Aaron Suen
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1e4fb80d46
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Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
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2015-03-20 20:21:42 -04:00 |
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Craig Robbins
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ced6d20295
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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2015-03-07 22:41:47 +10:00 |
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Loic Blot
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0d1eedcccc
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
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2015-03-05 11:59:40 +01:00 |
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BlockMen
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36e8ba9ce2
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Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
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2015-03-05 10:51:18 +01:00 |
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Loic Blot
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cf4045ff0f
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Use proper CMakeLists.txt for network and client directories
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2015-02-21 11:51:12 +01:00 |
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Loic Blot
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7880ff74b6
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Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb750833c649de7159a0833c398e14a4d
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2015-02-14 09:21:04 +01:00 |
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Loic Blot
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146f77fdb7
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main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
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2015-02-12 15:00:03 +01:00 |
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