RealBadAngel
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9575b0a2a8
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Add code to play main_menu.ogg in main menu
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2013-05-11 15:39:38 +02:00 |
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Aaron Suen
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6911a7d279
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Clear custom player HUDs when emerging players. Fixes #711.
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2013-05-10 19:25:50 -04:00 |
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PilzAdam
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5068cb40ce
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Fix memory leak: remove InventoryAction after sending and applying
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2013-05-11 00:12:14 +02:00 |
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PilzAdam
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e5781b5e34
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Fix memory leaks: delete font in main and GUIChatConsole
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2013-05-10 22:35:17 +02:00 |
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PilzAdam
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782d06be46
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Fix memory leak by dropping sky
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2013-05-10 19:12:24 +02:00 |
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Zeg9
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81c863ac4d
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Add clouds to all loading screens and better progress handling
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2013-05-10 15:04:21 +02:00 |
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sapier
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d859ad7ed7
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Fix gettext memory leaks
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2013-05-10 11:31:00 +02:00 |
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sapier
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ee1155fe6d
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Really fix itemdef memory leak
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2013-05-09 17:08:23 +02:00 |
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Kahrl
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3b1c3ac678
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Add --videomodes option to show available video modes
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2013-05-09 16:30:04 +02:00 |
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Kahrl
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3332f606ed
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Drop IrrlichtDevice when running --speedtests
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2013-05-09 16:18:26 +02:00 |
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Kahrl
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f00cee75c1
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Fix world selection a bit (also fixes a main menu segfault)
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2013-05-08 20:54:03 +02:00 |
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Zeg9
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0913287578
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Add progress bar and clouds to loading screen
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2013-05-08 20:26:43 +02:00 |
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PilzAdam
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7b41f54411
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Update default controls in README and pause menu
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2013-05-07 14:48:20 +02:00 |
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Brent Hull
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03ab6aa24c
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Fix shader license headers to be LGPL
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2013-05-06 19:09:08 +02:00 |
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Kahrl
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9a559eb8cf
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Remove 'Meshbuffer ran out of indices' limitation
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2013-05-06 19:06:18 +02:00 |
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sapier
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58f036ad1d
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fix static data not beeing stored correctly on deactivation
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2013-05-06 19:05:44 +02:00 |
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PilzAdam
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098692ef26
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Install menu textures of minetest_game
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2013-05-04 12:37:02 +02:00 |
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Perttu Ahola
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a888b232fe
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Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
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2013-05-04 10:05:12 +03:00 |
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Sfan5
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b88aa81da7
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Fix favorite Server List on Windows
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2013-05-04 07:31:22 +02:00 |
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PilzAdam
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8d5b400d09
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Fix documentation for HUD commands in protocol
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2013-05-04 01:04:09 +02:00 |
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Kahrl
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969d2b3eb1
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Optional dependencies and properly handle mod name conflicts again
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2013-05-03 23:58:22 +02:00 |
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ShadowNinja
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a031a15487
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Don't predict placement of nodes if they would replace a non buildable_to node
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2013-05-03 17:03:25 +02:00 |
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Kahrl
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777ac58f85
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Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
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2013-05-03 17:03:25 +02:00 |
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Kahrl
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be4cc306a5
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Server: force block send of pointed_pos_under after predicted node place
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2013-05-03 17:03:25 +02:00 |
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PilzAdam
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0deb68d81c
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Use DIR_DELIM instead of / in file paths
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2013-05-02 23:08:59 +02:00 |
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PilzAdam
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b75505e6b2
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Show game name instead of game ID of selected game
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2013-05-02 20:05:07 +02:00 |
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Perttu Ahola
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ee8067f7cf
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Switch menu to game selected in world creation dialog
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2013-05-02 20:59:52 +03:00 |
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Perttu Ahola
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2cf76f6f1b
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Pre-select current game in world creation dialog
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2013-05-02 19:43:47 +03:00 |
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Perttu Ahola
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80874391b8
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games/minimal: Add menu/background.png and menu/icon.png
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2013-05-02 19:43:47 +03:00 |
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Perttu Ahola
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2708482f1b
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Filter worlds by selected game
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2013-05-02 19:43:47 +03:00 |
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Perttu Ahola
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084be3599a
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Get menu background image from selected game
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2013-05-02 19:43:47 +03:00 |
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PilzAdam
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b28734c82c
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Fix minetest.features
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2013-05-01 16:00:58 +02:00 |
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PilzAdam
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d07000ed1d
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Move sfan5 to core devs
|
2013-05-01 15:47:14 +02:00 |
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Ilya Zhuravlev
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2b0d1710a5
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Rename "no" (Norwegian) to "nb" (Norwegian Bokmål)
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2013-05-01 17:39:21 +04:00 |
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Ilya Zhuravlev
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898a4e441f
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Add Norwegian language.
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2013-05-01 17:32:29 +04:00 |
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Sfan5
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a4183994a4
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Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
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2013-05-01 15:06:01 +02:00 |
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kwolekr
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c824abd7b2
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Fix itemdef drop on NULL texture
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2013-04-28 21:07:09 -04:00 |
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kwolekr
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d7395cd2ab
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Actually fix shader3 alpha this time
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2013-04-27 23:04:52 -04:00 |
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kwolekr
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8767c78169
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Enhance caves for mgv7, add ravines
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2013-04-27 22:40:52 -04:00 |
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kwolekr
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0fb9567f13
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Minor hud.cpp cleanup
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2013-04-25 20:56:12 -04:00 |
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Esteban I. Ruiz Moreno
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43a388ec53
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Ability to change the crosshair using textures
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2013-04-25 20:07:46 -04:00 |
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kwolekr
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d3f0ce6224
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Generalize hud_builtin_enable into hud_set_flags
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2013-04-25 19:37:36 -04:00 |
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proller
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d83602d98e
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Tune finite liquids, indev huge caves
|
2013-04-25 22:59:32 +04:00 |
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Zeg9
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c33b993397
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Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
|
2013-04-25 19:49:28 +02:00 |
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sapier
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88ffb3f73b
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Move player collisionbox to player class
|
2013-04-25 18:53:50 +02:00 |
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PilzAdam
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386108f982
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kahrl is back
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2013-04-25 18:32:49 +02:00 |
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kwolekr
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ddd2b18321
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Transform alpha channel as well in shader
|
2013-04-25 12:30:01 -04:00 |
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Perttu Ahola
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bc3072b35e
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Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
|
2013-04-25 11:51:28 +03:00 |
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sapier
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e9a4e98cb9
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Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
|
2013-04-24 21:59:09 -04:00 |
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RealBadAngel
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625a4c2e66
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Add new drawtype GLASSLIKE_FRAMED
|
2013-04-24 21:45:18 -04:00 |
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