Commit Graph

5262 Commits

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto
ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
Loïc Blot
eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
red-001
227c71eb76 Fix memory leaks in mod storage (#7500) 2018-06-30 17:11:04 +02:00
Vitaliy
9f19b7d936 Fix world deletion (#7494)
* Fix world deletion
2018-06-30 15:13:53 +02:00
Loic Blot
d7f873bc8d
Fix a memleak before assertion in l_get_mod_storage 2018-06-30 10:32:02 +02:00
red-001
e36af6f969 Fix mod channels crash (#7481) 2018-06-27 17:45:40 +02:00
red-001
a43a4e2d97 Fix small memory leaks in client. (#7492) 2018-06-27 17:06:37 +02:00
Paramat
93661ca212
Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Some cave segments are outside the mapchunk.

Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.

Use either noise maps or point noise calculations depending on point
location.
2018-06-26 19:35:23 +01:00
SmallJoker
b589352e79 Update settings translations 2018-06-26 15:38:42 +02:00
SmallJoker
db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
red-001
7bdf5eae05 Fix buffer overrun in SRP (#7484)
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26 10:02:26 +02:00
sfan5
b298b0339c Fix MurmurHash implementation to really be unaligned (#7482) 2018-06-26 00:12:09 +01:00
Paramat
de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
SmallJoker
1d1cf000c0 Fix rtt >= 0.0f assertion and free_move crash 2018-06-24 14:48:19 +02:00
stujones11
6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you
968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
red-001
07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
sfan5
c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
Paramat
8d3190e77a
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat
86389329eb
Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit
f4ca830abe1aa22875c99b31bf2ee56e26f83f05.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy
ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
thoughtjigs
3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loic Blot
2bec28f462
Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot
9a1d3584c2
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
SmallJoker
409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero
2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat
0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek
9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Wuzzy
35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
Loïc Blot
180e551c56
Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
2018-06-04 22:38:07 +02:00
Paramat
86b19f2849
Biome dust placement: Improve comments, re-order some lines 2018-06-04 00:39:10 +01:00
Paramat
f4ca830abe
Biomemap: Simplify code of recent commit (#7398) 2018-06-02 21:28:26 +01:00
Paramat
99143f4947
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes.
The biome calculated at first stone surface encountered is added to
the biomemap.
Previously, if no stone surface was encountered in a mapchunk column
the biomemap was left empty for that (x, z) position, causing biome
dust and water surface decoration placement to fail.

If at the base of a mapchunk column the biomemap is empty, add the
currently active biome to the biomemap, or if biome is NULL calculate
it for this position and add it to the biomemap.
2018-06-02 03:20:09 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Paramat
df991edaa8
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
2018-05-31 03:06:55 +01:00
Loic Blot
e3e98f9356
LINT fix 2018-05-29 22:22:14 +02:00
Wuzzy
19df59f844 Rename some keys for clarity (#7384) 2018-05-29 18:39:37 +02:00
otdav33
3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
Loic Blot
75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard
67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot
a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot
b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot
a363a9bf71
Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker
bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat
5c1edc58ab
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat
d6a6d3176e
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat
53d5b3ea40
Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you
22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
rubenwardy
122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00