Commit Graph

478 Commits

Author SHA1 Message Date
Auke Kok
ad884f23d4 New timer design.
I could honestly not make much sense of the timer implementation
that was here. Instead I've implemented the type of timer algorithm
that I've used before, and tested it instead.

The concept is extremely simple: all timers are put in an ordered
list. We check every server tick if any of the timers have
elapsed, and execute the function associated with this timer.

We know that many timers by themselves cause new timers to be
added to this list, so we iterate *backwards* over the timer
list. This means that new timers being added while timers are
being executed, can never be executed in the same function pass,
as they are always appended to the table *after* the end of
the table, which we will never reach in the current pass over
all the table elements.

We switch time keeping to minetest.get_us_time(). dtime is
likely unreliable and we have our own high-res timer that we
can fix if it is indeed broken. This removes the need to do
any sort of time keeping.
2016-01-29 01:04:51 -05:00
Diego Martinez
a594963a7d Fix world config menu ignoring name in mod.conf. 2016-01-23 21:14:14 -05:00
RealBadAngel
87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
Rogier
487ab593d0 Fix error message in settings tab overlapping 'save' button
The save button is now fully functional again when an error message
is shown.

After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
2016-01-16 13:05:46 +00:00
Duane Robertson
3c6b2ffb10 Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
paramat
3e0ea3c6ed Mgflat: Set blank default spflags. Unhide 2016-01-10 04:07:47 +00:00
Rogier
31ac53dfd0 Fix the checking of flags values in the settings tab
Changes:
- Accept setting an empty flags-type value in the settings tab
  if the variable specification permits it
- Don't accept substrings of flag values
  E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
  be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
  E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
  to be accepted. Not any more.
2016-01-10 01:03:06 +00:00
Rogier
58babf8b19 Improve parsing of setting types from settingtypes.txt for settings tab
- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
2016-01-10 01:03:06 +00:00
Dalai Felinto
9943ae3f1a New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
paramat
0bbbc6e13d Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
jeanpatrick.guerrero@gmail.com
382ab969d4 Alphabetical sorting of texture packs in menu (fixes #3487) 2015-12-26 21:53:12 +01:00
HybridDog
5755c9a439 Fix missing localization for obj 2015-12-20 16:25:33 +01:00
paramat
c26eb87aec Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
2015-12-15 04:18:19 +00:00
est31
8e3602f694 Fix some setting documentation
* Horizontal and vertical are used wrongly. Use height and width because
	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
2015-12-10 19:08:03 +01:00
Alex Ford
97908cc656 Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
Robert Zenz
0cf15470fc Simplify regex used in check_modname_prefix and other improvements.
Simplified the regex used, added comments and changed the error message
to contain the correct mod name.
2015-11-24 01:49:59 +01:00
paramat
c24f3b0a65 Mgfractal: Move julia set selection into formula parameter
Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
2015-11-23 00:34:09 +00:00
paramat
d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Rui
4fd394b657 Log static_spawn error only once 2015-11-21 00:13:28 +01:00
paramat
cb7da90138 Mgfractal: Revert unnecessary duplication of parameters 2015-11-15 08:13:36 +00:00
paramat
987d6a82f6 Mgfractal: Create a choice of 4 mandelbrot formulas 2015-11-14 04:25:47 +00:00
paramat
4434498367 Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
2015-11-13 04:25:08 +00:00
Robert Zenz
0876623aed Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
paramat
76c9abe4c8 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00
est31
9a91f58e66 Settings tab: add v3f type
Add the v3f type, currently is just a nice placeholder for string.
Currently undocumented, on wish of @PilzAdam, to support future changes.
2015-11-08 21:19:21 +01:00
kwolekr
f9e394a466 Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
paramat
2ec1eee090 Conf.example, settingtypes: Improve mgfractal documentation 2015-11-06 11:12:07 +00:00
est31
5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
paramat
732cabee19 Settingtypes: Correct documentation for mgfractal
Use type 'string' for v3fs and add comments
2015-11-05 00:53:39 +00:00
paramat
64049cf72a Mgfractal: Add documentation to conf.example and settingtypes 2015-11-04 05:22:55 +00:00
kwolekr
c2b5da735e Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
Rui914
482c4d69b0 minetest. to core. 2015-10-31 02:28:06 +01:00
paramat
c0a7c670a4 findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
PilzAdam
eba5f7cd6c Fix parameter passing to gettext call 2015-10-25 19:14:07 +01:00
BlockMen
eb92bfb030 Check if hitter has inventory when punching item
Fixes #3280
2015-10-25 18:15:31 +01:00
Rui
df2c474d19 Credits: Remove my name 2015-10-25 16:10:49 +01:00
PilzAdam
6907c3e40a Escape " in generated settings_translation_file.cpp 2015-10-25 10:56:58 +01:00
PilzAdam
7d5c736531 Fix setting comments 2015-10-24 23:11:21 +02:00
PilzAdam
9ee0d376d4 Don't allow games or mods to add secure. settings 2015-10-24 22:32:03 +02:00
est31
85c6b5fd06 Better gettext support for protocol version mismatch messages
Previously, xgettext failed to resolve the dynamic call.
Thanks to @JakubVanek for pointing this out.
2015-10-24 20:16:47 +02:00
PilzAdam
6f2d9de769 Improve Lua settings menu
* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2015-10-24 19:39:15 +02:00
Robert Zenz
c32847838d Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:

    minetest.check_player_privs(player_name, { shout = true, fly = true })
    minetest.check_player_privs(player_name, "shout", "fly")
    minetest.check_player_privs(player, { shout = true, fly = true })
    minetest.check_player_privs(player, "shout", "fly")
2015-10-22 19:55:48 +02:00
est31
f3d82567c9 Display sane output for empty descriptions
According to its man page, the function gettext(3)
"may return a nonempty string" when msgid is "".

This commit fixes a bug where the comment ""
for some settings caused gettext to return a
"nonempty string", in this case header info of the
po file.
2015-10-18 02:18:10 +02:00
PilzAdam
006ef5b4a5 New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
2015-10-17 22:06:29 +02:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
Rui
7f2cefa093 Localize digprop_err function 2015-10-12 02:05:11 +02:00
kilbith
caf0df8924 Add viewing range GUI setting 2015-10-06 19:00:26 +02:00
Fernando Carmona Varo
b12bdcce34 Added minetest.wallmounted_to_dir 2015-10-04 03:19:18 +02:00
est31
2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
kwolekr
f062bbd7a1 Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00