kwolekr
8aa930f28e
Add minetest.get_mapgen_object to API
2013-06-27 22:35:35 -04:00
kwolekr
2c0b51795e
Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug
2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a
Add LuaVoxelManip
2013-06-27 22:35:35 -04:00
proller
e47f6fdfe9
Fix ipv6 on windows
2013-06-24 20:13:56 +04:00
kwolekr
30d6d4c733
Cavegen: fix division by 0 with abnormal max tunnel diameter sizes
2013-06-23 15:16:52 -04:00
proller
f764297be2
Math mapgen fix, ip show on connect, pathfinder segfault fix
2013-06-23 20:35:16 +04:00
proller
75b8c13b00
New math mapgen with fractal based worlds
2013-06-23 18:07:10 +04:00
proller
f960c3be31
Add support for IPv6
...
Two new configuration options are added:
- "enable_ipv6" to enable/disable the overall use of IPv6
- "ipv6_server" to enable/disable the use of IPv6 sockets when running
a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
kwolekr
309c5f3641
Decoration: Add support for zero probability, fix breakage from last commit
2013-06-22 20:49:01 -04:00
PilzAdam
130464c268
Print playername when failing to read playerfile and ignore files starting with .
2013-06-22 21:39:47 +00:00
kwolekr
4d77781ce7
A handful of minor fixes to various things
2013-06-22 17:27:48 -04:00
kwolekr
c1b829077a
Decoration: Add Schematic decoration type
2013-06-22 01:11:52 -04:00
PilzAdam
b1ebd9f79c
Add a setting for max loop count per step in liquid update
2013-06-20 22:31:46 +00:00
Kahrl
c2cdaceed0
Make minetest.debug accept multiple parameters; convert them to string
2013-06-21 00:04:18 +02:00
PilzAdam
81c8b404e7
Play placing sound only if place prediction was successful
2013-06-19 21:42:12 +00:00
PilzAdam
9b6f1d647c
Dont dig or place nodes if interact priv is missing (clientside)
2013-06-19 21:42:12 +00:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
kwolekr
f18b4872ea
Decoration: Place decorations in mgv6, check if air or cignore before placement
2013-06-17 21:59:57 -04:00
Kahrl
261f559339
Show number of objects in client environment in profiler (F6)
2013-06-18 01:49:06 +02:00
Kahrl
d74c377337
Formspec: Don't perform black magic if selected item fits the guess
2013-06-18 01:32:11 +02:00
Kahrl
c8ed61b281
Fix calculation of selected item (for not drawing it) in formspec
...
The previous code did not work when the list did not start at index 0
of the inventory list (issue #779 ).
2013-06-18 01:18:54 +02:00
Esteban I. Ruiz Moreno
816ffa99ba
Remove useless recalculation of bounding box (mapblock_mesh)
2013-06-18 01:11:46 +02:00
kwolekr
0b20768a24
Decoration, Ore: Resolve node names on Mapgen init
2013-06-17 18:51:29 -04:00
kwolekr
56093b6614
Decoration: Change divlen to sidelen
2013-06-17 18:23:31 -04:00
kwolekr
0a8519a26f
Add initial Decoration support, many misc. improvements & modifications
2013-06-17 03:21:36 -04:00
Kahrl
eccd1fdbed
Extend a delay in TestConnection from 50 to 100 milliseconds.
...
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
Kahrl
b5918760fb
Tweak IDropAction restriction handling in server.cpp
2013-06-16 17:01:21 +02:00
Kahrl
4405310184
Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
2013-06-16 14:07:12 +02:00
sweetbomber
0413f8ad9d
Removed a redundant step which degraded performance
2013-06-15 21:41:30 +04:00
Esteban I. Ruiz Moreno
93dfc3ec70
Add basic unicode support to the console (linux workaround)
2013-06-15 15:09:11 +00:00
PilzAdam
7a58c1d4ca
Reset dig_time when switching to a tool that cant dig the current node
2013-06-13 13:34:48 +00:00
Kahrl
21d6b39fd7
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
2013-06-13 14:32:53 +02:00
PilzAdam
2cdf0ff4ab
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
2013-06-12 20:27:06 +00:00
Kahrl
773471750d
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
PilzAdam
bfa608b85e
Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
...
This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
2013-06-06 17:13:41 +00:00
Esteban I. Ruiz Moreno
7cb5217255
Close console when it loses focus but it is still on screen
2013-06-05 21:14:14 +02:00
Kahrl
4f6bec19bc
Only add ^[forcesingle to get raw texture if atlas is used
2013-06-04 07:44:19 +02:00
stujones11
649dca4d16
Fix multiple texture support for animated meshnodes.
2013-06-03 23:31:08 +02:00
sweetbomber
601ab85226
Corrected segfault when registering new biomes.
2013-06-03 20:35:51 +02:00
Kahrl
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
Kahrl
b89c79e905
Delay deleting replaced textures (m_texture_trash)
2013-06-03 15:50:14 +02:00
Kahrl
9fe74a34ea
Call m_menumgr->deletingMenu from quitMenu in addition to destructor
...
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
sapier
c25102a4f7
Fix missing find_path and line_of_sight
2013-06-01 15:07:43 +02:00
MetaDucky
c893958bb1
Fix some nullptr exceptions when handling invalid node inventories
2013-06-01 14:45:43 +02:00
MetaDucky
64627817fc
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
2013-06-01 12:15:11 +02:00
MetaDucky
a61aa6690b
Fix editbox default text being pre-selected in some cases
2013-06-01 01:59:48 +02:00
Kahrl
7721948a2f
Generate debug HUD text with ostringstream instead of snprintf.
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This should fix #730 .
2013-06-01 01:50:08 +02:00
proller
6b2c46c431
Liquid adjusting: continue to drop
2013-05-31 22:59:09 +04:00
sapier
efc75db764
Bugfix: Update formname on showing new formspec while already one shown
2013-05-26 01:45:46 +02:00
MetaDucky
f62ddf9022
Fixed wrongly named invref:get_location() table members for nodes.
...
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00