Commit Graph

6737 Commits

Author SHA1 Message Date
Loïc Blot
7b74f04a61 [CSM] Fix minimap problems (#5405)
This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot
0891975ad6 [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot
b52f3005c3 Fix indentation problem since merge resolution
Github merge conflict resolution is not the best with indent
2017-03-16 11:09:06 +01:00
Loïc Blot
40ce538aad [CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot
eb88e5dd4b Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00
paramat
46276414ed Get biome list: Downgrade missing biome message to infostream
It is harmless for a biome listed in an ore or decoration registration
to be missing.
Now that we are registering certain biomes or not based on options
(such as floatland biomes), the biome lists in ore and decoration
registrations trigger these error messages, avoiding these error
messages would need a large amount of duplication of ore and decoration
registrations.
2017-03-16 02:56:03 +00:00
sfan5
14aa990cdd Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not
falling down (same as in MC).
Sneak-jump no longer goes higher than a normal jump (^ was required for this).
Sneaking no longer avoids fall damage.
You can sneak on partial nodes (slabs, sideways slabs) correctly.
Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-16 02:52:59 +00:00
SmallJoker
c05dfac9a3 lua_api: Document minetest.features (#5311) 2017-03-15 22:07:19 +01:00
Lars Hofhansl
454483f266 Use true distance for block priority. 2017-03-15 20:30:34 +01:00
Wayward One
39fa249f91 Fix undefined references (#5400) 2017-03-15 15:42:47 +01:00
Auke Kok
b539985ab8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162)
2017-03-15 08:04:53 +01:00
rubenwardy
84f4565e13 Add disclaimer to client_lua_api.txt (#5391) 2017-03-14 07:51:07 +01:00
red-001
88df9fb5b6 Add get_wielded_item 2017-03-13 23:56:05 +01:00
nerzhul
44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001
0727bb3ddd [CSM] Add on_punchnode callback 2017-03-13 23:56:05 +01:00
red-001
37df9cb7d7 [CSM] Add get_node and get_node_or_nil 2017-03-13 23:56:05 +01:00
red-001
073f5cf03d [CSM] Add on_dignode callback (#5140) 2017-03-13 23:56:05 +01:00
Loic Blot
ba66fce833 [CSM] storage + fixes 2017-03-13 23:56:05 +01:00
red-001
a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot
92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001
c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot
2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001
d7bc346981 [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot
9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
red-001
cb3a61f8db [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13 23:56:05 +01:00
Loic Blot
2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
kilbith
c9492b4d37 GUI: Allow texture packs to customize the progress bar (#5368) 2017-03-13 08:07:14 +01:00
Vladislav Tsendrovskii
7a4878cd0b Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
Lars Hofhansl
ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl
ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
Auke Kok
6738c7e9a3 Do not increase breath if at full breath.
Prevents the server from sending TOCLIENT_BREATH packets
every 0.5seconds, if there is no reason to.
2017-03-11 17:00:40 -08:00
sfan5
f83d8687a7 database-redis: Support password authentication 2017-03-11 21:39:32 +01:00
paramat
d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
number Zero
25a24c0cdf Minimap: Optimise 2017-03-11 02:15:21 +00:00
Dániel Juhász
ab371cc934 Light calculation: New bulk node lighting code
This commit introduces a new bulk node lighting algorithm to minimize
lighting bugs during l-system tree generation, schematic placement and
non-mapgen-object lua voxelmanip light calculation.

If the block above the changed area is not loaded, it gets loaded to avoid
lighting bugs.
Light is updated as soon as write_to_map is called on a voxel manipulator,
therefore update_map does nothing.
2017-03-11 02:06:18 +00:00
tenplus1
d785456b3f Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times.  Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00
kilbith
2baa191a64 GUI: Convert loading screen's progress bar to image (#5362) 2017-03-10 13:26:24 +01:00
Loïc Blot
9878ce05e7 CI: Add memleak checking using valgrind (#5350)
Add a new step to check memleaks on our current unit tests suite
2017-03-06 20:34:02 +01:00
Juhani Numminen
0e27b4b978 Update .appdata and .desktop files 2017-03-05 20:56:20 +01:00
paramat
e10e5fd16c Dungeons: Use 'block' instead of 'brick' for nodebox stairs
Affects only sandstone dungeons. Nodebox stairs made from
'sandstone_block' look better because every step is undivided.
2017-03-05 09:47:03 +00:00
Auke Kok
f1ab42fdff Font: attempt fallback font, abort if no fonts found.
If you happen to have a font_path setting that is incorrect,
minetest will just attempt to start the gui without a valid
font which leads to a segfault later on.

We can attempt to load the fallback font path fairly easy,
but if that fails we should give up with a proper error message
and not a weird segfault later. This forces an abort() if
the fallback fails as well, and prints a useful error
message to the console.
2017-03-05 09:46:52 +00:00
Fixer
0a6e53bd31 README.txt: Clarify loading of minetest.conf 2017-03-05 09:45:16 +00:00
zaoqi
c9ac722ea9 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
adelcoding1
6de83a2756 FormSpec: Add position and anchor elements (#5284) 2017-03-04 10:46:55 +01:00
Bond-009
22df959343 Fixed spelling mistakes (#5312) 2017-02-27 13:22:49 +01:00
paramat
a901a56859 Dungeongen: Add and improve parameters
Add:
Bool for 'only_in_ground'.
Min and max corridor length.
Min and max room size with X, Y, Z components.
Min and max large room size with X, Y, Z components.

'only_in_ground = false' allows core mapgens to create structures
in air and water using dungeongen.
Corridor length parameters replace a fixed random range.
Room size parameters replace the former system where one parameter
'roomsize' was added to fixed random ranges.

All parameters are set for no change to current dungeon behaviour.

Remove some now-redundant and long-unused code.
2017-02-26 06:46:14 +00:00
red-001
4d634ef675 Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
rubenwardy
2d1fca51e9 Fix wrong meta key in item meta on ItemStack construction 2017-02-22 10:14:12 -08:00
red-001
01b2d2c66c Fix the documentation for minetest.is_yes (#5276) 2017-02-20 02:11:53 +10:00
Dániel Juhász
00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00