Commit Graph

179 Commits

Author SHA1 Message Date
Perttu Ahola
eca1c96412 Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
Perttu Ahola
ee2d9d973a Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
5c31445117 Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
Perttu Ahola
fd845f27f5 Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
darkrose
ea62ee4b61 Increase node id/param0 to 16 bits, leaving param2 always with 8 bits 2012-07-23 08:18:39 +03:00
darkrose
cd6becd442 Implement node timers 2012-07-23 08:18:37 +03:00
Perttu Ahola
d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
e74668ef7f Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp 2012-06-08 14:57:02 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
f48882213e Add ignore_world_load_errors configuration option and provide better error messages 2012-06-04 22:34:40 +03:00
Kahrl
704782c95b WIP node metadata, node timers 2012-06-03 22:31:00 +03:00
Perttu Ahola
02c035c548 Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Kahrl
c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
Perttu Ahola
1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola
3318d0b4b8 Remove content dependencies from mapblock.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d Allocate MapBlock::m_node_metadata on heap to allow less header bloat 2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola
b60b58b627 Saner block modification flag operation for not saving everything always 2011-10-12 10:53:37 +03:00
Perttu Ahola
416499f978 fix server build 2011-07-25 23:31:02 +03:00
Perttu Ahola
29d905f98a Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
Perttu Ahola
112b85d0fb merged fix to decapitated trees; other bugs now exists 2011-07-24 11:39:13 +03:00
Perttu Ahola
90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola
52ad5944c0 Attempt to fix the big bug. Now server either stops sending map or mapgen starts generating CONTENT_IGNORE. 2011-07-21 17:00:08 +03:00
Perttu Ahola
8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
Perttu Ahola
3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola
2915bd5518 more reorganizing of map code 2011-06-26 01:31:43 +03:00
Perttu Ahola
7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola
5ac900ddd9 Changed MapBlockObjects to be never written anymore. Incremented version number. 2011-06-18 15:16:35 +03:00
Perttu Ahola
682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola
a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola
75f3e68451 Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server. 2011-06-02 02:37:49 +03:00
Ciaran Gultnieks
06427e355a Slightly better texture coordinates for fences 2011-05-31 10:12:51 +01:00
Perttu Ahola
223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Ciaran Gultnieks
10cf6c3f6d Ability to set texture coordinates on a generated cuboid (for fences)
Note: can't test this properly yet - may be fixes to follow

--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-30 18:38:46 +01:00
Ciaran Gultnieks
c5e583e059 Added fences (but still needs an icon or something to display in inventory) 2011-05-24 17:52:04 +01:00
Perttu Ahola
0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
2e1a69c3b1 Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
Perttu Ahola
59c4a342a9 Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client 2011-05-03 17:33:51 +03:00
Perttu Ahola
6edb8c567c Tuned polygon generation to sort the triangles for nicer gradients 2011-04-24 21:54:04 +03:00
Perttu Ahola
f2349ec5df ...Now the tesselation should actually work 2011-04-24 21:18:25 +03:00
Perttu Ahola
2704bdc68e Optimized smooth lighting calculation code 2011-04-24 21:15:50 +03:00
Perttu Ahola
ba88685fab cleaned the smooth lighting code a bit 2011-04-24 14:19:35 +03:00
Perttu Ahola
79799840a2 disable tiling of textures only if smooth lighting is used 2011-04-24 12:39:33 +03:00
Perttu Ahola
b21c7de3ed Added a setting for disabling smooth lighting. Updated changelog. 2011-04-24 12:31:19 +03:00
Perttu Ahola
8c1f7a0dd2 Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting" 2011-04-24 11:41:33 +03:00
Perttu Ahola
bda4681242 fixed flowing water lighting when it is below a solid block 2011-04-23 16:01:32 +03:00
Perttu Ahola
b36e5c0508 Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
Perttu Ahola
c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola
50a8087684 support for format 0 and 1 maps 2011-04-11 16:58:49 +03:00
Perttu Ahola
5a4d8ffad3 implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00
Perttu Ahola
389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola
a9f89fb3fb now the server builds 2011-04-04 05:25:55 +03:00
Perttu Ahola
fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola
2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola
ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola
bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola
4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola
d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola
7701753131 removed useless SMaterial parameter from mapblock 2011-02-14 16:12:38 +02:00
Perttu Ahola
0386279b6f changed sky color and made new style leaves a bit more bright 2011-02-13 14:21:31 +02:00
Perttu Ahola
21372749f5 now it works nicely 2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola
804b2647ce new texture stuff quite working 2011-02-11 16:43:26 +02:00
Perttu Ahola
841ac10e5c fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
Perttu Ahola
1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola
dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola
ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola
6545ea12e9 nicer looking water 2011-02-04 01:48:52 +02:00
Perttu Ahola
24c1ea7103 water drawing glitch fix 2011-02-04 01:21:57 +02:00
Perttu Ahola
6bb9de3cc6 a little backwards compatibility with coal 2011-02-03 15:59:59 +02:00
Perttu Ahola
e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola
64b5975732 Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
Perttu Ahola
bd100c5483 backing up some stuff 2011-01-26 17:13:19 +02:00
Perttu Ahola
adb7f248da comments 2011-01-26 01:30:36 +02:00
Perttu Ahola
9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola
d3a6a12bae removed alternative name "pressure" from param2 2011-01-25 09:53:21 +02:00
Perttu Ahola
24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola
4a952f22d7 small fixes here and there 2011-01-24 01:58:15 +02:00
Perttu Ahola
c914cbb0a0 OMG! Main Menu! 2011-01-23 17:29:15 +02:00
Perttu Ahola
d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola
bd26be262d commit before messing with water 2011-01-17 11:16:41 +02:00
Perttu Ahola
a176f9eb36 generate-time lighting optimization 2011-01-15 13:50:13 +02:00
Perttu Ahola
83e083a667 just backuppin' a working mapblock.cpp 2011-01-15 13:07:10 +02:00