Commit Graph

2891 Commits

Author SHA1 Message Date
kwolekr
f0ae2da89e Fix uninitialized variable warning 2014-10-30 02:53:20 -04:00
kwolekr
6b4307791a mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
kwolekr
03f3f958ed Check minetest.hud_change() parameters on conversion (Fix #1714) 2014-10-30 00:12:12 -04:00
Craig Robbins
6c9bbb0360 Fix bug introduced by me (Zeno) 2014-10-29 08:54:16 +01:00
RealBadAngel
dd4c21c180 Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
Craig Robbins
813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
kwolekr
1cb6ea6346 Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
7c6da2f384 Fix various indentation issues 2014-10-28 15:37:58 -04:00
Craig Robbins
6396712ec4 Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
kwolekr
4a3592ff9a Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
bc28ca0636 Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr
6ddf458504 Change license of noise implementation to Simplified BSD 2014-10-27 21:17:07 -04:00
kwolekr
b994a7af13 Add support for eased 3d noise 2014-10-27 02:02:38 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
Kahrl
b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Pavel Puchkin
73bf791fe1 Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
RealBadAngel
7e34621b1d Fix broken plantlike drawtype. 2014-10-22 21:15:31 +02:00
David Thompson
fd5eaae2ba Search for subgames using $MINETEST_SUBGAME_PATH. 2014-10-22 21:05:14 +02:00
RealBadAngel
d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
9029a34cc6 Fix some indentation in nodedef.cpp 2014-10-20 16:11:38 +02:00
Kahrl
ae375cc322 Fix memory leak caused by mesh nodes (and nodeboxes) 2014-10-20 16:11:00 +02:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
Craig Robbins
076c5ee223 Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins
fe8ef1be59 Move buttons upwards to accommodate for new configure keys button in the
pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
Kahrl
d1ccc64e1e Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
Kahrl
26495da94a Fix unit reported by TimeTaker (was always ms) 2014-10-09 11:15:03 +02:00
Craig Robbins
914f850d31 Fix use of unitialized variables in mouse button handling 2014-10-08 14:56:29 -04:00
Mushiden
7b548cd2b5 Add in-game key change menu 2014-10-07 17:24:09 -04:00
ShadowNinja
741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen
28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
kwolekr
173beeee65 Fix special tile backspace culling 2014-10-03 11:20:29 -04:00
RealBadAngel
b9cb196d49 Bugfix: dont highlight (0,0,0) when theres no node pointed. 2014-10-03 16:03:14 +02:00
RealBadAngel
0920f55eb4 Fix broken plantlike drawtype. 2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328 Fix misc. style issues 2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5 Clean up nodedef.cpp 2014-10-03 03:21:08 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
ShadowNinja
e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643 Only set player dirty flag if values change 2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
sapier
b37bff72f1 Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
Fix android missing version information
2014-10-01 22:18:29 +02:00
BlockMen
61ed56f916 Standardize tooltip row detection 2014-09-28 10:10:43 +02:00
BlockMen
b75e7148c2 Fix multilined description in tooltips (fixes #1688) 2014-09-28 08:44:05 +02:00
sapier
121e8cc2a1 Fix totally messed up 3d modes interlaced/topbottom/sidebyside 2014-09-25 20:37:06 +02:00
sapier
15c7460eda Fix chat lines not word wrapped correct 2014-09-25 19:54:02 +02:00
Kahrl
5ca5630a11 Fix command line parsing
Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379, e.g.
  minetest --worldname world
would be parsed as
  minetest --worldname --worldname
2014-09-22 11:02:26 +02:00
ShadowNinja
56195dc2e4 Fix build with redis
Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379 because database-redis.h
depended on settings.h to include filesys.h.
2014-09-21 21:02:49 -04:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
fb35cfb2dc Fix GCC reorder warning
Caused by a020d1b653f94fbcaac06c15f9dbab4521fda355.
2014-09-21 15:23:36 -04:00
sruz25
f6321e277b Add inventory right click drag and drop 2014-09-21 15:23:27 -04:00
ShadowNinja
c061bdd37f Fix locking bugs and make inventory deserialization errors more specific 2014-09-21 14:39:36 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
ShadowNinja
2ae5d3f3ab Fix Settings locking 2014-09-21 14:39:35 -04:00
ShadowNinja
cd64a92a8c Use const references for Settings methods
Also check for (this == &other) before locking mutexes.
2014-09-21 14:39:35 -04:00
Craig Robbins
b97c9c6577 Make getters of the Settings class const
Also removed 2 unused functions.
2014-09-21 14:39:35 -04:00
BlockMen
a020d1b653 Allow taking screenshots of formspecs and move message to chat 2014-09-21 19:15:48 +02:00
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
donat_b
c9cab6bcab Make config compatible with C++11 2014-09-20 11:20:13 +02:00
ShadowNinja
8852333eb3 Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
ShadowNinja
86a3c8ce56 Reduce indentation of HTTPFetchOngoing
Also clean up some related things.
2014-09-18 21:54:22 -04:00
TriBlade9
18bfa1c785 Added configurable selectionbox width. Min width = 1, Max = 5 2014-09-19 03:28:46 +02:00
RealBadAngel
86a0f5603b Bugfix: don't highlight air nodes. 2014-09-18 09:56:27 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
Kahrl
206f076422 Fix typo in comment in chat.cpp 2014-09-14 15:37:27 +02:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
sapier
62ea342ad1 Log unhandled exceptions in connectionthreads to errorstream 2014-09-06 18:22:27 +02:00
sapier
944e79d7a6 Fix access to invalid data on reception of packet with size 0 2014-09-06 17:42:34 +02:00
BlockMen
8948907431 Change screenshot colorformat properly 2014-09-03 19:41:29 +02:00
BlockMen
b2102bfe49 Don't save alpha channel in screenshots (fixes #1451) 2014-09-03 11:39:29 +02:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
kwolekr
3fa4f782d9 Save previously generated blocks on Mapgen blitback 2014-09-01 14:58:05 -04:00
sapier
e5b4748bb4 Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes 2014-08-29 01:35:35 +02:00
sapier
fb2183b61d Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 2014-08-29 00:54:46 +02:00
RealBadAngel
e66bb9b864 Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
sapier
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
sfan5
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
SmallJoker
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Selat
c58b9d8da3 ban.cpp refactoring 2014-08-22 22:03:08 +02:00
sapier
dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
sapier
247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
RealBadAngel
d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier
4caa00cc99 Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
RealBadAngel
bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
sapier
0a57b5b553 Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier
ccf3985b7a Fix inventory items blinking on item preloading 2014-08-16 13:00:37 +02:00
selat
5f1f1151d3 Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
sapier
fa427d641b Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
SmallJoker
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
RealBadAngel
5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl
587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00