Commit Graph

16 Commits

Author SHA1 Message Date
Lars Mueller
be03a435b8 Add copy & move constructor from STL string to Irrlicht string 2024-06-12 17:57:08 +02:00
Lars Mueller
be375cdfb6 Do not stack-allocate SSkinMeshBuffer 2024-06-12 17:57:08 +02:00
Josiah VanderZee
3a4dde48e8 Remove unneeded header 2024-06-12 17:57:08 +02:00
Lars Mueller
b734119d05 Move data directly rather than copying 2024-06-12 17:57:07 +02:00
Josiah VanderZee
1baa3f1e34 Clean up code style 2024-06-12 17:57:07 +02:00
Josiah VanderZee
26276729ed Remove EAMT_GLTF as it serves no purpose 2024-06-12 17:57:07 +02:00
JosiahWI
ec5950033f Add glTF loader for static meshes 2024-06-12 17:57:07 +02:00
sfan5
71893807b3
Call malloc_trim() regularly to improve deallocation behavior (#14707) 2024-06-07 16:57:30 +02:00
Lars Müller
ec9c000be9
Fix scrolling in scroll containers (#14702) 2024-06-03 20:38:09 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind (#14714) 2024-06-02 21:05:16 +02:00
sfan5
7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
sfan5
30e280b694 Use MT's string conversion inside Irrlicht 2024-04-10 15:31:59 +02:00
sfan5
b9adf244e5 Simplify Irrlicht CMake for static linking
removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
Gregor Parzefall
07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
sfan5
d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
import
f638482fba Copy irrlichtmt to <root>/irr/ 2024-03-26 21:39:02 +01:00