Ilya Zhuravlev
5696ee8421
Fix msvc build
2013-01-22 01:16:29 +04:00
sapier
d8a0efa6af
add support for saving settings by lua command (server doesn't autosave on exit)
2013-01-21 22:44:41 +02:00
kwolekr
b87cd8c58b
Use a string identifier for a mapgen instead of version
2013-01-21 21:41:37 +02:00
kwolekr
318669327e
Fix compile on certain Linux configurations, reduce spawn point height
2013-01-21 21:41:37 +02:00
kwolekr
278d93a3ee
Removed Mapgen V7 for now
2013-01-21 21:41:37 +02:00
kwolekr
b55fb4f2f6
Last set of minor cleanups
2013-01-21 21:41:37 +02:00
kwolekr
1cd8351054
Fix MapgenV6::getGroundLevelAtPoint()
2013-01-21 21:41:37 +02:00
kwolekr
631a835e07
Finish and clean up mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
45cf32afc5
Add Settings::getStruct and Settings::setStruct
2013-01-21 21:41:37 +02:00
kwolekr
cde3d38766
Clean up EmergeManager, do initial work on Mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
d5029958b9
Readded and optimized mapgen V6
2013-01-21 21:41:37 +02:00
kwolekr
bddd5f2b98
Cleaned & enhanced noise object management
2013-01-21 21:41:37 +02:00
kwolekr
96898c1794
Add initial Lua biomedef support, fixed biome selection
2013-01-21 21:41:37 +02:00
kwolekr
11afcbff69
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
kwolekr
736b386554
Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()
2013-01-21 21:41:09 +02:00
kwolekr
a785522194
Only clear block modified flag if writing to db was successful
2013-01-21 21:41:09 +02:00
kwolekr
8e50e256e6
Make cloud height user-configurable
2013-01-21 21:41:09 +02:00
kwolekr
9b3287b865
stop MSVC++ from generating dumb warnings
2013-01-21 21:41:09 +02:00
kwolekr
14657bd29a
Proper RUN_IN_PLACE support for OSX and FreeBSD
2013-01-21 21:41:09 +02:00
Jürgen Doser
6af8a34d91
Basic support for configuring which mods to load for each world
...
settings.h: added function to return all keys used in settings, and a
function to remove a setting
mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.
server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.
guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods
Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.
For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.
Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.
basic keyboard controls (if the proper widget has keyboard focus):
up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
Jeija
6f93c01af9
Add a list of servers to the "Multiplayer" tab
...
If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file"
2013-01-21 16:42:56 +02:00
sapier
12e9f3d010
add limit for steps to avoid runaway memory consumption by collision handling
2013-01-16 23:27:11 +00:00
PilzAdam
c691d619c2
Bugfix: else repeat_rightclick_timer = 0;
2013-01-14 21:38:40 +01:00
Jeija
61f5ca6b16
Add particles
2013-01-14 15:27:00 +01:00
Jürgen Doser
183c81b5ec
fix integer overflow ( fixes #414 )
...
liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16.
changing this fixes (at least for me) the problem reported in bug #414 .
2013-01-12 23:32:09 +04:00
Jürgen Doser
076f13cc01
fixes node timer bug ( fixes #407 ).
...
Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
2013-01-11 18:59:27 +01:00
dannydark
8eb717d4d0
Fixed two typo's in commit 615fd498bc
2013-01-07 18:57:12 +01:00
PilzAdam
8aa190606e
Disable all HP handling if enable_damage is false
2013-01-07 18:39:45 +01:00
PilzAdam
0437abbffb
Add a setting to enable always flying fast
2013-01-07 18:26:34 +01:00
sapier
0b1d09ff4f
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
RealBadAngel
8b75736c6f
L-Systems treegen update.
2013-01-07 18:13:14 +04:00
Ilya Zhuravlev
099d7ff2ad
"or" should be "||". Don't use "or", "and", etc.. It breaks build.
2013-01-04 23:39:12 +04:00
Jeija
46d431e7c3
Implement textarea in formspec, a multiline input field
2013-01-04 20:09:09 +01:00
PilzAdam
615fd498bc
Fix typo doubletab -> doubletap
2013-01-04 20:04:48 +01:00
dannydark
bc879a1453
Fixed content_abm aliases
...
Since commit 5a13c49492 when I'm in a new area of the world that hasn't
yet been generated the debug log gets flooded with the following error:
Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to
replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14))
This commit fixes that.
2013-01-04 19:05:57 +01:00
PilzAdam
82fd83fd12
Switch to fly mode if spacebar is doubleclicked
...
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
2013-01-04 18:51:38 +01:00
Jeija
b50da63852
Repeated right clicking when holding the right mouse button
...
Configure using repeat_rightclick_time in minetest.conf
2013-01-04 18:33:53 +01:00
PilzAdam
d2b1210376
Adjust the maximum alpha of the red hurt screen
2013-01-03 16:15:46 +01:00
Jeija
a27cdf16f4
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
PilzAdam
5a13c49492
Change the nodenames for dirt -> grass and sapling -> tree abms to match the mapgen aliases
2013-01-02 23:06:31 +01:00
PilzAdam
8493979d86
Replace constant red hurt screen with fade out red
2013-01-02 23:06:17 +01:00
Perttu Ahola
2c472a66d1
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
2013-01-02 23:18:14 +02:00
Perttu Ahola
69bd803a32
Add InvRef:get_location()
2013-01-02 22:53:55 +02:00
sapier
da9707950e
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
2013-01-02 20:59:37 +02:00
RealBadAngel
36f03a7f4a
Bugfixes to item_image formspec method
2013-01-02 18:29:08 +04:00
dannydark
5d18dc358b
Fixed compile issues on windows
...
With latest upstream L-Systems treegen.
2012-12-30 16:38:53 +04:00
RealBadAngel
b40e599866
L-System treegen
2012-12-30 13:42:19 +04:00
PilzAdam
45029117f5
Use aux1 to move fast when flying
2012-12-27 18:33:24 +01:00
Esteban I. Ruiz Moreno
578ece8dd0
Add selectionbox_color, crosshair_color, and crosshair_alpha options
2012-12-27 13:10:03 -03:00
PilzAdam
896e1a30b0
Fix 'longjmp causes uninitialized stack frame' in cURL
2012-12-26 21:41:00 +01:00
Perttu Ahola
0f1d2c127c
Initialize all member variables of LuaEntitySAO
2012-12-23 17:16:46 +02:00
Ilya Zhuravlev
145e301269
Fix keycodes ( #325 )
2012-12-23 02:11:32 +04:00
DannyDark
40dac4cde4
Fixed u64 ambiguous symbol error
...
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-20 17:53:25 +10:00
sfan5
05b58501f2
Tweak CMake files for cURL
2012-12-18 21:52:56 +04:00
PilzAdam
f4ed37ec6f
Fix falling damage when not flying
2012-12-17 18:04:41 +01:00
Ilya Zhuravlev
e9006f904c
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
e301bc2d77
Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
2012-12-17 19:46:54 +04:00
Ilya Zhuravlev
3578e1d4a7
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
PilzAdam
9786202b08
Dont sneak while flying
2012-12-11 19:04:55 +01:00
PilzAdam
52ba413185
Only fly through walls in noclip mode wich requires the noclip privilege
2012-12-11 16:44:13 +01:00
Perttu Ahola
fd9e226b79
Update GUI texts
2012-12-06 21:02:02 +02:00
Jürgen Doser
7d2f0d7b1b
draw gui later. this fixes the hotbar disappearing while rendering to texture.
2012-12-06 20:43:17 +02:00
Jürgen Doser
870f7bcc93
fix screen flickering black when rendering to texture
2012-12-06 19:56:49 +02:00
Perttu Ahola
543fc6702f
Set proper field background colors in Irrlicht 1.8
2012-12-06 19:35:40 +02:00
Perttu Ahola
5080b63435
Raise default maximum render distance to 240
2012-12-06 15:49:20 +02:00
Perttu Ahola
8bb36f4650
Fix automagic render distance tuner
2012-12-06 15:49:20 +02:00
Matthew I
a47b829040
Add #include guards to base64.h
2012-12-03 19:44:54 +02:00
Perttu Ahola
07632b7d69
Try to add a bit of topside brightness when not using shaders
2012-12-02 23:48:11 +02:00
Perttu Ahola
68e36226b3
Default to preload_item_visuals=true
2012-12-02 20:43:55 +02:00
MirceaKitsune
15b86a6b9b
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
Perttu Ahola
804a7875a2
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
Perttu Ahola
041585a78e
Const-correct util/serialize.h
2012-12-02 14:36:12 +02:00
Perttu Ahola
cd1f604ffe
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
566f7f638a
Get rid of jordan4ibanez's insane digging animation speed
2012-12-02 03:10:23 +02:00
Perttu Ahola
3e07c5bf82
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
Perttu Ahola
98fd364672
Add enable_shaders to minetest.conf.example
2012-12-02 00:54:44 +02:00
obneq
151fad1f2b
Add checkboxes for shaders and on-demand item visual generation
2012-12-02 00:52:35 +02:00
Perttu Ahola
27373919f4
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
Perttu Ahola
e3258b78e2
Add setting preload_item_visuals
2012-12-02 00:46:10 +02:00
Perttu Ahola
bee170570d
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
Perttu Ahola
ba73e75ef9
Modify some client log message levels
2012-12-02 00:24:11 +02:00
RealBadAngel
f4b7e1a570
New elements in formspec, item_image and item_image_button.
...
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
bb454b1846
Merge support for anaglyph stereo
2012-12-01 12:41:05 +01:00
Perttu Ahola
778d9b0cd6
Add the ability for client to check if image exists
2012-11-30 22:19:54 +02:00
Jürgen Doser
c1d8eeb70a
Make dragged itemstack following the mouse cursor much smoother
...
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
Matthew I
6cf87e1d23
Ignore directories beginning with a "." when searching for mods
...
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems. This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them. It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.
This quick fix simply makes collectMods() ignore directories
beginning with a ".".
2012-11-30 21:41:50 +02:00
Perttu Ahola
8a93581c8a
Run scriptapi_on_shutdown() thread-safely and remove some old crap
2012-11-30 19:41:13 +02:00
Matthew I
6c8fa83ecd
Add shutdown hook interface to Lua API
...
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
ab45133ab4
Add congestion control settings to minetest.conf
2012-11-29 22:13:22 +02:00
Perttu Ahola
7b6d642300
Full protocol 13 compatibility on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
96a286dcf5
Make strict and non-strict protocol version checking to work more like expected
2012-11-29 22:08:25 +02:00
Perttu Ahola
420de7ad5e
Allow server to accept protocol 13 clients altough they don't work too well
2012-11-29 22:08:25 +02:00
Perttu Ahola
8ccdd3bdb4
Ranged support of protocol version on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
Perttu Ahola
9714612999
unit test: TestNodedefSerialization
2012-11-29 22:08:25 +02:00
Perttu Ahola
69cdcea9fc
Modify new ObjectProperties format to such that 0.4.3 will eat it
2012-11-29 22:08:25 +02:00
Perttu Ahola
30ec69c7d3
Fix Taoki's messed up generic object command ids
2012-11-29 22:08:25 +02:00
Calinou
655bb526f4
Fix head shifting downards in glass, nodeboxes...
2012-11-28 16:14:52 +04:00
Perttu Ahola
5c26972cdd
Fix mesh glitches on MapBlock boundaries
2012-11-27 19:00:09 +02:00
MirceaKitsune
5f798d944e
Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
2012-11-27 08:06:13 +02:00
Perttu Ahola
6b927229f5
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
e0eaed5fdb
Remove unnecessary util/serialize.h from content_mapblock.cpp
2012-11-26 11:56:18 +02:00
Perttu Ahola
5bd638d4a5
Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
2012-11-26 11:39:52 +02:00
Perttu Ahola
eca1c96412
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
2f5686ca48
Move a function from clientserver.h to clientserver.cpp
2012-11-26 10:31:24 +02:00
Perttu Ahola
4fa4340b95
Proper versioning of new network-serialized stuff
2012-11-26 09:49:31 +02:00
Perttu Ahola
197542c7ec
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
2012-11-26 09:49:07 +02:00
Perttu Ahola
ab507f83e2
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
2012-11-26 09:10:27 +02:00
Perttu Ahola
c8acc373c1
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
2012-11-25 21:11:45 +02:00
MirceaKitsune
3d1c481f0b
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
...
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a
A bunch of fixes
...
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
fa67b46c04
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
...
Initialize m_bone_posrot too
Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached
Don't make attachments possible to right-click either
Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
2012-11-25 19:14:24 +02:00
MirceaKitsune
4d656963e4
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
...
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
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Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
...
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
Extra checks for the bone positioning / rotation code
Many checks and consistency improvements to the client attachment code
Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
MirceaKitsune
d7d759b43f
Enable client-side attachments, add detachment code
2012-11-25 19:14:23 +02:00
MirceaKitsune
ba3fd63e29
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
2012-11-25 19:14:22 +02:00
MirceaKitsune
948b5a8be7
Complete the attachment framework.
...
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come
Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:
// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00
MirceaKitsune
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
...
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba
Get the new animation framework properly working
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Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
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Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
...
Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
...
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
cb40b3517a
Fix material properties and allow lighting. Models should now be affected by light instead of being black
2012-11-25 18:14:15 +02:00
MirceaKitsune
0a020dbcc8
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
Perttu Ahola
e02b95741b
Revert "Don't leak textures all over the place"
...
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.
This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
bbd990f2cc
Fix trees growing into any type of node
2012-11-23 00:36:52 +04:00
xyzz
a0b5605db8
Merge pull request #268 from khonkhortisan/image_button
...
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
MirceaKitsune
9b9eb23b6d
Default anaglyph to 0.1
2012-11-13 19:20:57 +02:00
MirceaKitsune
8b16e5f27d
Anaglyph stereo support, created by xyz
2012-11-13 19:20:35 +02:00
xyzz
5292476841
Merge pull request #284 from RealBadAngel/master
...
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
6e2ba111af
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
Vanessa Ezekowitz
46f471c89f
added GUI checkboxes in Settings tab for the aforementioned video settings.
2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
0dd9c14ff8
Added video settings filter options via config file - second try :-)
...
Set one or more of these in the config to turn the related option on:
mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
0709918bd8
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
RealBadAngel
8e5167d726
Adding background to Formspec
2012-11-08 19:22:37 +01:00
RealBadAngel
8540871ebc
Formspec: Draw images before inventories. Allows to use image as background.
2012-11-04 21:18:28 +01:00
PilzAdam
3cab24fbcf
Merge pull request #243 from xyzz/liquid_renewable
...
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
Kahrl
41c00e87d4
Don't leak textures all over the place
2012-11-02 18:45:39 +02:00
Perttu Ahola
2863a3291a
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
PilzAdam
b701f8a878
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
Kyle
f9087d14a3
Allow transparent image_buttons
2012-10-18 12:06:47 -07:00
Perttu Ahola
9cadaf824b
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
1cc1b93e65
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
c4f400acd0
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
ac628c9b0a
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Matthew I
c8895dd43b
Prevent world creation if the world already exists
2012-09-05 01:17:44 +03:00
Matthew I
5dd1d354f8
Enforce stricter world names using a blacklist
...
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
a0da6bcf43
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
Perttu Ahola
1b63f8d6b9
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
Perttu Ahola
60932d2bd7
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Perttu Ahola
ee2d9d973a
Reorganize ClientMap rendering code for a bit more performance
...
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
0e6f7a21c6
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
Perttu Ahola
cc47ff7c4c
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
6495007924
Fix bug in moving a larger sized stack in inventory on top of another
...
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
b6c12d2aa3
Fix github issue #224
2012-09-01 18:32:15 +03:00
Thomas Lauro
7a14171be4
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
Perttu Ahola
5194505407
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
Thomas Lauro
3e7957512b
A bunch of GUIKeyChangeMenu fixes
...
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
c0bd96d9b3
Attempt to fix flying gravel and dirt
2012-09-01 13:41:15 +03:00
Sergey Gilfanov
0f7728f84d
Smooth transition to the desert biome.
2012-09-01 13:22:07 +03:00
Perttu Ahola
c129b3852b
Fix the bouncy node related stuff a bit
2012-09-01 13:21:52 +03:00
Perttu Ahola
3b43c69df4
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
sfan5
43ebec2be1
Make shift the default descent control on ladders and when flying
...
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
f60227f112
Don't crash in "unexpected multibyte character"; just print it in log. Github #222
2012-09-01 09:23:39 +03:00
Perttu Ahola
f3630e95d6
Use proper alpha blit in some more texture modifiers
2012-08-31 18:06:47 +03:00
Perttu Ahola
8887105ffd
Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31 17:58:55 +03:00
Matthew I
1d7408a7b8
Fix black display inside opaque water
...
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
8a3c777c40
Add ban management routines to Lua API
...
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc
Extend Lua API in order to implement chat commands
...
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
8e0ac70c4d
Remove trailing comma after player list in server status string
2012-08-12 16:44:54 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
e3b831e975
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
darkrose
d05e3adbc7
fix node timers so on_timer gets the correct position
2012-08-12 15:28:31 +03:00
Perttu Ahola
a9a475ad50
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
fd7ec2da91
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
c9ed379e39
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
Perttu Ahola
e64feefc61
Handle max<min in LuaPseudoRandom::l_next()
2012-07-27 19:03:15 +03:00
Perttu Ahola
3e754382af
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
Perttu Ahola
7ef0a13250
Tweak rollback stuff
2012-07-27 14:52:29 +03:00
Perttu Ahola
0de3fb786d
Increase automatic suspect guess timeframe
2012-07-27 13:54:14 +03:00
Perttu Ahola
1d44a98f2f
ABM and liquid overload skip
2012-07-27 13:45:49 +03:00
Perttu Ahola
98ff4eb4ee
Fix server build (a missing header)
2012-07-27 13:43:25 +03:00
Perttu Ahola
a9d8df83d2
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51
Don't track liquids for rollback because of too much log
2012-07-27 02:46:54 +03:00
Perttu Ahola
f7dc72f8aa
Properly rollback chat command triggered things
2012-07-27 02:37:04 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0c91a0d59d
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
Perttu Ahola
a26a66a8c4
Restore focus to formspec menu when pressing a button
2012-07-25 18:28:40 +03:00
Perttu Ahola
0346e68deb
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
db62c227c8
Improve formspec positioning
2012-07-25 16:30:23 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
0cf1ed544c
darkrose should work at a nuclear power plant.
...
It'd take years to figure out what caused the accident.
2012-07-24 16:36:50 +03:00
Perttu Ahola
5c31445117
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
Perttu Ahola
c009aa3a22
Fix building on top of (pointable && buildable_to) nodes
2012-07-23 20:42:08 +03:00
Perttu Ahola
aef1332e42
Improve build configuration options
2012-07-23 15:23:33 +03:00
Perttu Ahola
fd845f27f5
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
darkrose
ea62ee4b61
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
2012-07-23 08:18:39 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
829f262c79
Fix terrible grammar in comment!
2012-07-22 20:36:06 +03:00
Perttu Ahola
246520b5cb
Fix compressZlib()
2012-07-22 20:29:09 +03:00
Perttu Ahola
38bb649582
Test zlib wrapper's handling of large data
2012-07-22 20:27:55 +03:00
Perttu Ahola
82855a04ec
Tweak test.c overally a bit
2012-07-22 20:26:54 +03:00
Perttu Ahola
6dfefaf229
Formspec button_exit[] and image_button_exit[]
2012-07-22 17:40:48 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
darkrose
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
Matthew I
136eb32389
Add minetest.get_modnames() to Lua API
2012-07-22 13:36:03 +03:00
Andreas Zwinkau
d085139057
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
Andreas Zwinkau
28e7443f9b
Fix wctomb use
...
wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless."
I assume the intentation was to get the size of the target buffer.
Use MB_CUR_MAX for this.
2012-07-21 22:09:17 +03:00
Andreas Zwinkau
e79ad21aeb
Remove mbtowc warnings
...
As mbtowc(_, _, 1) reads at most one char, everything other than a
return value of 1 is an error. Since the input strings are static,
an assert protects against future changes.
Likewise, wctomb should currently never encounter a character, which
actually needs a multibyte representation.
2012-07-21 22:08:20 +03:00
Matthew I
a2738dec59
Fix hovering after mining a block underneath you while sneaking
2012-07-21 20:56:56 +03:00
Perttu Ahola
1788709e2d
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
Perttu Ahola
47d30d12cb
Facedir rotation of nodebox textures
2012-07-21 18:59:12 +03:00
Bad-Command
cc10eec6c6
Fix signed overflow in getPointedThing
2012-07-21 16:13:51 +03:00
Perttu Ahola
15bf9a7026
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
2012-07-21 15:32:46 +03:00
Perttu Ahola
2795f44f03
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
Perttu Ahola
71c6845a94
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
Perttu Ahola
4b97023251
Add a random-ish contributor list to credit screen
2012-07-21 03:14:58 +03:00
darkrose
369046bbb4
Check for table type when reading groups from Lua
2012-07-21 02:35:45 +03:00
darkrose
38580fbee7
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
darkrose
08e1d40d6e
Add support for "textures/all" (and thus texture packs) to server
2012-07-21 02:33:19 +03:00
darkrose
1b19020bf4
Remove trenches from map generator (cyisfor) (glitches: read below)
...
This causes glitches in very high cliffs by not making mud "flow" down from
them. Those are quite rare currently because of the lame height differences
generated.
2012-07-21 02:32:04 +03:00
Calinou
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
02fb912a95
Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)
2012-06-19 00:50:07 +03:00
Perttu Ahola
48790c0751
Fix random glitches in transparent animations
2012-06-18 00:21:23 +03:00
Perttu Ahola
c9a2058361
Hopefully fix includes on mingw
2012-06-17 18:05:13 +03:00
Perttu Ahola
7039dfafd6
Increment protocol version
2012-06-17 17:49:12 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
d15d6c4e6b
Fix "Node placement prediction failed for (places __default) - Name not known"
2012-06-16 22:45:35 +03:00
Perttu Ahola
6b598f61a6
Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
2012-06-16 22:37:20 +03:00
Perttu Ahola
9e21204f8b
Fix build error due to DEBUGFILE
2012-06-16 21:36:54 +03:00
Perttu Ahola
268e50dfbd
Clean up constants.h a bit
2012-06-16 18:15:06 +03:00
Perttu Ahola
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
f0678979b1
Add comment about ItemSAO being deprecated
2012-06-11 22:10:48 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
7ba72f2763
Remove a random old comment and a #define from game.cpp
2012-06-09 13:40:07 +03:00
Perttu Ahola
e74668ef7f
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
2012-06-08 14:57:02 +03:00
Perttu Ahola
4b2cc38aba
Add disallow_empty_password setting
2012-06-07 02:11:28 +03:00
Perttu Ahola
a435cfcd82
Allow groups in crafting recipes
2012-06-06 23:39:17 +03:00
Perttu Ahola
7631918a12
Remove obsolete "footprints" default setting from defaultsettings.cpp
2012-06-06 20:04:05 +03:00
Kahrl
e070f1e525
Allow replacements in cooking and fuel recipes
2012-06-06 00:22:34 +03:00
Perttu Ahola
3a0562bebc
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
c3658e7c79
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
Perttu Ahola
b0f81c3253
Fix NDT_RAILLIKE tweakings
2012-06-05 21:51:01 +03:00
darkrose
31c171fc1e
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.
2012-06-05 19:47:19 +03:00
Perttu Ahola
e9c123b1b9
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
2012-06-05 18:54:42 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
7eabde6aee
Use gettext for more basic user interface strings
2012-06-04 23:24:31 +03:00
Perttu Ahola
ed772da0cc
Remove misdesigned exception from ReliablePacketBuffer
2012-06-04 22:43:33 +03:00
Perttu Ahola
f48882213e
Add ignore_world_load_errors configuration option and provide better error messages
2012-06-04 22:34:40 +03:00
Perttu Ahola
1cd2076d42
Improve GUIMessageMenu (move and resize elements based on size of text)
2012-06-04 22:33:47 +03:00
Perttu Ahola
816b9c8d71
Fix loading of old signs
2012-06-04 18:19:23 +03:00
darkrose
3e419ffb38
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
Perttu Ahola
a09d86dd3c
Update inventory menu from formspec on-the-fly
2012-06-03 22:31:02 +03:00
Perttu Ahola
3ccb0f691b
Add texture modification [lowpart:percent:filename
2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671
Reshape inventory menu code
2012-06-03 22:31:02 +03:00
Perttu Ahola
e4bc76f55c
Add a bit of unit test for inventory
2012-06-03 22:31:02 +03:00
Perttu Ahola
81c5e5200b
Fix loading of legacy chests
2012-06-03 22:31:01 +03:00
Perttu Ahola
bf8cfce50e
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00
Perttu Ahola
b235e4d290
Make GUIinventoryMenu::drawList more robust with invalid data
2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c
minetest.get_craft_result
2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
Perttu Ahola
5f3c70061d
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
ff8d2bbc36
Convert legacy chest inventory list "0" to "main"
2012-06-03 22:31:00 +03:00
Perttu Ahola
45f32838b9
Improve GUIInventoryMenu error messages more
2012-06-03 22:31:00 +03:00
Perttu Ahola
7d6e80a423
Add proper error messages to GUIInventoryMenu when inventory lists are invalid
2012-06-03 22:31:00 +03:00
Perttu Ahola
fe8c5546f0
Add node on_construct, on_destruct callbacks and update lua_api.txt
2012-06-03 22:31:00 +03:00
darkrose
c4315a7afa
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
67059e1932
Catch VersionMismatchException while loading world data
2012-06-03 20:42:49 +03:00
Perttu Ahola
e2ea711136
Check password hash validity
2012-06-03 20:32:44 +03:00
Perttu Ahola
74aa598769
Fix MSVC build (pow type overload stuff)
2012-05-31 20:22:37 +03:00
Perttu Ahola
747ff7daf8
Add support for putting modpacks directly into mod directories
2012-05-21 19:49:35 +03:00
Perttu Ahola
1f670fc688
Add better trace peudo-loglevel support
2012-05-20 18:30:30 +03:00
Perttu Ahola
388906ac70
Allow using --worldname for local game too
2012-05-20 17:41:40 +03:00
Perttu Ahola
49d9745dc4
Comment out unnecessary debug output in Settings
2012-05-20 17:19:48 +03:00
Perttu Ahola
7c15d793ac
--world list
2012-05-20 17:09:46 +03:00
Perttu Ahola
afda9810f1
Tune smooth lighting a bit
2012-05-20 14:12:17 +03:00
Perttu Ahola
22df8b81b3
Log more stuff in Client::afterContentReceived()
2012-05-19 17:11:41 +03:00
Perttu Ahola
a35e4bdbda
Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure
2012-04-15 14:37:35 +03:00
Perttu Ahola
0aeb5adb8f
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
2012-04-14 18:46:10 +03:00
Perttu Ahola
1eac6ff8ff
Fix unhandled InvalidPositionException
2012-04-10 18:16:03 +03:00
Perttu Ahola
8ed74a3429
Fix ABM handling on block activation
2012-04-09 23:06:24 +03:00
Perttu Ahola
f8c2f1cf54
Make client know about reverted disallowed diggings
2012-04-09 21:13:22 +03:00
Perttu Ahola
e4485f5412
Call this 0.4.dev-20120408
2012-04-08 23:55:17 +03:00
Perttu Ahola
42323014ea
Support placing a minetest game inside $world/game to allow creating proper adventure maps
...
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08 23:17:02 +03:00
Perttu Ahola
c59d139eeb
Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
2012-04-08 23:16:15 +03:00
Perttu Ahola
e29a5b11e4
EnvRef:find_nodes_in_area(minp, maxp, nodenames)
2012-04-08 14:37:12 +03:00
Perttu Ahola
b58ee690a3
Allow looping of local and positional sounds
2012-04-08 14:35:57 +03:00
Perttu Ahola
d8edd3d0c8
Make lava brighter by showing light sources at their full emitted light level
2012-04-08 04:01:12 +03:00
Perttu Ahola
1b078efd5f
Improve texture atlas generation
2012-04-07 23:37:12 +03:00
q66
e8e73d37fb
Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
2012-04-07 23:23:00 +03:00
Perttu Ahola
dca28b9e12
Tune mapgen
2012-04-07 19:57:26 +03:00
Perttu Ahola
e879c92596
Fix collision code getting stuck if speed is 0
2012-04-07 19:19:36 +03:00
Perttu Ahola
7281c68b27
Fix segfault when setting privileges of a non-connected player
2012-04-07 18:46:10 +03:00
Perttu Ahola
d228f1b658
Fix fabs() brainfart
2012-04-07 18:05:06 +03:00
Perttu Ahola
2e60593c5b
Tune desert beaches
2012-04-07 17:59:24 +03:00
Perttu Ahola
531fe10f51
Fix MSVC ambiguous fabs() call errors
2012-04-07 16:47:45 +03:00
Perttu Ahola
454b07455a
Add deserts to map generator
2012-04-07 15:36:51 +03:00
Perttu Ahola
a4dc6f2c76
Tune mapgen a bit
2012-04-07 14:08:49 +03:00
Sergey Gilfanov
5608f12f9b
PerlinNoise for Lua.
2012-04-07 13:39:01 +03:00
Perttu Ahola
18d8e3acec
Support custom textures installed as /textures/all/*.png
2012-04-07 10:43:06 +03:00
Perttu Ahola
578fc5bb44
Add EnvRef:find_node_near(pos, radius, nodenames)
2012-04-06 22:44:42 +03:00
Perttu Ahola
6a57eabb14
Handle failing openal init properly, add enable_sound and sound_volume settings
2012-04-06 15:30:36 +03:00
Perttu Ahola
a67540807a
Add #include <unistd.h> to filesys.cpp
2012-04-06 14:56:14 +03:00
Perttu Ahola
5436f1c7d5
Attempt to fix sound left-right channels
2012-04-06 00:39:37 +03:00
Perttu Ahola
e74da72b82
Fix crash when inputting only / in chat
2012-04-05 21:18:42 +03:00
Perttu Ahola
22a5a1fa43
Show reported map seed on debug info (F5)
2012-04-04 22:43:54 +03:00
Perttu Ahola
66e1cb324c
Fix visual='cube' size
2012-04-04 18:10:10 +03:00
Perttu Ahola
a869d23451
Fix sound direction and add experimental:soundblock alias sb in minimal for testing
2012-04-04 13:32:08 +03:00
Perttu Ahola
41f4941b74
Remove debug output
2012-04-04 13:20:56 +03:00
Perttu Ahola
b22168d3da
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
b9b56bac6b
Fix buildbot
2012-04-03 08:55:13 +03:00
Perttu Ahola
b131a0cf0c
Add optional MINGWM10_DLL to cmake install
2012-04-03 01:03:31 +03:00
Perttu Ahola
2cd5addc0c
Fix things for cross-compiling using mingw
2012-04-02 21:14:30 +03:00
Perttu Ahola
5bf06efb2a
Tune cave generation
2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8
Improve caves more
2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651
Some completely crapshit coding to make caves more varied
2012-04-01 20:54:36 +03:00
Perttu Ahola
f0e7da8a63
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
5bd32eca0f
Fix disabling of player movement cheat detection in singleplayer
2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af
Don't apply player movement cheat detection in singleplayer
2012-04-01 13:19:50 +03:00
Perttu Ahola
8ecfd88d92
Remplement and improve /setting in Lua, now called /set
2012-04-01 13:08:52 +03:00
Perttu Ahola
56ba193c77
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
2012-04-01 12:38:14 +03:00
Perttu Ahola
4cf00f5698
Change default privileges from "build, shout" to "interact, shout"
2012-03-31 17:48:46 +03:00
Perttu Ahola
13159c1a48
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
2012-03-31 17:08:39 +03:00
Perttu Ahola
0fbef74f31
Fix client.h getting included on the server build
2012-03-31 16:32:00 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
dc70f50b59
initial_properties field in entity definition
2012-03-31 13:50:25 +03:00
Perttu Ahola
280e1a2512
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
2012-03-31 12:30:11 +03:00
Jonathan Neuschäfer
1518b8f753
cmake: lua: use COMMON_CFLAGS
...
This fixes LUA_USE_DLOPEN having no effect.
2012-03-31 01:31:17 +03:00
Perttu Ahola
462003363f
Make server ignore media files with unknown filename extensions
2012-03-30 22:49:44 +03:00