkable. The path would force them to jump on top of grass plants,
etc..

The obvious solution is not to use CONTENT_AIR as a criteria, but
instead distinguish between walkable and non-walkable nodes. This
results in paths that properly walk through grass nodes.

This was extensively tested by a flock of electric sheep.

Note that for underwater purposes this changes the behaviour from
"the surface is walkable" to "ignore water entirely" making the
path go across the water bottom, and pathing fail likely from the
water surface. This is intentional.
2016-05-01 15:32:03 +02:00
est31
9aec701a4c Pathfinder: improve GridNode storage
Before, the GridNodes were stored in vector<vector<vector<T>>>,
and initialized in advance. Putting three vectors inside each other
puts lots of unneccessary stress onto the allocator, costs more memory,
and has worse cache locality than a flat vector<T>.

For larger search distances, an the array getting initialized means
essentially O(distance^3) complexity in both time and memory,
which makes the current path search a joke. In order to really
profit from the dijkstra/A* algorithms, other data structures
need to be used for larger distances.

For shorter distances, a map based GridNode storage may be slow as
it requires lots of levels of indirection, which is bad for things like
cache locality, and an array based storage may be faster.

This commit does:

1. remove the vector<vector<vector<T>>> based GridNodes storage that
	is allocated and initialized in advance and for the whole
	possible area.

2. Add a vector<T> based GridNodes storage that is allocated and
	initialized in advance for the whole possible area.

3. Add a map<P,T> based GridNodes storage whose elements are
	allocated and initialized, when the path search code
	demands it.

4. Add code to decide between approach 2 and 3,
	based on the length of the path.

5. Remove the unused "surfaces" member of the PathGridnode class.
	Setting this isn't as easy anymore for the
	map based GridNodes storage.
2016-05-01 15:32:03 +02:00
est31
f0de237de7 Pathfinder: use core::aabbox3d instead of own type
There is no need to reinvent the wheel here, we have
great classes from irrlicht.
2016-05-01 15:32:03 +02:00