kwolekr
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631a835e07
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Finish and clean up mapgen configuration
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2013-01-21 21:41:37 +02:00 |
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kwolekr
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d5029958b9
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Readded and optimized mapgen V6
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2013-01-21 21:41:37 +02:00 |
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kwolekr
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bddd5f2b98
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Cleaned & enhanced noise object management
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2013-01-21 21:41:37 +02:00 |
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kwolekr
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96898c1794
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Add initial Lua biomedef support, fixed biome selection
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2013-01-21 21:41:37 +02:00 |
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kwolekr
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11afcbff69
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
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PilzAdam
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b701f8a878
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Replace pow() with multiplikation to improve speed
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2012-11-02 16:24:57 +01:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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2bd2bdff08
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
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Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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ffb1128951
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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9a22d02903
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mapgen tweaking
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2011-03-01 01:32:54 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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d9d0efdeed
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fixed 3d noise and made 2d noise faster
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2011-02-27 00:59:56 +02:00 |
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Perttu Ahola
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48a772b3c6
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3d noise stuff
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2011-02-26 20:16:47 +02:00 |
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Perttu Ahola
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15f27a1937
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made it to work with my windows compiler
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2011-02-08 10:11:26 +02:00 |
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Perttu Ahola
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ea2d03e468
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added noise.*
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2011-02-05 14:56:01 +02:00 |
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