Perttu Ahola
eca1c96412
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
ee2d9d973a
Reorganize ClientMap rendering code for a bit more performance
...
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
5c31445117
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
Perttu Ahola
fd845f27f5
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
darkrose
ea62ee4b61
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
2012-07-23 08:18:39 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
e74668ef7f
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
2012-06-08 14:57:02 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
f48882213e
Add ignore_world_load_errors configuration option and provide better error messages
2012-06-04 22:34:40 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
3318d0b4b8
Remove content dependencies from mapblock.cpp
2011-11-29 19:13:46 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
Perttu Ahola
b60b58b627
Saner block modification flag operation for not saving everything always
2011-10-12 10:53:37 +03:00
Perttu Ahola
416499f978
fix server build
2011-07-25 23:31:02 +03:00
Perttu Ahola
29d905f98a
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
Perttu Ahola
112b85d0fb
merged fix to decapitated trees; other bugs now exists
2011-07-24 11:39:13 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
52ad5944c0
Attempt to fix the big bug. Now server either stops sending map or mapgen starts generating CONTENT_IGNORE.
2011-07-21 17:00:08 +03:00
Perttu Ahola
8f742855a1
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
2915bd5518
more reorganizing of map code
2011-06-26 01:31:43 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
5ac900ddd9
Changed MapBlockObjects to be never written anymore. Incremented version number.
2011-06-18 15:16:35 +03:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
Perttu Ahola
a649d43fe7
Messed around with genmap.py. Now supports format version 17.
2011-06-05 00:10:06 +03:00
Perttu Ahola
75f3e68451
Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server.
2011-06-02 02:37:49 +03:00
Ciaran Gultnieks
06427e355a
Slightly better texture coordinates for fences
2011-05-31 10:12:51 +01:00
Perttu Ahola
223b379348
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
Ciaran Gultnieks
10cf6c3f6d
Ability to set texture coordinates on a generated cuboid (for fences)
...
Note: can't test this properly yet - may be fixes to follow
--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-30 18:38:46 +01:00
Ciaran Gultnieks
c5e583e059
Added fences (but still needs an icon or something to display in inventory)
2011-05-24 17:52:04 +01:00
Perttu Ahola
0af5311538
Preliminary "active block" stuff + set up test code to grow grass.
2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
2e1a69c3b1
Added glass, with rendering and furnace support.
2011-05-09 19:22:07 +01:00
Perttu Ahola
59c4a342a9
Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client
2011-05-03 17:33:51 +03:00
Perttu Ahola
6edb8c567c
Tuned polygon generation to sort the triangles for nicer gradients
2011-04-24 21:54:04 +03:00
Perttu Ahola
f2349ec5df
...Now the tesselation should actually work
2011-04-24 21:18:25 +03:00
Perttu Ahola
2704bdc68e
Optimized smooth lighting calculation code
2011-04-24 21:15:50 +03:00
Perttu Ahola
ba88685fab
cleaned the smooth lighting code a bit
2011-04-24 14:19:35 +03:00
Perttu Ahola
79799840a2
disable tiling of textures only if smooth lighting is used
2011-04-24 12:39:33 +03:00
Perttu Ahola
b21c7de3ed
Added a setting for disabling smooth lighting. Updated changelog.
2011-04-24 12:31:19 +03:00
Perttu Ahola
8c1f7a0dd2
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
2011-04-24 11:41:33 +03:00
Perttu Ahola
bda4681242
fixed flowing water lighting when it is below a solid block
2011-04-23 16:01:32 +03:00
Perttu Ahola
b36e5c0508
Removed IrrlichtWrapper
2011-04-22 09:54:05 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
50a8087684
support for format 0 and 1 maps
2011-04-11 16:58:49 +03:00
Perttu Ahola
5a4d8ffad3
implemented rats in new system to verify that it works
2011-04-10 15:16:27 +03:00
Perttu Ahola
389fe31ace
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
Perttu Ahola
a9f89fb3fb
now the server builds
2011-04-04 05:25:55 +03:00
Perttu Ahola
fa736e138c
fully implemented the sign with the new framework
2011-04-04 05:12:33 +03:00
Perttu Ahola
2f466726e6
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1
commit before some more radical changes
2011-04-03 16:21:06 +03:00
Perttu Ahola
ee89e29ae1
Revert mapgen to best working version (2)
2011-04-03 12:14:23 +03:00
Perttu Ahola
bc66bb2d40
Mapgen is better now. Not a lot, but a bit!
2011-04-02 20:55:22 +03:00
Perttu Ahola
c8be58a65c
A third try on terrain generation. No trees yet.
2011-02-28 02:01:40 +02:00
Perttu Ahola
c57637b4c3
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
Perttu Ahola
4c2b9ed516
random code cleaning, shouldn't affect anything
2011-02-18 22:25:25 +02:00
Perttu Ahola
d065bae323
Ctrl+C handling on POSIX, some commands for server and other tweaking
2011-02-15 16:11:24 +02:00
Perttu Ahola
7701753131
removed useless SMaterial parameter from mapblock
2011-02-14 16:12:38 +02:00
Perttu Ahola
0386279b6f
changed sky color and made new style leaves a bit more bright
2011-02-13 14:21:31 +02:00
Perttu Ahola
21372749f5
now it works nicely
2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31
fully working i guess
2011-02-11 19:55:42 +02:00
Perttu Ahola
804b2647ce
new texture stuff quite working
2011-02-11 16:43:26 +02:00
Perttu Ahola
841ac10e5c
fixes toward mingw compatibility
2011-02-10 15:55:15 +02:00
Perttu Ahola
1704badc30
work-in-progress texture atlas optimization
2011-02-10 02:13:03 +02:00
Perttu Ahola
dd9e82f5bc
bug-fixin'
2011-02-08 01:12:55 +02:00
Perttu Ahola
ea6740e900
mapgen stuff
2011-02-05 14:55:16 +02:00
Perttu Ahola
6545ea12e9
nicer looking water
2011-02-04 01:48:52 +02:00
Perttu Ahola
24c1ea7103
water drawing glitch fix
2011-02-04 01:21:57 +02:00
Perttu Ahola
6bb9de3cc6
a little backwards compatibility with coal
2011-02-03 15:59:59 +02:00
Perttu Ahola
e92238edc8
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd
map generation framework under development... not quite operational at this point.
2011-01-30 01:44:54 +02:00
Perttu Ahola
64b5975732
Now texture handling is fast. Also now players are saved on disk.
2011-01-28 01:38:16 +02:00
Perttu Ahola
bd100c5483
backing up some stuff
2011-01-26 17:13:19 +02:00
Perttu Ahola
adb7f248da
comments
2011-01-26 01:30:36 +02:00
Perttu Ahola
9f882bf74d
Reworked texture, material, mineral and whatever handling
2011-01-26 00:41:06 +02:00
Perttu Ahola
d3a6a12bae
removed alternative name "pressure" from param2
2011-01-25 09:53:21 +02:00
Perttu Ahola
24e41ab4c8
Mainly some texture tweaking
2011-01-24 13:32:11 +02:00
Perttu Ahola
4a952f22d7
small fixes here and there
2011-01-24 01:58:15 +02:00
Perttu Ahola
c914cbb0a0
OMG! Main Menu!
2011-01-23 17:29:15 +02:00
Perttu Ahola
d44abdab17
minecraft-style water done (but no texture animation or sound)
2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a
old water removed, some fixes here and there
2011-01-17 14:57:37 +02:00
Perttu Ahola
bd26be262d
commit before messing with water
2011-01-17 11:16:41 +02:00
Perttu Ahola
a176f9eb36
generate-time lighting optimization
2011-01-15 13:50:13 +02:00
Perttu Ahola
83e083a667
just backuppin' a working mapblock.cpp
2011-01-15 13:07:10 +02:00