ShadowNinja
c4359ff65c
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
...
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
4b44d359f5
Fix usage of deprecated functions in builtin
2014-04-29 23:57:07 +02:00
sapier
b5acec0a3c
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
ShadowNinja
0d6e4ef5f3
Add support for function serialization to minetest.serialize
2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838
Remove dependency on marshal and many other async changes
...
This makes a number of changes:
* Remove the dependency on marshal by using string.dump and loadstring.
* Use lua_tolstring rather than having Lua functions pass string lengths to C++.
* Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
* Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
* Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.)
* Pop more unused items from the stack
* Code style fixes
* Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
e3bdd7b2ed
Revert "Add backtrace to error function"
...
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.
This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
proller
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
ShadowNinja
dcafad2f73
Add checks for nil in minetest.after
2014-04-13 17:54:00 -04:00
BlockMen
fefec8cdc4
Fix crash when teleporting near unknown node
2014-04-11 21:38:16 +02:00
Novatux
936c6f577a
Fix "ghost stacks" created when a player clicks an item on the ground:
...
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
2014-03-22 18:15:33 +01:00
RealBadAngel
0dc1aec509
Normal maps generation on the fly.
...
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
ShadowNinja
c9b64206f9
Fix error when calling minetest.node_punch without a pointed_thing
2014-03-11 13:00:16 -04:00
sapier
a4e2198e41
Replace pause and message menu by formspec ones
2014-03-05 18:44:14 +01:00
ShadowNinja
9a3b7715e2
Remove "Server -!- " prefix from player messages
2014-02-27 00:00:22 -05:00
ShadowNinja
85fe75d1cb
Add the option to bind to a specific address
2014-02-05 21:24:46 +01:00
ShadowNinja
fbef701bcd
Escape texture pack names
2014-02-03 17:57:19 -05:00
sapier
857a49e081
Add minetest.kick_player(name, reason)
2014-02-03 17:33:59 -05:00
ShadowNinja
6e352e3cbf
Fix error on mod download failure
2014-01-24 15:22:22 -05:00
ShadowNinja
76d4396fa1
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
2014-01-23 19:21:56 -05:00
ShadowNinja
1b5b6fe692
Add pointed_thing to minetest.register_on_placenode
...
As suggested by qwrwed.
2014-01-21 22:06:40 -05:00
PilzAdam
4585e855a7
Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node
2014-01-19 23:16:22 +01:00
Dániel Varga
66b24cc9ff
Fixed mainmenu lua errors because of changes in get_textlist_index
...
Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
2014-01-18 10:41:43 +01:00
ShadowNinja
5434d87da2
Fix spelling of "attempt"
2014-01-13 22:11:31 -05:00
ShadowNinja
574ed6a363
Add minetest.override_item
2014-01-13 21:41:00 -05:00
Kahrl
8966c16ad2
Add formspec table
2014-01-13 18:11:08 -05:00
Novatux
676f34a02b
Fix doc and forceloading crash.
2014-01-12 14:31:32 +01:00
Novatux
84b94eb198
Add forceloading
2014-01-11 17:54:00 +01:00
Novatux
e21b29f422
Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.
2014-01-11 17:23:28 +01:00
ShadowNinja
c46574f30f
Pass pointed_thing to after_place_node
2014-01-06 21:25:10 -05:00
ShadowNinja
9551f651cb
Add protection support to auto-rotated nodes
2014-01-06 21:25:10 -05:00
ShadowNinja
811ea6cfc0
Prevent auto-rotated nodes replacing the nodes they are placed on
2014-01-06 21:25:10 -05:00
PilzAdam
3e728e722a
Escape error messages in error dialog
2014-01-06 18:59:14 +01:00
Perttu Ahola
86c616a545
Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line
2014-01-06 02:37:36 +02:00
Ilya Zhuravlev
b8c3221d55
Fix absence of images when compiled with RUN_IN_PLACE=0.
2014-01-05 12:43:40 +02:00
Novatux
8e1d78e9de
Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
...
This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2013-12-30 18:45:34 +01:00
kaeza
33de69a173
Add 'on_prejoinplayer' callback
2013-12-12 13:42:14 -05:00
sapier
4ccaa6d0af
Implement search tab and version picker
2013-12-11 23:07:38 +01:00
ShadowNinja
a0dce51af6
Move script_run_callbacks to Lua
2013-12-07 22:03:07 -05:00
ShadowNinja
000da6b25d
Only create one alias metatable
2013-12-04 14:31:55 -05:00
RealBadAngel
2330267d22
Shaders rework.
2013-12-03 18:55:25 +01:00
0gb.us
e605d70256
Assume a selection box for fences
...
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
kwolekr
9a927476ca
Change default value of is_ground_content to true
...
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
sapier
2e66aca357
Fix modstore/favourites hang by adding asynchronous lua job support
2013-11-29 22:09:14 +01:00
sapier
b08d7558de
Split server/client port setting to avoid port number clashes in mainmenu
2013-11-28 21:43:06 +01:00
ShadowNinja
7433d65d3e
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
sapier
16bd368374
Temporary disable local install button due to irrlicht dialog breaking localization
2013-11-24 02:15:25 +01:00
Novatux
83f1d9ae6b
Fix my name (doesn't display correctly because of utf8 characters)
2013-11-23 20:05:07 +01:00
Sfan5
374e68d205
Fix rename modpack button not working, fixes #1019
2013-11-23 19:06:35 +01:00
Sfan5
ee0b8da844
Prevent enabling Shaders if Direct3D is used
2013-11-23 15:41:47 +01:00
ShadowNinja
e52d811110
Fix usage of 'minetest' where 'engine' was intended
2013-11-21 21:24:04 -05:00
BlockMen
0c8bf7cf94
Fix modmanager screenshot path
2013-11-19 15:39:40 +01:00
kwolekr
86ef7147b6
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
2013-11-17 15:15:59 -05:00
PilzAdam
367b5382a3
Replace print()s with minetest.log() in builtin
2013-11-17 12:11:44 +01:00
sapier
0f9440fa61
Fix "TODO read modinfo" in modmanager to improve ui usability
2013-11-10 19:37:45 +01:00
PilzAdam
0aeecf3f7f
Add BlockMen to core dev list
2013-11-09 14:28:00 +01:00
sapier
b6bb3ffec4
Fix game buttons not beeing 48x48
2013-11-09 13:58:57 +01:00
sapier
7bd30b59ee
Fix crash updating gametype without game
2013-11-09 13:30:44 +01:00
4Evergreen4
1d856b734b
Add wrapper for minetest.rotate_and_place.
2013-11-07 20:14:26 -05:00
Cy
3d63492f50
Don't assert scalars must be vectors.
2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
8ad052881c
Fix orient_flags to be optional.
2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
d886f34003
Add 6d facedir rotation prediction routine
2013-11-06 21:08:36 -05:00
kwolekr
2e89209cf1
Add seed entry to world creation dialog
2013-11-05 00:00:01 -05:00
BlockMen
25edae00ea
Reworked formspecs and kahrl's hexcolor parser
2013-11-03 22:14:37 +01:00
ShadowNinja
06a5eceb81
Add basic protection support to builtin
2013-11-02 14:01:10 -04:00
Novatux
69a59f1e41
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
ShadowNinja
b1c82f332c
Add my email address to the main menu credits
2013-11-01 16:30:30 -04:00
ShadowNinja
fba2650e39
Add more checks to vector functions
2013-11-01 13:16:07 -04:00
BlockMen
1cbba877ff
Don't remove background of games in submenus
2013-11-01 16:46:25 +01:00
0gb.us
53ab2f8def
Fixed ignoring of "diggable" property of nodes.
2013-11-01 10:58:41 -04:00
Novatux
bd6d4666ab
Add a callback: minetest.register_on_craft(itemstack, player,
...
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
2f10cfb226
Made unknown nodes stop falling nodes properly and shorten lines
2013-11-01 10:33:29 -04:00
Novatux
6e17503208
Move new core devs to the "Core Developpers" section of mainmenu.
2013-11-01 12:27:50 +01:00
ShadowNinja
e232f7311f
Add sanity checks to vector functions
2013-10-17 09:42:57 +03:00
ShadowNinja
12504a18ec
Remove vector metatable setting
...
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
34e0a0ca0f
Add tool callback
2013-10-16 21:58:29 +04:00
Novatux
4e5760a541
Fix minetest.facedir_to_dir when param2 is 5 or 7.
2013-10-16 21:55:01 +04:00
fairiestoy
2170c9958a
Optimized minetest.get_connected_players()
...
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
731392866f
Allow to manually specify param2 in minetest.item_place() and return success
2013-09-28 23:46:48 +02:00
Kahrl
3c4734d69a
Change mainmenu texture handling + small misc changes
...
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
681e136d5f
Fix bug: texture pack not overriding default menu textures
2013-09-10 22:51:27 +02:00
PilzAdam
e0f9f15d1d
Use engine.is_yes() in mainmenu
2013-09-10 21:38:50 +02:00
PilzAdam
214da7bef9
Use the Settings Lua interface to read world.mt
2013-09-10 21:38:49 +02:00
Sfan5
1f3402e7a1
Prevent ModMgr from deleting backend setting in world.mt
2013-09-09 22:50:51 +02:00
sapier
8489980039
Add sanity check to sort function
2013-09-05 01:45:39 +02:00
sapier
5b518ed2fe
Add backtrace to error function
2013-09-04 12:19:26 +02:00
Ilya Zhuravlev
82e1ab7b2b
Add escaping to world list in main menu ( fixes #896 ).
2013-08-29 16:12:16 +04:00
Kahrl
4242782dc2
World config dialog: Use engine determined path for game mods
2013-08-19 15:49:36 +02:00
Kahrl
8548bb75b6
GUIFormSpecMenu focus fixes
2013-08-19 15:49:36 +02:00
Kahrl
392689e7ba
Fix trailing nils being dropped by deprecated minetest.env handler
2013-08-18 15:15:33 +02:00
sapier
09a50d0458
Add translation for main menu
...
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux
4095e8f383
Fix modstore pagecount
2013-08-16 17:54:19 +02:00
Novatux
a2380bf76f
Use get_texturepath() instead of get_gamepath()/../textures
2013-08-16 17:44:39 +02:00
PilzAdam
b94f18298d
Sort modlist alphabetically
2013-08-16 02:09:45 +02:00
PilzAdam
d52185c43e
Add ability to activate mods with doubleclick (remove old_style_mod_selection)
2013-08-16 01:04:37 +02:00
Novatux
7921fe2cd1
Fix formspec escaping, add escaping to info.txt for texture packs.
2013-08-15 22:12:51 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Ilya Zhuravlev
6228d634fb
Fix my name.
2013-08-14 20:35:38 +04:00
PilzAdam
0d60bc55e4
Dont download modstore info if its isnt needed
2013-08-10 13:35:38 +02:00