Lars Hofhansl
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923a8f1983
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Shaders: Remove unnecessary 'if' statements
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0).
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2016-12-24 00:22:16 +00:00 |
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Lars Hofhansl
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075833e393
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Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
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2016-12-07 04:07:54 +00:00 |
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Rogier-5
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5f0dc8e78a
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Fix unexplained shader issue (glsl compiler bug??) (#4757)
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2016-11-17 02:56:05 +10:00 |
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Lars Hofhansl
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779d2c5f64
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Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-24 07:41:00 +01:00 |
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Lars Hofhansl
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0ad40fd484
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Use range-based fog instead of z-plane based.
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2016-10-13 23:30:15 +02:00 |
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RealBadAngel
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60350699c7
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Add wielded (and CAOs) shader
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2015-07-21 23:56:41 +02:00 |
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